How important is setting/atmosphere in a game?

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anime_gamer007

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#1 anime_gamer007
Member since 2007 • 6142 Posts

I just talking about this with a friend of mine. I said something along the lines of "Setting can make or break a game". He replied with "Setting isn't an important factor at all. Dead Space would be the same game if it was in a city, it would just be called Dead City." I laughed at this because personally for me setting/atmosphere has a huge influence of how much I like a game. I wouldn't have loved BioShock nearly as much if it was set in a sci-fi/space environment nor would I enjoy the Resident Evil series if it wasn't for the creepy and sometimes cheesy atmosphere.

But I was wondering how other people feel about the setting of a game? Does it really matter?

*I'm not putting up a poll because that just limits answer and I want some true opinions here*

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zangetsu1983

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#2 zangetsu1983
Member since 2010 • 25 Posts
I think it matters depending on the game like resident evil silent hill etc atmosphere matters but in other games not so much but it is still something that can make or break a game no matter the game. So in short it matters in all games It is just the lvl of importance depending on the game itself.
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maxx1458

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#3 maxx1458
Member since 2004 • 1275 Posts

I think it could take a game with mediocre gameplay and make it something special, which is essentially what happened with games like Silent Hill.

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TheEldestGod

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#4 TheEldestGod
Member since 2010 • 4142 Posts
Its very important if you want a good game. You want the atmosphere to fit the story and gameplay. If they do then you'll end up with an awesome game like Bioshock, Shadow of the Colossus, or Batman AA. If not you'll end up with something like Terminator Salvation where the nothing feels right cause nothing looks right.
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Denji

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#5 Denji
Member since 2003 • 12757 Posts

I think it always matters for the single player experience. I mean, what story driven game wouldn't?

I think when they don't "make it feel like...", it's not as engaging and easier to forget about. Like speaking of Dead Space. I played the demo and sure, seems like an ok game. But I didn't feel that atmosphere it was trying to push. I love being immersed in the experience and thinking "I'm in the situation at hand". But then again, that can apply to so many things.

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sagax04

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#6 sagax04
Member since 2010 • 86 Posts
IMO it matters a TON. LIke if I wanted to play Halo in USper Marios Wolrd(Which would be awesome but thats a different story) it would be way to kiddy. Killing a Goomba with a needler would be win but at the same time its not very out of this world is it?
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Fightingfan

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#7 Fightingfan
Member since 2010 • 38011 Posts
If its a fun game I don't give a crap. Why are games so complex what happen to playing games just because they were fun?
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sagax04

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#8 sagax04
Member since 2010 • 86 Posts
If its a fun game I don't give a crap. Why are games so complex what happen to playing games just because they were fun?Fightingfan
Playing a game for fun is great but teh setting is important. I mean you wouldnt have mario without the mushroom kingdom could u?
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Denji

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#9 Denji
Member since 2003 • 12757 Posts

If its a fun game I don't give a crap. Why are games so complex what happen to playing games just because they were fun?Fightingfan

Well, they're rivalling the movie industry aren't they? Besides, there are plenty of fun games around. More so, with online modes.

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Fightingfan

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#10 Fightingfan
Member since 2010 • 38011 Posts

[QUOTE="Fightingfan"]If its a fun game I don't give a crap. Why are games so complex what happen to playing games just because they were fun?Denji

Well, they're rivalling the movie industry aren't they? Besides, there are plenty of fun games around. More so, with online modes.

Oh yea, then Bioshock wins in this category I haven't seen a movie since Terminator2 or scarface that has kept me interested in watching the whole movie without wanting to get up and do something else.
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MonkeySpot

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#11 MonkeySpot
Member since 2010 • 6070 Posts

This is an excellent topic, as it ties in well with one of the current hot-button topics in my opinion, as to whether or not video games can be classified as art.

As I see by your avatar, you admire the work of Kojima, and you have Alice in your sig which, depending on who you're talking to, could be THE most ardent expression of dedication anyone could make publicly - And personally, I'm with you. I love ALL things Resident Evil. With the Metal Gear and RE franchises, those games are extremely rooted in characters, and driven by engaging writing/ settingno matter how grisley, realistic, or absurd as either series can get...

... so, good choices of series for this topic...

:)

Both of those series are incredible, engaging stories and we go back to thier worlds again and again because it's such a harrowing, dangerous, and intriguing place to be... the world of a S.T.A.R.S. op or Solid Snake are drenched in atmosphere and always in a memorable setting. If they were dull or mediocre, we'd all turn our backs and thumbs to it... "Army Men" series, we're looking in your direction....

... so to me and I'm guessing you, it's a pretty important thing. If you're a 2D fighting game fanatic, you might not be looking at the backgrounds as much as the trust-worthy mechanics and online connectivity... but I'd imagine it's pretty far up there, after all that.

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anime_gamer007

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#12 anime_gamer007
Member since 2007 • 6142 Posts

Its very important if you want a good game. You want the atmosphere to fit the story and gameplay. If they do then you'll end up with an awesome game like Bioshock, Shadow of the Colossus, or Batman AA. If not you'll end up with something like Terminator Salvation where the nothing feels right cause nothing looks right. TheEldestGod
Couldn't have said it better myself.:P

Atmosphere allows for that emotional connection that makes games like BioShock and Shadow of the Colossus feel so immersive. And to me, the best thing a game can do is immerse me in it's world. We all play games for fun and to escape the stress and worry of life, if a game can make me completely lose track of time for a couple hours that's worth at least $60 in my book.

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Scianix-Black

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#13 Scianix-Black
Member since 2008 • 19297 Posts

I'm with TC.

If a game can nail its setting and atmosphere, it doesn't matter how many of my personal preferences it breaks, I'll probably play it. Fallout 3 is a perfect example of this. I'm not a big fan of washed out grays and ugly browns, but FO3 did the post apocalyptic retro-future theme so well, I loved it.

Story, setting and atmosphere are the most important things for me in a game, otherwise I won't play it, because no matter how good the gameplay is, there won't be anything to hold my interest other than a few objectives.

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anime_gamer007

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#14 anime_gamer007
Member since 2007 • 6142 Posts

This is an excellent topic, as it ties in well with one of the current hot-button topics in my opinion, as to whether or not video games can be classified as art.

As I see by your avatar, you admire the work of Kojima, and you have Alice in your sig which, depending on who you're talking to, could be THE most ardent expression of dedication anyone could make publicly.

MonkeySpot

I hate the RE movies.:lol:

They ruin the good name of the series and as for the last one, it shouldn't have even been called Resident Evil because if you change the names of the characters, it would have absolutely no connection to the games/rant

The screenshot in my sig is from this web show call "This Ain't No Game" or TANG on Giant Bomb. I thought it was funny.

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funsohng

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#15 funsohng
Member since 2005 • 29976 Posts
IMO, setting sets the tone of the story, and atmosphere impacts the gameplay a lot. In fact, if Dead Space took place in a city, it would just be another horror game. Being in space makes the player feel even more alone and cold.
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Ospov

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#16 Ospov
Member since 2007 • 3708 Posts

Well the un-creepy setting of Resident Evil 5 ruined it for a lot of survival horror fans...so I guess it's pretty important.

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#17 yokofox33
Member since 2004 • 30775 Posts

It's important to me. I think atmosphere is what made Fallout 3 so awesome. Same with Alan Wake (even though it's on the other console).

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TheEldestGod

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#18 TheEldestGod
Member since 2010 • 4142 Posts

Well the un-creepy setting of Resident Evil 5 ruined it for a lot of survival horror fans...so I guess it's pretty important.

Ospov
YES! Daylight is not scary! It was an action game with zombies. Boo!
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#19 dkjestrup
Member since 2007 • 1214 Posts
Make him play Demons Souls. Watch him cry like a girl. Tell him I didn't cry like a girl. Atmosphere can be important, it really depends. Single player wise, it can save a game. Online it makes little difference as long as you can make it feel tense. Setting needs to have variety, yet be cohesive. The type of globe-hopping adventure that is Modern Warfare 2 is fine for giving you variety, which translates to the single player, but it's ridiculous. As are the typical RPG worlds that have lava mountains, a frozen far north, coastal towns, forest, deserts, all within a few in-game kilometers. Rainbow Six Vegas 2 for example does a good job of having some variety but still making sense.
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#20 Venom_Raptor
Member since 2010 • 6959 Posts

In horror games there simply has to be a creepy atmosphere. If a horror game dosn't put me on edge and make me feel nervous then it overall fails. I love getting scared, Dead Space was terrifying on my first playthrough because of the amazing atmopshere :D

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#21 Jackc8
Member since 2007 • 8515 Posts

Setting and atmosphere is extremely important to me. If it's well done, it draws me into the game and makes me feel like I'm an actual character taking part in the story. If it's done poorly, I don't feel immersed in the game at all - I'm just pushing buttons in order to kill some time and maybe earn a few trophies.