K2 has 2 killer features!

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aaronaton

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#1 aaronaton
Member since 2003 • 743 Posts

  • Deferred layered rendering - rendering in layers has always been big in CGI, being able to render bump, specular, shadows etc...as separate passes. Layers are assigned to be handled by multiple SPE's inside the CELL.

  • Motion blur - full motion blur! the anti aliasing killer! the 1st console* game to feature this (PC Crysis)

These 2 things will define the new standard for all real time game engines, might sound boring but running the game engine mainly through the CELL frees up memory in the RSX (graphics shipset) to hardware render sprite particle effects, probably why the explosions look so lush, particle speed is a little slow compared to the target render from E306 but still!

I cannot wait for this showcase of how a modern true next gen engine should operate, pisses on the unreal engine from a height of a tree. x

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JordanKid

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#2 JordanKid
Member since 2005 • 1231 Posts
I can't wait for this game!
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aaronaton

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#3 aaronaton
Member since 2003 • 743 Posts
i hope they licence their engine and it never leaves amsterdam.
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ronniepage588

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#4 ronniepage588
Member since 2003 • 4188 Posts
this deifnitely pisses on the unreal engine, i have never been a big fan of it. its super-sharp and too bloomy all the time
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G-Legend

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#5 G-Legend
Member since 2005 • 7387 Posts
Yeah they should keep this, but it's great the way they are utilizing the power and delivering on a good looking experience like they said.
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Matt-4542

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#6 Matt-4542
Member since 2008 • 8002 Posts

I really liked the first game.

1st Person Cover sounds awesome.

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Prinze

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#7 Prinze
Member since 2003 • 4492 Posts
Given that all we've seen is Alpha footage, I am excited to see how things will look by year end. I am trying not to hype this game too much just yet, I am sure by January I will be actively tracking it. :)
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ChiSoxBombers

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#8 ChiSoxBombers
Member since 2006 • 3700 Posts

This game will be

EPIC

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RazerOfHellVII

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#9 RazerOfHellVII
Member since 2008 • 510 Posts
Wow, thanks for telling us that, im even more siked up about it!!
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USMC_Sn1per

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#10 USMC_Sn1per
Member since 2008 • 851 Posts
cool!
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qman101

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#11 qman101
Member since 2007 • 1004 Posts
Er... proof? O_O
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moshakirby18

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#12 moshakirby18
Member since 2006 • 1665 Posts
Motion blur...isn't that on TF2 on the consoles?
And it's hardly better than AA.
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qman101

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#13 qman101
Member since 2007 • 1004 Posts

Motion blur...isn't that on TF2 on the consoles?
And it's hardly better than AA.
moshakirby18

Also, motion blur, I recall, was in MGS4.

But motion blur is still cool. Put too much, however, it just becomes bad. Crysis sort of overdid the motion blur thing (on Very High at least).

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moshakirby18

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#14 moshakirby18
Member since 2006 • 1665 Posts

[QUOTE="moshakirby18"]Motion blur...isn't that on TF2 on the consoles?
And it's hardly better than AA.
qman101

Also, motion blur, I recall, was in MGS4.

But motion blur is still cool. Put too much, however, it just becomes bad. Crysis sort of overdid the motion blur thing (on Very High at least).



Yeah, I'm pretty sure games have done it before crysis too.

I think the OP is making this stuff up...not to mention doesn't know what he's talking about?

Half life 2 episode 2 was released before crysis and that has it :/

Maybe he means excessive motion blur.
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Echo307

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#15 Echo307
Member since 2008 • 25 Posts

  • Deferred layered rendering - rendering in layers has always been big in CGI, being able to render bump, specular, shadows etc...as separate passes. Layers are assigned to be handled by multiple SPE's inside the CELL.

  • Motion blur - full motion blur! the anti aliasing killer! the 1st console* game to feature this (PC Crysis)

These 2 things will define the new standard for all real time game engines, might sound boring but running the game engine mainly through the CELL frees up memory in the RSX (graphics shipset) to hardware render sprite particle effects, probably why the explosions look so lush, particle speed is a little slow compared to the target render from E306 but still!

I cannot wait for this showcase of how a modern true next gen engine should operate, pisses on the unreal engine from a height of a tree. x

aaronaton

Yeah... what he said...

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navigata

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#16 navigata
Member since 2005 • 7619 Posts
Hopefully no more delays n this game comes out feb...We have been waiting o so long..
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qman101

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#17 qman101
Member since 2007 • 1004 Posts
[QUOTE="qman101"]

[QUOTE="moshakirby18"]Motion blur...isn't that on TF2 on the consoles?
And it's hardly better than AA.
moshakirby18

Also, motion blur, I recall, was in MGS4.

But motion blur is still cool. Put too much, however, it just becomes bad. Crysis sort of overdid the motion blur thing (on Very High at least).



Yeah, I'm pretty sure games have done it before crysis too.

I think the OP is making this stuff up...not to mention doesn't know what he's talking about?

Half life 2 episode 2 was released before crysis and that has it :/

Maybe he means excessive motion blur.

Maybe... but I've just watched some vids on KZ2, and it seems that it DOES have motion blur, both from the character, from explosions, etc.

It also has interesting depth-of-view.

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Symphonycometh

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#18 Symphonycometh
Member since 2006 • 9592 Posts
Good....Now how about that innovative gameplay everyone's trying to avoid. ;)
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Echo307

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#19 Echo307
Member since 2008 • 25 Posts

Good....Now how about that innovative gameplay everyone's trying to avoid. ;)Symphonycometh

Innovative gameplay? There's nothing really innovative about Halo, and there are tons of people who think that's the greatest game ever. Just give us nice steady controls, a great looking game, and some decent multiplayer modes, and that usually satisfies most. Don't ruin what could be good by trying to be too innovative(cue Wii appearance here).

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Symphonycometh

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#20 Symphonycometh
Member since 2006 • 9592 Posts
^ My gaming library spoils me of playing "the same thing, different cover" too much. You'll have to pardon me if I don't want to play a rehash. ;) Ah, and there's hardly such thing as "too innovative." The Wii's got a..........decent innovative idea in a way, but it's got the wrong game's using it....Kinda like Sony's LIAR using the Sixaxis wrong. Am I wrong? EDIT:....Don't get me started on Halo. lol