I'm tired of Developers' Excuses

This topic is locked from further discussion.

Avatar image for T-Zone
T-Zone

4525

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#1 T-Zone
Member since 2003 • 4525 Posts

Why, you ask?

Because, nowadays, developers are using the same excuse, "not a big fan install base." That's thier reason for going Multiplatform, which I'm not always for.

It's like they don't even have faith in their own game that they created.

For Example, Halo 3, it doesnt need be on Wii or Ps3, cause it'll be very sucessful on the X console.  Super Mario Galaxy will be sucessful as well, because Mario is a household name, which only one console suits him.

Just as MGS4 will be a smashing Sucess when its release only on the Ps3 since we know that Kojima always gives us quality games.

I say the Developers whom have Faith on their game, making them exclusive to a console, deserves some respect.

That's why I stuck with Sony, they have many exclusives worth spending $600 for, even the games aren't out now.

Avatar image for spazzx625
spazzx625

43433

Forum Posts

0

Wiki Points

0

Followers

Reviews: 54

User Lists: 0

#2 spazzx625
Member since 2004 • 43433 Posts
Well, the problem with your argument is that Halo and Mario are owned by the companies that are putting the games out for their own system. Much like how Sonic is on all platforms now that Sega doesn't make consoles anymore. Also, it's not the developers problem, it's the company's...But they are companies and they need to make money, so it makes sense.
Avatar image for game_masta14
game_masta14

3251

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#3 game_masta14
Member since 2005 • 3251 Posts

You're absolutly right, developers do use that same excuse. The thing is developers don't see that the PS3 install base will grow with the exclusives that Sony gets. If they decide to make them multiplatform and say that there isn't an great install base on it yet, it's because they're part of the problem. You see what I mean?

EDIT: Please don't mod me for this. I'm just saying what I think of this situation. No disrespect to you guys, okay?:)

Avatar image for nish14
nish14

216

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 nish14
Member since 2007 • 216 Posts

Why, you ask?

Because, nowadays, developers are using the same excuse, "not a big fan install base." That's thier reason for going Multiplatform, which I'm not always for.

It's like they don't even have faith in their own game that they created.

For Example, Halo 3, it doesnt need be on Wii or Ps3, cause it'll be very sucessful on the X console.  Super Mario Galaxy will be sucessful as well, because Mario is a household name, which only one console suits him.

Just as MGS4 will be a smashing Sucess when its release only on the Ps3 since we know that Kojima always gives us quality games.

I say the Developers whom have Faith on their game, making them exclusive to a console, deserves some respect.

That's why I stuck with Sony, they have many exclusives worth spending $600 for, even the games aren't out now.

T-Zone

games that go multi-platform ARENT FIRST PARTY GAMES!...that voids ur whole argument.

Avatar image for Charlie2688
Charlie2688

1364

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#6 Charlie2688
Member since 2005 • 1364 Posts

Sadly Yes developers lately are making excuses look at the last one of Capcom they want "every body to enjoy their franchises" still they dont give the PS3 their latest franchises like Lost Planet or Dead Rising, Capcom simply got scared that there sales would go bad cuz of the smaller PS3 user base, but sadly we all know that the small PS3 user base would have probably bought the game cuz some of the PS3 owners might have bought the PS3 for that reason a Capcom had their sales assured but they simply decided to act cowardly and compromise the quality of the product in order not to take the risk of having their sales go bad and all of us that have played a Capcom PC port know VERY WELL they are VERY sloppy

Again developer complain about the PS3 smaller userbase but dont do anything to make it bigger, you give them a exclusive more people buy PS3 tha makes a bigger userbase which opens up the posibilities to make more exclusives later one...sadly dev are not making that insted they make them multiplats that lower their slaes for that system in this case PS3 and dont help the user base get bigger which makes possible future exclusive not a posibility

Avatar image for EmperorSupreme
EmperorSupreme

7686

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#7 EmperorSupreme
Member since 2006 • 7686 Posts
I think it stinks that so many developers are going multiplatform. The problem is they have to cater to the lowest common denominator of each system. For example is they can only fit 10 levels instead of 15 because X360 doesn't have a Blu-ray drive and that's all that fits.
Avatar image for Trigun1
Trigun1

793

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 Trigun1
Member since 2003 • 793 Posts
When has it been third party developers jobs to expand the user base for a console? The fact is there are other systems with larger consumer bases and companies have a duty to their employees and shareholders to make a profit. Only Sony, Microsoft, and Nintendo have the duty to sell their product not anyone else. IMO
Avatar image for JudgementEden
JudgementEden

2832

Forum Posts

0

Wiki Points

0

Followers

Reviews: 30

User Lists: 0

#9 JudgementEden
Member since 2004 • 2832 Posts

You're absolutly right, developers do use that same excuse. The thing is developers don't see that the PS3 install base will grow with the exclusives that Sony gets. If they decide to make them multiplatform and say that there isn't an great install base on it yet, it's because they're part of the problem. You see what I mean?

EDIT: Please don't mod me for this. I'm just saying what I think of this situation. No disrespect to you guys, okay?:)

game_masta14

Thats what i have been saying! The developers complain about an install base that THEY should be creating! The PS3 is not going to get big overnight. The developers need to quit being such cowards and just do what they said they would do.

Dot Hack a game that doesnt sell nearly as well as DMC or MGS is only on PS consoles. Developers need to take more risks like what Sony has done with the PS3.

Sony has done their part, now its time for the cowardly developers to do theirs. Square Enix, Konami, etc have done their part...whos next?

Avatar image for Master__Shake
Master__Shake

6214

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#10 Master__Shake
Member since 2002 • 6214 Posts

Why, you ask?

Because, nowadays, developers are using the same excuse, "not a big fan install base." That's thier reason for going Multiplatform, which I'm not always for.

It's like they don't even have faith in their own game that they created.

For Example, Halo 3, it doesnt need be on Wii or Ps3, cause it'll be very sucessful on the X console.  Super Mario Galaxy will be sucessful as well, because Mario is a household name, which only one console suits him.

Just as MGS4 will be a smashing Sucess when its release only on the Ps3 since we know that Kojima always gives us quality games.

I say the Developers whom have Faith on their game, making them exclusive to a console, deserves some respect.

That's why I stuck with Sony, they have many exclusives worth spending $600 for, even the games aren't out now.

T-Zone
problem with ur logic. halo is owned by m$ and mario is owned by nintendo. few ps2 exclusives were owned by sony.
Avatar image for Flame1
Flame1

463

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 Flame1
Member since 2003 • 463 Posts
the problem is that games these days cost millions of dollars to make. the practically cost the same as movies to make. thats probably why so many games are going multiplat too. games are getting bigger,  prettier, and mucher harder to make. but hey, they are more expensive too so they should get off their a$$es. and sony should pull a microsoft and drop some $ to help streamline the developement, and in return gets some sweet exclusive titles.
Avatar image for familyguyvs360
familyguyvs360

394

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 familyguyvs360
Member since 2007 • 394 Posts

Why, you ask?

Because, nowadays, developers are using the same excuse, "not a big fan install base." That's thier reason for going Multiplatform, which I'm not always for.

It's like they don't even have faith in their own game that they created.

For Example, Halo 3, it doesnt need be on Wii or Ps3, cause it'll be very sucessful on the X console.  Super Mario Galaxy will be sucessful as well, because Mario is a household name, which only one console suits him.

Just as MGS4 will be a smashing Sucess when its release only on the Ps3 since we know that Kojima always gives us quality games.

I say the Developers whom have Faith on their game, making them exclusive to a console, deserves some respect.

That's why I stuck with Sony, they have many exclusives worth spending $600 for, even the games aren't out now.

T-Zone
That's because 8/10 times, games that go multiplat are crap.
Avatar image for Pablo620
Pablo620

4980

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#13 Pablo620
Member since 2004 • 4980 Posts
All im saying is that insomniac will be rewarded nicely
Avatar image for cjnwo4life
cjnwo4life

1587

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#14 cjnwo4life
Member since 2007 • 1587 Posts
The issue here people is that if it cost 20 million to make a game why would I want to risk releashing a good game to less than 2 million people? Keep in mind that not everyone will like all the same games. It has been said that in order to break even today you need to sell 1 million copies. You only have less than 2 million in homes. The risk is too great because if it is released and it doesn't sell enough it will be forgotten and the would have lost money just to make you happy. It doesn't work that way in business. We should be happy they don't pull games altogether. Most developers are just waiting now until the end of the year to release because they are hoping for a much larger install base by then. Money is the issue and if the game flops in sells the company won't bring a new game out on the ps3 in the future. That's why they go multiplat because at least the bigger games can get well over 1 million sold across the board and in some cases like DMC they can easily sell close to 3 million across the board.
Avatar image for NextGenNow
NextGenNow

2622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 NextGenNow
Member since 2007 • 2622 Posts

Well, the problem with your argument is that Halo and Mario are owned by the companies that are putting the games out for their own system. Much like how Sonic is on all platforms now that Sega doesn't make consoles anymore. Also, it's not the developers problem, it's the company's...But they are companies and they need to make money, so it makes sense.spazzx625
Yeah, but I'd rather see games that really take advantage of each console. Honestly I got kinda sick and tired of last gen with all the multiplat games...got really boring. A PS3 game made around PS3 capablities is better IMHO than a game slapped out there for two or three consoles. I know it's about the money first and foremost but the companies that decide to stick with one console and tailor games to that systems strengths will always have the best games. Resistance for example focuses heavily on Physics, AI, and particle effects. If the game were made for 2 systems it would be dumbed down, not so much because of one systems weakness or strengths but because they wanted a mulitplat game and neglected focusing on each consoles power. just my 2 cents

edit: examples

Halo 3 mulitplat would have weaker online for PS3 while not using the space a blu-ray can offer to maximize the game size or enemy amounts.

Resistance mulitiplat would have fewer physics and less particle effects while havin to be smaller and perhaps losing some levels. The mulitplayer would also have to be smaller and lag free online would go too.

 

Avatar image for gamewhat
gamewhat

926

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 gamewhat
Member since 2007 • 926 Posts
It's called profit, ad you do make more profit when you go multi-platform. It's good bussiness sense. Didn't see any excuses by any developers. Think about it? Also it sounds like you are trying to make excuses for your console of choice, when it should be about plaing games.
Avatar image for Krigon
Krigon

5591

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 Krigon
Member since 2005 • 5591 Posts
[QUOTE="cjnwo4life"]The issue here people is that if it cost 20 million to make a game why would I want to risk releashing a good game to less than 2 million people? Keep in mind that not everyone will like all the same games. It has been said that in order to break even today you need to sell 1 million copies. You only have less than 2 million in homes. The risk is too great because if it is released and it doesn't sell enough it will be forgotten and the would have lost money just to make you happy. It doesn't work that way in business. We should be happy they don't pull games altogether. Most developers are just waiting now until the end of the year to release because they are hoping for a much larger install base by then. Money is the issue and if the game flops in sells the company won't bring a new game out on the ps3 in the future. That's why they go multiplat because at least the bigger games can get well over 1 million sold across the board and in some cases like DMC they can easily sell close to 3 million across the board.

Didn't capcom say to break even they needed to sell 500.000 copies. anyways like the moderator said, its not the developers, its the companies.
Avatar image for rappid_rabbit
rappid_rabbit

900

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 rappid_rabbit
Member since 2007 • 900 Posts
Im not so sure why, everybody thinks Blu-Ray is so integral for games. I mean, the BD-ROM read speed is slow, much slower than DVD, so Im sure, there is a lot of duplicate data on the disc. Also, Blu-Ray probably has a lot of dummy files in there, just because of the nature of the disc. I can imagine blu-ray being absolutely needed the next generation, not sure about this one....But hey who knows in 2 years+ right? But I don't understand the ignorant posts of "I hate Capcom!!!" and stupid idiot posts like that. The Video Game Industry is just that, an industry, how can you knock a company down for trying to please its shareholders? They are in the business of making money. Whether one fan boy boycotts, a company is irrelevant, as thousands of others will still buy the game. I didn't hear people saying "I hate Square" when they decided to release Final Fantasy VII through XII on Sony's consoles rather than Nintendo. Or even Konami, when they originally released Metal Gear on a Microsoft system. Metal Gear went from the MSX, to Nintendo, to Sony, to Xbox and Gamecube, they have been going multi platform for years. Is it i really inconceivable that, FF XIII and MGS will not go to the Xbox 360? Take a look at it from a CEO's point of view, look at the number of PS3's sold VS Xbox 360's...on a worldwide basis, now, only a fool would not release it multi platform, unless there is a deal for exclusivity, you can bet its going multi platform. I mean think about it this way games cost so much more money too produce now, exclusivity deals involve lots of money, this is where Microsoft, like it or not has the edge. Now when people say "well its going multi-platform, it will suffer in quality". Well that is a very valid point, but you bought a PS3 or XBox 360 for a reason right? You have to depend on first party support to release these top notch games, not third party. I mean its right there in its name, "First-Party" looks out for their best interest, "Third-Party" looks out for theirs, not Sony or Microsoft. So stop compplaining about that. I bought a PS3, I bought it for almost the sole reason that it is a low cost Blu-Ray player, or else I would not have dropped that much money on something that does not have much games (I only bought my 360 when Gears of War, came out, its has been steady with Rainbow Six, and GRAW 2). If you used $600+ to buy into gaming exclusivity well, Im sorry but you were tricked by the Sony PR Machine, just as Microsofts PR Machine tricked people into buying the Xbox 360 at launch, when there where no real good games to play. Nothing is wrong with games going multi platform, hell I wait for the day when you can play online on the same game with people with different consoles. I play some games on my PS3, some games on my 360. If you were a true gamer, you would have both systems, and enjoy what each has to offer. If you don't, and you just spew ignorant and close minded posts, well you sir, are the worst kind of fanboy, and you make all true gamers look like fools.
Avatar image for T-Zone
T-Zone

4525

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#19 T-Zone
Member since 2003 • 4525 Posts
What I don't like is strictly Excuses.
Avatar image for bkslayer
bkslayer

367

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 bkslayer
Member since 2003 • 367 Posts

You guys been saying....its the company, not the developer. But in this case, capcom IS the developer. They are both. And its not that DMC4 went to other platforms, its their attitude.

I started to look at them very differently since last month (like the way i look at EA) once one of their employees came out and expressed the reason why Clover Studios was closed down. It was strictly because they did not make enough money.(Ill get a link later on this, and more quotes)

Yet, they made a wonderful and critically-acclaimed game that won many awards and hearts of gamers, and of course respect from those same gamers for both Clover and Capcom. But all that respect wis gone, as they decided to shut down Clover studios.

Now all they make is games that just shoot and kill and delivers on most platforms. They dont give a damn if the game is liked or not, as long and it sells. And yes, 500,000 copies is what companies need to break even. Lets say $50 is what capcom makes per game sold. That's $25 million on just 500,000 sold. I doubt it cost that much to make DMC4, as it took only $10million to make even GeoW.

 

Gaming is just a business to them, that is all. We might as well just look at them as if they were a goddamn oil company.

 

EDIT: Some typos 

Avatar image for CaptainCrazy
CaptainCrazy

6856

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

#21 CaptainCrazy
Member since 2002 • 6856 Posts
Well, the problem with your argument is that Halo and Mario are owned by the companies that are putting the games out for their own system. Much like how Sonic is on all platforms now that Sega doesn't make consoles anymore. Also, it's not the developers problem, it's the company's...But they are companies and they need to make money, so it makes sense.spazzx625
Agreed, they say dev costs are skyrocketing so its not just about them being more greedy now, they really need to go multiplatform just to make the same profit as they did in last gen because gamers keep expecting better graphics and that takes exponentially more resources.
Avatar image for T-Zone
T-Zone

4525

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#22 T-Zone
Member since 2003 • 4525 Posts
Capcom used to have my full respect. But now, they got me rethinking my decision.
Avatar image for downPlayDemon
downPlayDemon

3529

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#23 downPlayDemon
Member since 2004 • 3529 Posts
until ps3 starts selling companies are going to do this. Until Companies show exclusive support, ps3 wont start selling. See where im getting at
Avatar image for T-Zone
T-Zone

4525

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#24 T-Zone
Member since 2003 • 4525 Posts
But, there are some companies which do not need to go Multi-platform to get huge profits. Capcom already had a grip in Sony with DMC4, among others. Kojima, on the other hand, dont need to port MGS4 since that's the Ps3's main attraction. You wanna know how awesome the power of MGS4? He gots 360 fans fantasizing about a port, even forcing the to make unnecessary insults to our respective fan base of Ps3.
Avatar image for VegetaJr
VegetaJr

1437

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#25 VegetaJr
Member since 2006 • 1437 Posts
Again developer complain about the PS3 smaller userbase but dont do anything to make it biggerCharlie2688
LMAO, I remember when I was this naive, good times. Making the PS3 installed base bigger isn't a problem for the third party devs. Their problem is making money and keeping the stock holders happy. When you kids get out of highschool and join the real world, you're going to be in for alot of big surprises and harsh reality. Good luck.
Avatar image for T-Zone
T-Zone

4525

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#26 T-Zone
Member since 2003 • 4525 Posts
Who u callin a kid, kid? Respect your elders.
Avatar image for bdhoff
bdhoff

4104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 bdhoff
Member since 2003 • 4104 Posts
But, there are some companies which do not need to go Multi-platform to get huge profits. Capcom already had a grip in Sony with DMC4, among others. Kojima, on the other hand, dont need to port MGS4 since that's the Ps3's main attraction. You wanna know how awesome the power of MGS4? He gots 360 fans fantasizing about a port, even forcing the to make unnecessary insults to our respective fan base of Ps3.T-Zone
It isn't 3rd party developers' responsibility. I don't know why that's so hard to grasp. Currently nobody has a grip in Sony because there just aren't enough PS3 consoles out there to justify having a game that costs $25 million to produce stay exclusive to a console. When there is an installed base of 10 million PS3's you'll see more exclusive games. But it isn't Konami or Capcom's job to sell PS3's. 
Avatar image for VegetaJr
VegetaJr

1437

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#28 VegetaJr
Member since 2006 • 1437 Posts
Who u callin a kid, kid? Respect your elders.T-Zone
How old are you, exactly?
Avatar image for T-Zone
T-Zone

4525

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#29 T-Zone
Member since 2003 • 4525 Posts
[QUOTE="T-Zone"]Who u callin a kid, kid? Respect your elders.VegetaJr
How old are you, exactly?

Don't you know it's disrespectful to ask an elderly his/her age?
Avatar image for VegetaJr
VegetaJr

1437

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#30 VegetaJr
Member since 2006 • 1437 Posts
[QUOTE="T-Zone"]But, there are some companies which do not need to go Multi-platform to get huge profits. Capcom already had a grip in Sony with DMC4, among others. Kojima, on the other hand, dont need to port MGS4 since that's the Ps3's main attraction. You wanna know how awesome the power of MGS4? He gots 360 fans fantasizing about a port, even forcing the to make unnecessary insults to our respective fan base of Ps3.bdhoff
It isn't 3rd party developers' responsibility. I don't know why that's so hard to grasp. Currently nobody has a grip in Sony because there just aren't enough PS3 consoles out there to justify having a game that costs $25 million to produce stay exclusive to a console. When there is an installed base of 10 million PS3's you'll see more exclusive games. But it isn't Konami or Capcom's job to sell PS3's.

The installed base has actually got less to do with it than the pathetic software sales on the system. People who buy PS3's just don't seem to buy many actual games.
Avatar image for VegetaJr
VegetaJr

1437

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#31 VegetaJr
Member since 2006 • 1437 Posts
[QUOTE="VegetaJr"][QUOTE="T-Zone"]Who u callin a kid, kid? Respect your elders.T-Zone
How old are you, exactly?

Don't you know it's disrespectful to ask an elderly his/her age?

LOL, so my ballpark guess of 12 to 15 was right, awesome.
Avatar image for KoRn_Eddy_88
KoRn_Eddy_88

1619

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 KoRn_Eddy_88
Member since 2005 • 1619 Posts
Capcom used to have my full respect. But now, they got me rethinking my decision.T-Zone
is that because the games suck or they went multiplatform?
Avatar image for bdhoff
bdhoff

4104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 bdhoff
Member since 2003 • 4104 Posts
[QUOTE="bdhoff"][QUOTE="T-Zone"]But, there are some companies which do not need to go Multi-platform to get huge profits. Capcom already had a grip in Sony with DMC4, among others. Kojima, on the other hand, dont need to port MGS4 since that's the Ps3's main attraction. You wanna know how awesome the power of MGS4? He gots 360 fans fantasizing about a port, even forcing the to make unnecessary insults to our respective fan base of Ps3.VegetaJr
It isn't 3rd party developers' responsibility. I don't know why that's so hard to grasp. Currently nobody has a grip in Sony because there just aren't enough PS3 consoles out there to justify having a game that costs $25 million to produce stay exclusive to a console. When there is an installed base of 10 million PS3's you'll see more exclusive games. But it isn't Konami or Capcom's job to sell PS3's.

The installed base has actually got less to do with it than the pathetic software sales on the system. People who buy PS3's just don't seem to buy many actual games.

It's all relative. With a 10 or 20 million installed base a 10% attach rate isn't that bad of a proposition. With a 2 million installed base a 10% attach rate is troublesome. Only top quality titles are going to sell more than that.
Avatar image for T-Zone
T-Zone

4525

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#34 T-Zone
Member since 2003 • 4525 Posts
[QUOTE="T-Zone"][QUOTE="VegetaJr"][QUOTE="T-Zone"]Who u callin a kid, kid? Respect your elders.VegetaJr
How old are you, exactly?

Don't you know it's disrespectful to ask an elderly his/her age?

LOL, so my ballpark guess of 12 to 15 was right, awesome.

Not even close, youngling.
[QUOTE="T-Zone"]Capcom used to have my full respect. But now, they got me rethinking my decision.KoRn_Eddy_88
is that because the games suck or they went multiplatform?

Actually somewhat in-between.
Avatar image for FreyarHunter
FreyarHunter

2098

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#35 FreyarHunter
Member since 2003 • 2098 Posts
Not exactly sure why people are bashing here. If a game, for instance is created on a multi-platform system, the game itself would originally have to be created for the more difficult system to program for, then ported over. From what I'm seeing, the quality may still be better with the Playstation Three when compared to the other system. (Leaving names out for a reason....) The question here seems to be along the lines of, "The Playstation 3 seems to be the platform that the programming will be made on, then ported to other platforms. Why be so angry in this case?" For example, look at Rainbow Six: Vegas. The PC port was very poor compared to it's counterpart due to the poor integration of code. Pasting that scenario (yes.. I used "pasting" as a verb in my argument >
Avatar image for bdhoff
bdhoff

4104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 bdhoff
Member since 2003 • 4104 Posts
[QUOTE="T-Zone"]Capcom used to have my full respect. But now, they got me rethinking my decision.KoRn_Eddy_88
is that because the games suck or they went multiplatform?

Since when has Capcom been exclusive to a platform? The were selling Street Fighter II on both SNES and Genesis. Capcom's games don't suck. People just have their feeings hurt over DMC4.
Avatar image for VegetaJr
VegetaJr

1437

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#37 VegetaJr
Member since 2006 • 1437 Posts

Not even close, youngling.T-Zone

Get back to studying for your Algebra exam this Monday. Don't worry, when I was a child, I lied about my age when I was online too. You'll get past this phase.

Avatar image for bdhoff
bdhoff

4104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 bdhoff
Member since 2003 • 4104 Posts
Not exactly sure why people are bashing here. If a game, for instance is created on a multi-platform system, the game itself would originally have to be created for the more difficult system to program for, then ported over. From what I'm seeing, the quality may still be better with the Playstation Three when compared to the other system. (Leaving names out for a reason....) The question here seems to be along the lines of, "The Playstation 3 seems to be the platform that the programming will be made on, then ported to other platforms. Why be so angry in this case?" For example, look at Rainbow Six: Vegas. The PC port was very poor compared to it's counterpart due to the poor integration of code. Pasting that scenario (yes.. I used "pasting" as a verb in my argument >FreyarHunter
I don't know that I agree that the PS3 will be the platform that games will initially be created for. Sony hasn't traditionally been known for releasing developer-friendly SDK's. My guess would be that the other platform offers more developer-friendly tools, considering that company makes a significant portion of its revenue from one of the easiest to use development tool suites ever. I think it's kinda early to make that assumption.
Avatar image for Eman5805
Eman5805

4494

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#39 Eman5805
Member since 2004 • 4494 Posts

I don't really care much about exclusive games, unless a franchise I like suddenly is announced as being made for the other guy with nary a mention of a PS3 version, even though Playstation is the system that franchise cut it's teeth on. *cough*AceCombat*cough* Now, that pisses me off. Along with Ubisoft saying Splinter Cell is an exclusive for the other guy every year, but turn around and release a port 6 months later...

Avatar image for VegetaJr
VegetaJr

1437

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#40 VegetaJr
Member since 2006 • 1437 Posts
If a game, for instance is created on a multi-platform system, the game itself would originally have to be created for the more difficult system to program for, then ported over.FreyarHunter
That's so blatantly wrong that I can barely believe I actually just read it. The game would be originally built for the system with the biggest installed base and ease of development doesn't hurt either. Games weren't designed with PS2 in mind and ported up last gen because it was the hardest to program for, it was done that way because the devs fully expected to do most of their sales on that system.
Avatar image for T-Zone
T-Zone

4525

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#41 T-Zone
Member since 2003 • 4525 Posts

[QUOTE="T-Zone"]Not even close, youngling.VegetaJr

Get back to studying for your Algebra exam this Monday. Don't worry, when I was a child, I lied about my age when I was online too. You'll get past this phase.

Algebra? What's that? Is that one of u doo-hicky things? But honestley, I'm strictly talking about game franchises that were norms of exclusives.