I just wanted to point out a few things I notice when playing TF2:

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hapwin

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#1 hapwin
Member since 2003 • 25 Posts

1. If the enemy engineer builds a teleport on your side of the fort (e.g. at the end of the sewer tunnel way at the bottom of the lower steps) don't destroy it. Don't you want free points, just wait for them to teleport then kill them. Pretty soon the enemy engineer will remote destroy it themselves.

2. Engineers stop putting all your sentries in the lower level of the fort leaving the balcony open even with a sentry in the basement.

3. Pyro's don't wander too far from the sentries.

I am not trying to sound like an expert but just wanted to say this since it was happening in the last game I played and we lost because of 2 and 3.

Thanks for reading

hapwin

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l-_-l

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#2 l-_-l
Member since 2003 • 6718 Posts

1. If the enemy engineer builds a teleport on your side of the fort (e.g. at the end of the sewer tunnel way at the bottom of the lower steps) don't destroy it. Don't you want free points, just wait for them to teleport then kill them. Pretty soon the enemy engineer will remote destroy it themselves.

2. Engineers stop putting all your sentries in the lower level of the fort leaving the balcony open even with a sentry in the basement.

3. Pyro's don't wander too far from the sentries.

I am not trying to sound like an expert but just wanted to say this since it was happening in the last game I played and we lost because of 2 and 3.

Thanks for reading

hapwin

hapwin

I put teleporters all over the place. My favorite spot is putting one in the enemies intel room, then set up a setnry and despenser. When I set up in my base, I also set up everywhere, but my favorite is in the main room right outside spawn.

When I play a Pyro, I do not stay near the sentry. I usually charge to the enemy base and fry everybody.

Next time, try telling the people you are playing with, not us. We aren't the ones that did it.

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the_crosbie

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#3 the_crosbie
Member since 2007 • 740 Posts
Pyros are the best spy hunters by far... their speed and wide range of fire makes them flat out own spies... so naturally they should stay near the home fort and the sentries
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hrt_rulz01

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#4 hrt_rulz01
Member since 2006 • 22680 Posts

Pyros are the best spy hunters by far... their speed and wide range of fire makes them flat out own spies... so naturally they should stay near the home fort and the sentriesthe_crosbie

Absolutely... The best defense you can have (I think), when in 2fort, is to have 2 engineers setting up down bellow in your intelligence room. One set up in the actual room itself, the other outside the room. Both can help each other out if any trouble comes. Also, having a pyro is real handy to get rid of the spy's sapping your equipment.