Is Time Crisis 4 Any Good?

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TraXxX

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#1 TraXxX
Member since 2006 • 1820 Posts
I went to my local GameStop today to pick up my copies of Mass Effect and Uncharted. As I was leaving the store, I saw 4 boxes of Time Crisis 4 in the cabinet behind the window. I reached into my pocket to pull out my wallet but I stopped and I just walked out. decided to wait for some reviews to come out for it first. Now, Has anyone here played the game and can you tell me if it's worth $100?
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ICEMAN9800

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#3 ICEMAN9800
Member since 2006 • 657 Posts
ign gave it a good review
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diablos101

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#4 diablos101
Member since 2003 • 1077 Posts
im getting it as i fancy a change of space and would be a unique game in my collection :) however i dont know when it comes out in the uk.. does anyone know?
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Swavo69420

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#5 Swavo69420
Member since 2006 • 808 Posts

I got it today...

It's not bad...

Not spectacular but it isn't bad...

It isn't wireless which kinda sux...

But the game is good...

I wish I had 2 Guncon's for 2 player mode...

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guitarman1603

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#6 guitarman1603
Member since 2007 • 38 Posts
Very good game. would be more fun with 2 guncon's though. If you enjoy the arcade version, then buy it.
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a_username11

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#7 a_username11
Member since 2007 • 25 Posts

Biggest problem (imo) so far:

The 'gun design' "doesn't support screen sizes greater than 50 inches."

I know this all has been in development for a long time, but they should've foreseen this eventuality imo.

Sucks if you use a front projector (my primary display delivers an image ~197 inches on the diagonal).

Trying to 'invent' a kludge fix that will work & not obstruct view, sigh. Anybody figure out a good workaround?

Fwiw, I mounted (i.e.: 2-sided tape) the led emitters on the wall just above the image; while x axis 5-point calibration works for the 1st 3 targets across the top, gun drops out of reception range (led lights) while aiming @the bottom y axis points. Argh.

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a_username11

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#8 a_username11
Member since 2007 • 25 Posts

And fwiw, if I move the led emitters about1/3 down from the top of the projected image (~5.7 feet from the bottom of the image) & stand ~11 feet back,it all performs pretty well.

Of course, the emitters (& wires, needed a usb extension cable) are now within the displayed image. So it looks like there are 'a few pixels out' (given the overall screen size, this is almost tolerable but definitely a kludge). Painting the cables white might be less obstrusive.

& btw, the emitters don't need to be hooked to the ps3; you can hook them to a powered usb hub (completely disconnected from the ps3) & they seem to work fine, the hub is just a glorified wall-wart.

I don't know how the hardware works exactly, but perhaps emitters that had a greater 'vertical spread angle' (as well as higher-strength for increased range) might be the ticket? It'd be nice if the designerswere to provide a better solution down the road, guess this is what it is for now.

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svenskamerikan

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#9 svenskamerikan
Member since 2007 • 1408 Posts

So I got a 50-inch tv - are you saying that it doesn't allow any room for a "frame"? Around the picture is about 1 inch of the tv holding the screen. Not sure what you mean, but haven't seen the product in the store to understand the setup yet.

I will probably buy it when price drop - I have played 1-3 in arcade halls. Does it support online? If they did that I would buy it in a heartbeat to play with my brother (lives far away) would be like old times except I would save a few quarters :)