I hated FF13 for many reasons. The poorly told story, the uninteresting world, the characters were almost all bad, not really having any supporting characters (everyone is just dropped from the story or killed for no real reason), not having an interesting villain (I don't even know if I would call him a villain (I wanted to see the world destoryed), there isn't much of a difference between characters in battle due to the level up system save for maybe one or two unique abilities each in one of the classes, the constant whining and stupid decisions by the main characters, I thought it had one of the worst battle systems I have seen in quite awhile no strategy was needed and the fights were long and boring, and I think Fang is probably the dumbest character that I have ever seen in any JRPG.
Unless Japanese gamers like poorly told stories, bad dialogue, and battle systems where you can win most fights just mashing X/A while doing something else (I beat the Warhammer Dawn of War 2 expansion while playing FF13) then I don't see how my opinion would be any different if I was in Japan.
[QUOTE="yokofox33"]
My criticism of the game is the pacing issues. It's just not very well paced at all. The lack of freedom in FF13 didn't sit right with me. If that makes it a cultural difference then so be it. I don't think my criticisms have anything to do with the game being too "un-Western" though.
With that said I liked FF13 a lot, but it wasn't perfect or even great in my opinion. It was a very good game.
Jinroh_basic
i'm sure that, if you have played previous FF games, you will agree that the franchise was NEVER about freedom. complexity in character building and class system varies from game to game, but afaik, Final Fantasy has always been linear - the franchise counts on linear narrative, in fact, to ensure the experience of its epic stories. if you agree with this, will you say that your criticism for FFXIII is perhaps...not entirely fair?
I don't understand why people complain about lack of freedom in FF13 or how linear it is, with the exception of 12 they were all pretty linear games. You could go around looking at towns but there was almost never any point.The weapon custimization is rediculous. It's such a waste of recorces to try and explore the different upgrades makeing upgraging linear.
Oh, that was another problem. I looked at the weapon upgrade system and thought, this seems boring and is explained poorly. So I ignored it at the beginning, completely forgot about it mid way, and beat the game having never used it.
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