Is FF13 a game you can pick up and play for an hour then stop?

This topic is locked from further discussion.

Avatar image for chocobo7000
chocobo7000

737

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 chocobo7000
Member since 2008 • 737 Posts

I don't have a lot of free time, so can you just play it for an hour then save, or is it like the previous games where you consistently get stuck without a savepoint so you have to leave your system on all day until you come back to continue? Can you skip cutscenes or will I have to rewatch them?

Avatar image for -Hoax-
-Hoax-

5331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#2 -Hoax-
Member since 2008 • 5331 Posts
You can skip cutscenes and there are LOTS of save points you wont have to leave your system on.
Avatar image for Barbie_Boy
Barbie_Boy

667

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 Barbie_Boy
Member since 2009 • 667 Posts

I don't have a lot of free time, so can you just play it for an hour then save, or is it like the previous games where you consistently get stuck without a savepoint so you have to leave your system on all day until you come back to continue? Can you skip cutscenes or will I have to rewatch them?

chocobo7000



after an hour you want to turn it of :P

to answer your question, this games have loads of save points so even if you must turn off game you probly wont lose much data

Avatar image for emitsu97
emitsu97

10720

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 emitsu97
Member since 2003 • 10720 Posts
There's plenty of opportunity to save. If I had to guess I would say roughly every 15-30 minutes you come across a save point.
Avatar image for roboccs
roboccs

7851

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 roboccs
Member since 2006 • 7851 Posts

I'm the same as you TC. I have the game and I pick up and play for an hour or so at a time for the most part. Save points are well placed. The best part is I can go a week or so without having time to play this game which killed me in past RPGs because I would forget key parts of the story. In this game when you load your file, while it's loading it gives you a recap of the story to remind you what your current objectives are and you can go back at any time in game and read the datalog and get the story. This game is awesome.

Avatar image for LoG-Sacrament
LoG-Sacrament

20397

Forum Posts

0

Wiki Points

0

Followers

Reviews: 33

User Lists: 0

#6 LoG-Sacrament
Member since 2006 • 20397 Posts
there are frequent save points, so you should be able to easily find one every hour. however, its a LONG game to be playing in hour chunks.
Avatar image for Khadaj32
Khadaj32

3157

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#7 Khadaj32
Member since 2009 • 3157 Posts

I don't have a lot of free time, so can you just play it for an hour then save, or is it like the previous games where you consistently get stuck without a savepoint so you have to leave your system on all day until you come back to continue? Can you skip cutscenes or will I have to rewatch them?

chocobo7000

Naw, save points are well placed, both in the enironment and after many of the major cutscenes. You'll have no problem playing it in chunks.

Avatar image for jjivey
jjivey

1354

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#8 jjivey
Member since 2010 • 1354 Posts

Save points are placed every 5 mins so you can stop before you die from boredom :P

Avatar image for Flame_Blade88
Flame_Blade88

39348

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#9 Flame_Blade88
Member since 2005 • 39348 Posts
Save points are every 7-9 minutes, so yeah.
Avatar image for neji122793
neji122793

831

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 neji122793
Member since 2007 • 831 Posts

Yeah you have a lot of save spots so if you feel like training for a little bit you will always find a save spot near.

Avatar image for yokofox33
yokofox33

30775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#12 yokofox33
Member since 2004 • 30775 Posts

Yeah, tons of save points. Almost too many actually. Pacing is a big problem in this game.

Avatar image for tirralirra
tirralirra

2261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 tirralirra
Member since 2009 • 2261 Posts
Are all the boredom comments for real or sarcastic, cant tell? But yeah, far too many save points, good if you dont have much time though.
Avatar image for LoG-Sacrament
LoG-Sacrament

20397

Forum Posts

0

Wiki Points

0

Followers

Reviews: 33

User Lists: 0

#14 LoG-Sacrament
Member since 2006 • 20397 Posts
i dont see how anyone could think there are too many savepoints. saving isnt a convenience. its a necessity. it should be an option as often as possible so you never feel shackled to the game.
Avatar image for tirralirra
tirralirra

2261

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 tirralirra
Member since 2009 • 2261 Posts
i dont see how anyone could think there are too many savepoints. saving isnt a convenience. its a necessity. it should be an option as often as possible so you never feel shackled to the game. LoG-Sacrament
You obviously weren't around in the 90's where the frequency of save points often determined difficulty. I remember Hitman's difficulty settings involving the number of save points too. Simple fact is, a million save points makes a game easier and more forgiving than a game with only 5 save points
Avatar image for yokofox33
yokofox33

30775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#16 yokofox33
Member since 2004 • 30775 Posts

i dont see how anyone could think there are too many savepoints. saving isnt a convenience. its a necessity. it should be an option as often as possible so you never feel shackled to the game. LoG-Sacrament

It's not really the amount of save points, but rather you save, take 50 steps, and then get to another cutscene/save point. Repeat the process. I liked FF13 a lot, but the pacing was just not very good for the first 9 or so chapters. There was just absolutely no freedom and the constant breaks in actually gameplay made it frustrating. At least to me.

I waited forever for this game. I wanted to actually play it, not have it be broken into 10 minute chunks of gameplay. That's how it played to me for the first 9 chapters.

Avatar image for LoG-Sacrament
LoG-Sacrament

20397

Forum Posts

0

Wiki Points

0

Followers

Reviews: 33

User Lists: 0

#17 LoG-Sacrament
Member since 2006 • 20397 Posts
[QUOTE="LoG-Sacrament"]i dont see how anyone could think there are too many savepoints. saving isnt a convenience. its a necessity. it should be an option as often as possible so you never feel shackled to the game. tirralirra
You obviously weren't around in the 90's where the frequency of save points often determined difficulty. I remember Hitman's difficulty settings involving the number of save points too. Simple fact is, a million save points makes a game easier and more forgiving than a game with only 5 save points

my favorite argument: "you disagree with me so you must be 10" im well aware of the nineties. ffxiii would not have been any easier if it were an option to save at any time on the field screen. the only time you can die is during battle. you can retry any battle you want from right before you engage the enemy.
Avatar image for LoG-Sacrament
LoG-Sacrament

20397

Forum Posts

0

Wiki Points

0

Followers

Reviews: 33

User Lists: 0

#18 LoG-Sacrament
Member since 2006 • 20397 Posts

[QUOTE="LoG-Sacrament"]i dont see how anyone could think there are too many savepoints. saving isnt a convenience. its a necessity. it should be an option as often as possible so you never feel shackled to the game. yokofox33

It's not really the amount of save points, but rather you save, take 50 steps, and then get to another cutscene/save point. Repeat the process. I liked FF13 a lot, but the pacing was just not very good for the first 9 or so chapters. There was just absolutely no freedom and the constant breaks in actually gameplay made it frustrating. At least to me.

I waited forever for this game. I wanted to actually play it, not have it be broken into 10 minute chunks of gameplay. That's how it played to me for the first 9 chapters.

i agree that the pacing couldve been better either by axing some cutscenes (lightning beating the crap out of commandos for the 100th time would be a prime candidate) or coming up with ways to let the player act them out, but the pacing doesnt have anything to do with the save points. you can skip the 15 seconds it takes to save if youd like.
Avatar image for yokofox33
yokofox33

30775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#19 yokofox33
Member since 2004 • 30775 Posts

[QUOTE="yokofox33"]

[QUOTE="LoG-Sacrament"]i dont see how anyone could think there are too many savepoints. saving isnt a convenience. its a necessity. it should be an option as often as possible so you never feel shackled to the game. LoG-Sacrament

It's not really the amount of save points, but rather you save, take 50 steps, and then get to another cutscene/save point. Repeat the process. I liked FF13 a lot, but the pacing was just not very good for the first 9 or so chapters. There was just absolutely no freedom and the constant breaks in actually gameplay made it frustrating. At least to me.

I waited forever for this game. I wanted to actually play it, not have it be broken into 10 minute chunks of gameplay. That's how it played to me for the first 9 chapters.

i agree that the pacing couldve been better either by axing some cutscenes (lightning beating the crap out of commandos for the 100th time would be a prime candidate) or coming up with ways to let the player act them out, but the pacing doesnt have anything to do with the save points. you can skip the 15 seconds it takes to save if youd like.

This is true, but it just seemed that whenever there was a save point there was a cutscene which added to the pacing problems. In the end my problem was with the pacing, not the save points. Believe me, I saved at every opportunity. I don't play around with saves. I just worded my complaints wrongly is all.

Avatar image for LoG-Sacrament
LoG-Sacrament

20397

Forum Posts

0

Wiki Points

0

Followers

Reviews: 33

User Lists: 0

#20 LoG-Sacrament
Member since 2006 • 20397 Posts
[QUOTE="yokofox33"]

[QUOTE="LoG-Sacrament"][QUOTE="yokofox33"]

It's not really the amount of save points, but rather you save, take 50 steps, and then get to another cutscene/save point. Repeat the process. I liked FF13 a lot, but the pacing was just not very good for the first 9 or so chapters. There was just absolutely no freedom and the constant breaks in actually gameplay made it frustrating. At least to me.

I waited forever for this game. I wanted to actually play it, not have it be broken into 10 minute chunks of gameplay. That's how it played to me for the first 9 chapters.

i agree that the pacing couldve been better either by axing some cutscenes (lightning beating the crap out of commandos for the 100th time would be a prime candidate) or coming up with ways to let the player act them out, but the pacing doesnt have anything to do with the save points. you can skip the 15 seconds it takes to save if youd like.

This is true, but it just seemed that whenever there was a save point there was a cutscene which added to the pacing problems. In the end my problem was with the pacing, not the save points. Believe me, I saved at every opportunity. I don't play around with saves. I just worded my complaints wrongly is all.

i too suffer from compulsive saving syndrome. i COULD logically skip a save point, but im drawn to them like a fly to light :P
Avatar image for KillerWabbit23
KillerWabbit23

3466

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#21 KillerWabbit23
Member since 2009 • 3466 Posts

Yes.

But I have to warn you, it gets worse (and more boring) before it gets better.

Be prepared to play about 20 hours before awesome stuff happens.

But it's worth it, trust me. Trust me.

To quote Portal:

"When have I ever lied to you-in this room, i mean?"

Avatar image for Zidaneski
Zidaneski

9266

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#22 Zidaneski
Member since 2003 • 9266 Posts

I saved a lot too but after a while I actually would just skip save points, because even if you die you can retry anyways so the only reason to save is if you need to stop playing rather than for fear of dieing. The game is very accessible for any type of gamer.

Avatar image for Flame_Blade88
Flame_Blade88

39348

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#23 Flame_Blade88
Member since 2005 • 39348 Posts
[QUOTE="yokofox33"]

[QUOTE="LoG-Sacrament"] i agree that the pacing couldve been better either by axing some cutscenes (lightning beating the crap out of commandos for the 100th time would be a prime candidate) or coming up with ways to let the player act them out, but the pacing doesnt have anything to do with the save points. you can skip the 15 seconds it takes to save if youd like. LoG-Sacrament

This is true, but it just seemed that whenever there was a save point there was a cutscene which added to the pacing problems. In the end my problem was with the pacing, not the save points. Believe me, I saved at every opportunity. I don't play around with saves. I just worded my complaints wrongly is all.

i too suffer from compulsive saving syndrome. i COULD logically skip a save point, but im drawn to them like a fly to light :P

:lol: I'm the same way, I'll save then 5 minutes later there's another one. Then I'll think about it, then go "Ahh, I'll just save again" :P
Avatar image for accesdenied
accesdenied

485

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#24 accesdenied
Member since 2008 • 485 Posts

I cant get into the game I have tried, I dont know it is just not growing on me ff7 and ff8 killed it for me to try and get into any new final fantasy. The story and none of the characters in 13 are doing anything for me im barely on the first mission where people are split by twos the kid whos mom died and the lil girl thats with him, the self proclaim hero is by him self ( i guess he is getting married or something) and the other girl lighting and the guy with the chocobo are in a team. I turned the game off shortly.

Avatar image for tigertechie
tigertechie

1951

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#25 tigertechie
Member since 2009 • 1951 Posts
I can't get off it. Likewise with ACiT.