Killzone update NEW

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ryder05

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#1 ryder05
Member since 2004 • 353 Posts

The Develop Conference will be taking place between July 24th to the 26th in Brighton, UK. Even though this event will be taking place after E3, we'll get a chance to hear about some of the development techniques behind Killzone for the PS3.

http://www.killzoneunit.com/kz/?p=647

Deferred rendering in Killzone 2
Michal Valient, Guerrilla-Games

Next generation gaming brought high resolutions, very complex environments and large textures to our living rooms. With virtually every asset being inflated, it's hard to use traditional forward rendering and hope for rich, dynamic environments with extensive dynamic lighting. Deferred rendering, on the other hand, has been traditionally described as a nice technique for rendering of scenes with many dynamic lights, that unfortunately suffers from fill-rate problems and lack of anti-aliasing and very few games that use it were published.

In this talk, we will discuss our approach to face this challenge and how we designed a deferred rendering engine that uses multi-sampled anti-aliasing (MSAA). We will give in-depth description of each individual stage of our real-time rendering pipeline and the main ingredients of our lighting, post-processing and data management. We'll show how we utilize PS3's SPUs for fast rendering of a large set of primitives, parallel processing of geometry and computation of indirect lighting. We will also describe our optimizations of the lighting and our parallel split (cascaded) shadow map algorithm for faster and stable MSAA output.

Take Away
The session will provide detailed overview and optimizations of modern rendering engine and parallel processing. Many of the topics are applicable for various gaming platforms.

PSN: DelAmoKing

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ryder05

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#2 ryder05
Member since 2004 • 353 Posts
bump
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JordanKid

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#3 JordanKid
Member since 2005 • 1231 Posts
Cool, glad theres some form of Killzone news, should be interesting
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ryder05

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#4 ryder05
Member since 2004 • 353 Posts

multi-sampled anti-aliasing (MSAA)

I wonder what other game use this technique

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potato66

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#5 potato66
Member since 2006 • 572 Posts
cool
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lennygundam14

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#6 lennygundam14
Member since 2004 • 827 Posts
the more i hear about the technology that this game uses the more I think that it can be possible for the game to look like that cgi video back in 2005
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jonnytohotty

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#7 jonnytohotty
Member since 2006 • 233 Posts
the more i hear about the technology that this game uses the more I think that it can be possible for the game to look like that cgi video back in 2005lennygundam14
that would be amazing
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mikeslemonade

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#8 mikeslemonade
Member since 2006 • 3624 Posts
This game is basically gift to all the Sony fans because they're never going to make money back off of this game. The game is going to cost a estimated $40 million. I can't wait to play this masterpiece.
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cripset87

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#9 cripset87
Member since 2004 • 315 Posts
What does this all mean exactly? Does it mean that it's going to be around the quality of the E3 05 trailer?
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lennygundam14

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#10 lennygundam14
Member since 2004 • 827 Posts

What does this all mean exactly? Does it mean that it's going to be around the quality of the E3 05 trailer?cripset87

we dont know I can tell you one thing though, that if this game comes to life and exceeds the expectations of the CGI video, you will witness the start of Playstation domination when everyone realizes that the system is actually worth the 600 dollars

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#11 ShawDowFX
Member since 2003 • 4696 Posts

Surely the game will look amazing, surely the game will play amazing, surely the game will probably get awards like crazy, SURELY the game will be recored to be the best FPS ever.

Just because sony has wasted over 60 million dollars on this game. But the question will be....when will it be out?

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etbny22

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#12 etbny22
Member since 2005 • 1697 Posts

Surely the game will look amazing, surely the game will play amazing, surely the game will probably get awards like crazy, SURELY the game will be recored to be the best FPS ever.

Just because sony has wasted over 60 million dollars on this game. But the question will be....when will it be out?

ShawDowFX
unless they fix the game play from the first one, i don't care how good the graphics look it wont be winning awards.
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#13 CASEY25
Member since 2006 • 69 Posts

Technical advances are cool and sometimes open up the gates for new gameplay features, but in reality it comes down to wether or not the gameplay is fun.

Think of it like a board game. Some games are much more simple and less attractive looking than others, but in the end the FUN in games is what determines its worth.