LBP - Online problems

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thetruespin

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#1 thetruespin
Member since 2008 • 3256 Posts
Wow... this game is impressive. It amazes me how powerful the physic engine is. However, when I try and play online, I always get terrible lag. All my other games are fine. Is this just because it is a beta?
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shadystxxx

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#2 shadystxxx
Member since 2005 • 2158 Posts

Wow... this game is impressive. It amazes me how powerful the physic engine is. However, when I try and play online, I always get terrible lag. All my other games are fine. Is this just because it is a beta?
thetruespin

It's been the same for me, so far it's been unplayable online as the lag is so bad it just pauses for a few seconds then your button press from 5 seconds ago happens then it pauses again, it's the worst i have ever expierenced on any platform, but thats why it's a beta.

But the release is not far off and for me online play is not possible i have a 24mb fibre optic connection(fastest possible in the uk) and i very rarely get lag so i know it's not my connection, i just hope it's sorted for release and im pretty sure it will be they would have used this beta to optimize.

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TheCraving

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#3 TheCraving
Member since 2003 • 648 Posts
Yeah that is, in my opinion, the only problem with the beta. I'm sure the full game will run fine.
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shadystxxx

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#4 shadystxxx
Member since 2005 • 2158 Posts

Wow... this game is impressive. It amazes me how powerful the physic engine is. However, when I try and play online, I always get terrible lag. All my other games are fine. Is this just because it is a beta?
thetruespin

On your other point, yes the game is hugley impressive i just wish my creativity was equally impressive i just keep getting stumped for idea's, i keep making things then delating them, i made this cool gear system(like in an old clock) to move platforms along but once i finished i had nowhere to put it no level design to work with so i just saved it and now im trying to think of a proper level design to work on and hopefully finish before saturday.

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thetruespin

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#5 thetruespin
Member since 2008 • 3256 Posts

[QUOTE="thetruespin"]Wow... this game is impressive. It amazes me how powerful the physic engine is. However, when I try and play online, I always get terrible lag. All my other games are fine. Is this just because it is a beta?
shadystxxx

On your other point, yes the game is hugley impressive i just wish my creativity was equally impressive i just keep getting stumped for idea's, i keep making things then delating them, i made this cool gear system(like in an old clock) to move platforms along but once i finished i had nowhere to put it no level design to work with so i just saved it and now im trying to think of a proper level design to work on and hopefully finish before saturday.

You and me both. I am litterally blown away at what you can do with the game. And I know what you mean about your creativity can't keep up.

I was making this contraption the other day, and i thought "god, if it keeps spinning like that it is going to break".. and i had to snap myself out of it and realise it was a computer generated simulation. crazy. no game has managed that before (for me at least).

So much i love about this game.. and provided they get online working smoothly, i am gonna have to buy this.

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Gedo93

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#6 Gedo93
Member since 2008 • 160 Posts
The beta ends in three days anyway.
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Diego_921

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#7 Diego_921
Member since 2006 • 511 Posts
ya its laggy for me too
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shadystxxx

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#8 shadystxxx
Member since 2005 • 2158 Posts
[QUOTE="shadystxxx"]

[QUOTE="thetruespin"]Wow... this game is impressive. It amazes me how powerful the physic engine is. However, when I try and play online, I always get terrible lag. All my other games are fine. Is this just because it is a beta?
thetruespin

On your other point, yes the game is hugley impressive i just wish my creativity was equally impressive i just keep getting stumped for idea's, i keep making things then delating them, i made this cool gear system(like in an old clock) to move platforms along but once i finished i had nowhere to put it no level design to work with so i just saved it and now im trying to think of a proper level design to work on and hopefully finish before saturday.

You and me both. I am litterally blown away at what you can do with the game. And I know what you mean about your creativity can't keep up.

I was making this contraption the other day, and i thought "god, if it keeps spinning like that it is going to break".. and i had to snap myself out of it and realise it was a computer generated simulation. crazy. no game has managed that before (for me at least).

So much i love about this game.. and provided they get online working smoothly, i am gonna have to buy this.

Yeah i agree, the creating side of it just sucks you in, i spent around 8 hours last night just thinking of idea's for contraptions to put to use in a level.

I had one big idea of making a system of gear's which the player had to piece them together using there tools, i made all the platforms for the gears/cog's to fit onto and put all the different sized cog's into a big box and when theygot to that part of the level it would basically be a puzzle they had to solve to move on, i made it and got it working but that took me around 8 hours(also im still learning the tools so after awhile we could make things quicker) and for it to be put into a level i still needed to add some sort of visual design for them that fitted in with the level.

The problem im having is i dont have a level lol, i just have several cool idea's to use in the level but i still have not sorted out what type of level im want to make in terms of visual ****scope of the level.

I will not be able to get a level done and finished before the beta ends so im just going to keep messing around and getting the hang of how things work, as it's quite complicated.

I heard on the 1up show that the beta has only a small percentage of the content the full version will have(obviously) so i want to wait untill i have all the tools before trying to make a level that would be enjoyable for people to play.

Once i am familar with all the tools and have made a few small practice levels im going to make a "game" with 10 or so levels with some small plot to add to it, just like an old 8 bit platformer, save the princess that sort of thing nothing complicated and in depth as i couldnt do that anyway.

Little Big Planet makes me wish i was an excellent drawer or at least had some sort of imagination as it keeps stumping me on what to do, i think im just a little over whelmed at the moment with all the possibilties i need to just come up with an idea and stick with it and not try anything to grand.

I also wish i paid more attention in graphics design at school, that may have helped me a little with designing a level.