http://www.psu.com/Killzone-2-only-using-60--of-SPUs-overall-power-News--a0005629-p0.php
To be honest, SPUs, GPUs and the such are pretty much gibberish for me but I think some people will be interested to know that sort of thing :D
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http://www.psu.com/Killzone-2-only-using-60--of-SPUs-overall-power-News--a0005629-p0.php
To be honest, SPUs, GPUs and the such are pretty much gibberish for me but I think some people will be interested to know that sort of thing :D
http://www.psu.com/Killzone-2-only-using-60--of-SPUs-overall-power-News--a0005629-p0.php
To be honest, SPUs, GPUs and the such are pretty much gibberish for me but I think some people will be interested to know that sort of thing :D
Honestly I'm kind of tired of hearing about the cell's "theroetical power". I mean seriously. The stats they have posted are only possible in specific instances in the perfect environment. Honestly I don't think it has anything to do with a certain percentage of processing power, it's just that developers get more comfortable with the cpu architecture throughout the lifespan of a console and thus graphics, framerates, etc improve.I still think that if there actually is that much untapped power in that beautiful black box, we are in for some seriously amazing games in the coming years :)ratchet_n_clankOf course there is. Look at early games on the PS1/PS2 and then compare that to games released late in the console's life. Developers will continue to be more comfortable with the cell, especially given it's different architecture.
Honestly I'm kind of tired of hearing about the cell's "theroetical power". I mean seriously. The stats they have posted are only possible in specific instances in the perfect environment. Honestly I don't think it has anything to do with a certain percentage of processing power, it's just that developers get more comfortable with the cpu architecture throughout the lifespan of a console and thus graphics, framerates, etc improve.Eddie5vs1
Best answer and statement I EVER heard in regards to this junk.
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