MAG - Massive Action Game (You're Opinion.?)

  • 61 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for socomfan21
socomfan21

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#1 socomfan21
Member since 2007 • 25 Posts
At this year's E3 08, Sony revealed Mag - Massive Action Game. What is you're opinion on this all new shooter title coming December, 2009.? With 255 of you're friend's, or other gamers being split up into teams of 8, this gives you the ability to strategies, and use tactical force againts enemies. This sound's like a must have title, coming from Zipper Interactive.
Avatar image for TriangleHard
TriangleHard

9097

Forum Posts

0

Wiki Points

0

Followers

Reviews: 62

User Lists: 0

#2 TriangleHard
Member since 2005 • 9097 Posts

In my honest opinion, I think it's going to be a lagfest.

and I think it sucks that we are getting yet another shooter instead of getting games from other popular genre like RPGs.

Avatar image for AgentH
AgentH

4636

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 AgentH
Member since 2004 • 4636 Posts
The idea is frickin' awesome but I need to see real time gameplay footages to decide.
Avatar image for Hiddren
Hiddren

1146

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#4 Hiddren
Member since 2008 • 1146 Posts

Hmmmm the game to buy next summer but they want to change the name of the game insted of MAG: Massive Action Game

CALL IT LAG: Laggy Action Game

Avatar image for psyum
psyum

3268

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 psyum
Member since 2006 • 3268 Posts

In my honest opinion, I think it's going to be a lagfest.

and I think it sucks that we are getting yet another shooter instead of getting games from other popular genre like RPGs.

TriangleHard

i doubt its gonna be lagfest, remember its zipper, and yeah i think we have way too many shooters now, but if it turns out to be as great as it sounds im gonna buy it :D and agenth said i need some in game footage

Avatar image for socomfan21
socomfan21

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#6 socomfan21
Member since 2007 • 25 Posts
With brand new server's, i gladly don't think "lag" will be a problem. Although, ps3 is a powerful system.
Avatar image for budboarder
budboarder

2304

Forum Posts

0

Wiki Points

0

Followers

Reviews: 38

User Lists: 0

#7 budboarder
Member since 2005 • 2304 Posts
i dont think any lag will be a problem. Just becuase it says up to that many players, doesnt mean you have to pley with them. Play with 128 player or something. I cant wait for this one, looks sweet.
Avatar image for TriangleHard
TriangleHard

9097

Forum Posts

0

Wiki Points

0

Followers

Reviews: 62

User Lists: 0

#8 TriangleHard
Member since 2005 • 9097 Posts

With brand new server's, i gladly don't think "lag" will be a problem. Although, ps3 is a powerful system.socomfan21

if you have 256 people, lag will definitely be a problem.

Especially if it will be squad basd gameplay.

even if the server is fast, that doesn't mean player connection will live up to the expectation.

256 people would mean you need to recieved information of 255 people. There's bound to be people who has connection that won't be able to handle this smoothly as they want. If this was MMO it would be more acceptable because the response time doesn't need to be instant, but this is shooter, so quick response time is needed. Can players really get 255 people's infromation at the sametime quickly enough?

Also with 256 people, you think no one will lag behind would be unreasonable. And if a squad is unable to perform due to being limited with number of people, then chances are 256 people will stuck in one sided match which is rarely fun. Also seeing about 50 to 70 people stuck in middle of animation would be just bad and ruin the experience.

Not only that, does squad based gameplay mean you won't be able to revive right away and wait until the match to be over? Imagine waiting for 256 people. And if you do respawn, think how chaotic it would be if 50 people respawn around the same time.

I think there is good chance not many people will actually use the option to play with 256 people and end up being just another shooter with 32 people match. Maybe it would be up to 64, but I think there is a good chance the game won't perform like designer planned or meet player's expectation.

Avatar image for bubnux
bubnux

1934

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 bubnux
Member since 2006 • 1934 Posts
I think it's going to rock, can't wait. Everyone keeps calling it LAG, I'm more optimistic aboot it. Zipper was able to get Socom running on a PS2 with 32 players and run pretty well based on your connection, I expect that MAG will exceed a lot of peoples expectations. Just cuz that other HD console cant run 4on4 Gears (godbless it, as laggy as it is I still love it) without dropping to 5fps doesn't mean other consoles suck just as bad. Even though Huxley is only 100v100 and MAG is 128v128 my money is on MAG running better than the console version of Huxley (assuming it will ever see the light of day).
Avatar image for Wiiingssbb
Wiiingssbb

1136

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#10 Wiiingssbb
Member since 2007 • 1136 Posts

I never heard is it FPS or TPS??

If it is FPS it's a must have, if it's a TPS i'll have to see more of it. It sounds cool but i forgot about it. Now i remember! I'll have to track it.

Avatar image for psyum
psyum

3268

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 psyum
Member since 2006 • 3268 Posts

[QUOTE="socomfan21"]With brand new server's, i gladly don't think "lag" will be a problem. Although, ps3 is a powerful system.TriangleHard

if you have 256 people, lag will definitely be a problem.

Especially if it will be squad basd gameplay.

even if the server is fast, that doesn't mean player connection will live up to the expectation.

256 people would mean you need to recieved information of 255 people. There's bound to be people who has connection that won't be able to handle this smoothly as they want. If this was MMO it would be more acceptable because the response time doesn't need to be instant, but this is shooter, so quick response time is needed. Can players really get 255 people's infromation at the sametime quickly enough?

Also with 256 people, you think no one will lag behind would be unreasonable. And if a squad is unable to perform due to being limited with number of people, then chances are 256 people will stuck in one sided match which is rarely fun. Also seeing about 50 to 70 people stuck in middle of animation would be just bad and ruin the experience.

Not only that, does squad based gameplay mean you won't be able to revive right away and wait until the match to be over? Imagine waiting for 256 people. And if you do respawn, think how chaotic it would be if 50 people respawn around the same time.

I think there is good chance not many people will actually use the option to play with 256 people and end up being just another shooter with 32 people match. Maybe it would be up to 64, but I think there is a good chance the game won't perform like designer planned or meet player's expectation.

i know what u mean, but then again they could make it zone restricted, i mean not country restricted or anything like that i just mean game zones, if u are in a zone u only need to recieve info on the guys around that zone and what ever enters that zone u dont wanna know if some random guy on the other side of the map is jumping or runnin around i hope i explain myself, as far as i know this game has been under development for 2 years now and im sure they have taken under consideration all of that, if everything else fails they can put in the cover " do not buy if u have a connection below 1mb" or something:P

Avatar image for Duckman5
Duckman5

18934

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 Duckman5
Member since 2006 • 18934 Posts
Great Idea. I just hope the environments are at least a little destructible.
Avatar image for alwayspureblood
alwayspureblood

872

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 alwayspureblood
Member since 2008 • 872 Posts

The idea is frickin' awesome but I need to see real time gameplay footages to decide.AgentH

Same.

Avatar image for wazzup987
wazzup987

181

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#14 wazzup987
Member since 2007 • 181 Posts

The idea is frickin' awesome but I need to see real time gameplay footages to decide.AgentH

ditto

Avatar image for MFDABADKID
MFDABADKID

1144

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 MFDABADKID
Member since 2007 • 1144 Posts

the game will not Lag..Who wants to bet?

Avatar image for pyromaniac223
pyromaniac223

5896

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 pyromaniac223
Member since 2008 • 5896 Posts
I need to see more info released before I make a decision. My main concern is obviously the lag, because even PC games lag with a lot of people in one server.
Avatar image for Ownsin
Ownsin

1331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#17 Ownsin
Member since 2007 • 1331 Posts
im sure this game is going to rock!
Avatar image for killzone_gamer
killzone_gamer

2333

Forum Posts

0

Wiki Points

0

Followers

Reviews: 33

User Lists: 0

#18 killzone_gamer
Member since 2007 • 2333 Posts

I think it will revolutionise the online shooter, because of the huge level of tactics that can be involved.

By the way every/any one, is it TPS or FPS?

Avatar image for MFDABADKID
MFDABADKID

1144

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 MFDABADKID
Member since 2007 • 1144 Posts
Sony will make this right I'm sure of this so no lag will be involve
Avatar image for THE_BRUTALIZER
THE_BRUTALIZER

3488

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#20 THE_BRUTALIZER
Member since 2008 • 3488 Posts

Screw tactics......I personally do not like tactial fps or spy games like splinter cell where it takes like an hour for one level. Uncharted, Killzone, Haze....all these games were awesome because you can kill at your own rate....this game will be awesome if you dont have to follow the leader with 7 other members of your squad like they said.....plus the leader will probably be a 12 year old that plays too much and has no clue what they are doing......but basically the game looks sweet......256 players is insane, but they really really need to watch the lag.....even if it means sacrificing the graphics....

Avatar image for AgentH
AgentH

4636

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 AgentH
Member since 2004 • 4636 Posts

I think it will revolutionise the online shooter, because of the huge level of tactics that can be involved.

By the way every/any one, is it TPS or FPS?

killzone_gamer

Knowing Zipper, most likely TPS. I'd rather have it like MGO. FPS and TPS.

Avatar image for CrazyFanboy
CrazyFanboy

639

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 CrazyFanboy
Member since 2005 • 639 Posts
socom 2 was amazing, i have faith in zipper, but socom 3 and CA sucked
Avatar image for Leon_Kennedy1
Leon_Kennedy1

1030

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 Leon_Kennedy1
Member since 2006 • 1030 Posts

its going to be hell on earth

and the Devs aint that stupid .. they know that they MUST do something about the lag thing

anyways i want to see some gameplay footage or video ..

Avatar image for GootHimp
GootHimp

581

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 GootHimp
Member since 2008 • 581 Posts

The idea is frickin' awesome but I need to see real time gameplay footages to decide.AgentH

Zipper = ZERO lag, i think they can pull it of.

Avatar image for pyromaniac223
pyromaniac223

5896

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 pyromaniac223
Member since 2008 • 5896 Posts

I think it will revolutionise the online shooter, because of the huge level of tactics that can be involved.

By the way every/any one, is it TPS or FPS?

killzone_gamer

Well, lets not get carried away here. We know next to nothing about it, and it could very easily degenerate into a 256 orgy of nades.

[QUOTE="AgentH"]The idea is frickin' awesome but I need to see real time gameplay footages to decide.GootHimp

Zipper = ZERO lag, i think they can pull it of.

Zipper's also never done something of this magnitude.

Avatar image for nyc05
nyc05

10190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 nyc05
Member since 2005 • 10190 Posts

If I had any care to play online games I might be excited, but since I don't care to play online, this news is really no biggie to me.

Still, it sounds awesome.

Avatar image for masiisam
masiisam

5723

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#27 masiisam
Member since 2003 • 5723 Posts

On paper it sounds really good...

application is going to depend on so many things I have a hard time seeing that it will be fun.....

Late 09? not going to happen..maybe late 10

Avatar image for Bubblehash
Bubblehash

2914

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 Bubblehash
Member since 2004 • 2914 Posts
The idea is frickin' awesome but I need to see real time gameplay footages to decide.AgentH
^^This
Avatar image for Hiddren
Hiddren

1146

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#29 Hiddren
Member since 2008 • 1146 Posts

[QUOTE="socomfan21"]With brand new server's, i gladly don't think "lag" will be a problem. Although, ps3 is a powerful system.TriangleHard

if you have 256 people, lag will definitely be a problem.

Especially if it will be squad basd gameplay.

even if the server is fast, that doesn't mean player connection will live up to the expectation.

256 people would mean you need to recieved information of 255 people. There's bound to be people who has connection that won't be able to handle this smoothly as they want. If this was MMO it would be more acceptable because the response time doesn't need to be instant, but this is shooter, so quick response time is needed. Can players really get 255 people's infromation at the sametime quickly enough?

Also with 256 people, you think no one will lag behind would be unreasonable. And if a squad is unable to perform due to being limited with number of people, then chances are 256 people will stuck in one sided match which is rarely fun. Also seeing about 50 to 70 people stuck in middle of animation would be just bad and ruin the experience.

Not only that, does squad based gameplay mean you won't be able to revive right away and wait until the match to be over? Imagine waiting for 256 people. And if you do respawn, think how chaotic it would be if 50 people respawn around the same time.

I think there is good chance not many people will actually use the option to play with 256 people and end up being just another shooter with 32 people match. Maybe it would be up to 64, but I think there is a good chance the game won't perform like designer planned or meet player's expectation.

Lol its obviously going to be a problem comon once you buy the game you will be very very annoyed of lag
Avatar image for AgentH
AgentH

4636

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 AgentH
Member since 2004 • 4636 Posts
[QUOTE="TriangleHard"]

[QUOTE="socomfan21"]With brand new server's, i gladly don't think "lag" will be a problem. Although, ps3 is a powerful system.Hiddren

if you have 256 people, lag will definitely be a problem.

Especially if it will be squad basd gameplay.

even if the server is fast, that doesn't mean player connection will live up to the expectation.

256 people would mean you need to recieved information of 255 people. There's bound to be people who has connection that won't be able to handle this smoothly as they want. If this was MMO it would be more acceptable because the response time doesn't need to be instant, but this is shooter, so quick response time is needed. Can players really get 255 people's infromation at the sametime quickly enough?

Also with 256 people, you think no one will lag behind would be unreasonable. And if a squad is unable to perform due to being limited with number of people, then chances are 256 people will stuck in one sided match which is rarely fun. Also seeing about 50 to 70 people stuck in middle of animation would be just bad and ruin the experience.

Not only that, does squad based gameplay mean you won't be able to revive right away and wait until the match to be over? Imagine waiting for 256 people. And if you do respawn, think how chaotic it would be if 50 people respawn around the same time.

I think there is good chance not many people will actually use the option to play with 256 people and end up being just another shooter with 32 people match. Maybe it would be up to 64, but I think there is a good chance the game won't perform like designer planned or meet player's expectation.

Lol its obviously going to be a problem comon once you buy the game you will be very very annoyed of lag

I hope it doesn't have any lag at all.

Avatar image for halfbreed11111
halfbreed11111

578

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 halfbreed11111
Member since 2007 • 578 Posts
omg omg omg looks awesome
Avatar image for pyromaniac223
pyromaniac223

5896

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 pyromaniac223
Member since 2008 • 5896 Posts
[QUOTE="Hiddren"][QUOTE="TriangleHard"]

[QUOTE="socomfan21"]With brand new server's, i gladly don't think "lag" will be a problem. Although, ps3 is a powerful system.AgentH

if you have 256 people, lag will definitely be a problem.

Especially if it will be squad basd gameplay.

even if the server is fast, that doesn't mean player connection will live up to the expectation.

256 people would mean you need to recieved information of 255 people. There's bound to be people who has connection that won't be able to handle this smoothly as they want. If this was MMO it would be more acceptable because the response time doesn't need to be instant, but this is shooter, so quick response time is needed. Can players really get 255 people's infromation at the sametime quickly enough?

Also with 256 people, you think no one will lag behind would be unreasonable. And if a squad is unable to perform due to being limited with number of people, then chances are 256 people will stuck in one sided match which is rarely fun. Also seeing about 50 to 70 people stuck in middle of animation would be just bad and ruin the experience.

Not only that, does squad based gameplay mean you won't be able to revive right away and wait until the match to be over? Imagine waiting for 256 people. And if you do respawn, think how chaotic it would be if 50 people respawn around the same time.

I think there is good chance not many people will actually use the option to play with 256 people and end up being just another shooter with 32 people match. Maybe it would be up to 64, but I think there is a good chance the game won't perform like designer planned or meet player's expectation.

Lol its obviously going to be a problem comon once you buy the game you will be very very annoyed of lag

I hope it doesn't have any lag at all.

But in all likelihood, it will.

Avatar image for tryfe_lyn
tryfe_lyn

4122

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#33 tryfe_lyn
Member since 2005 • 4122 Posts
can't answer until i know more and see some gameplay footage...alot of facts about the game are still up in the air....so only time will tell ATM :?
Avatar image for psyum
psyum

3268

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 psyum
Member since 2006 • 3268 Posts
[QUOTE="AgentH"][QUOTE="Hiddren"][QUOTE="TriangleHard"]

[QUOTE="socomfan21"]With brand new server's, i gladly don't think "lag" will be a problem. Although, ps3 is a powerful system.pyromaniac223

if you have 256 people, lag will definitely be a problem.

Especially if it will be squad basd gameplay.

even if the server is fast, that doesn't mean player connection will live up to the expectation.

256 people would mean you need to recieved information of 255 people. There's bound to be people who has connection that won't be able to handle this smoothly as they want. If this was MMO it would be more acceptable because the response time doesn't need to be instant, but this is shooter, so quick response time is needed. Can players really get 255 people's infromation at the sametime quickly enough?

Also with 256 people, you think no one will lag behind would be unreasonable. And if a squad is unable to perform due to being limited with number of people, then chances are 256 people will stuck in one sided match which is rarely fun. Also seeing about 50 to 70 people stuck in middle of animation would be just bad and ruin the experience.

Not only that, does squad based gameplay mean you won't be able to revive right away and wait until the match to be over? Imagine waiting for 256 people. And if you do respawn, think how chaotic it would be if 50 people respawn around the same time.

I think there is good chance not many people will actually use the option to play with 256 people and end up being just another shooter with 32 people match. Maybe it would be up to 64, but I think there is a good chance the game won't perform like designer planned or meet player's expectation.

Lol its obviously going to be a problem comon once you buy the game you will be very very annoyed of lag

I hope it doesn't have any lag at all.

But in all likelihood, it will.

i dont think it will, there are sevral ways for the devs to fix that, im not an experto but i have my share of knowledge on the topic, remember ps3 is only broadband, even if u have a crappy broadband it is still broadband

1.- they can add broadband restrictions (say, if u have a crappy connection then u only get 32 vs 32 or something like that)

2.- they can implement zone restrictions (say u onle get data from players around you, say in a radius of 50 feet, u are the center of the radious and it moves with you, and i think thats what they are doin cuz that requires a looot of calculation for a game like that, and remember they said " this even gives the ps3 a workout"?

and some more :)

Avatar image for Sk8ter_213
Sk8ter_213

4573

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 Sk8ter_213
Member since 2003 • 4573 Posts
MALG - Massive Action Lagging Game
Avatar image for TheAcejoel99
TheAcejoel99

1059

Forum Posts

0

Wiki Points

0

Followers

Reviews: 98

User Lists: 0

#36 TheAcejoel99
Member since 2008 • 1059 Posts
I assume that it won't run well, because it seems close to impossible. But if it can pull the 256 players online, then it will be amazing.
Avatar image for Gokuja
Gokuja

3767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 Gokuja
Member since 2005 • 3767 Posts

i dont even really care if the 256 player thing works out or not. 64-128 I hope that works. Either way I really just see this being a big shoot/frag fest like resistance. Players don't play tactical and dont play like they are on a team. they just all run out doing their own thing. Its not a personal attack on the game itself as pretty much any online game is the same way, but to me it gets worse the more people you have. But i shouldnt complain i guess b/c i loved resistance online, planetside was very fun, and I love bigger battles and have been waiting for games with 64+ people.

and to those people saying that this game will lag. not necessarily true. 256 players without lag or little lag is going to happen sometime. I dont know if MAG will be it, but I guess we'll find out.

Avatar image for pyromaniac223
pyromaniac223

5896

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 pyromaniac223
Member since 2008 • 5896 Posts

i dont even really care if the 256 player thing works out or not. 64-128 I hope that works. Either way I really just see this being a big shoot/frag fest like resistance. Players don't play tactical and dont play like they are on a team. they just all run out doing their own thing. Its not a personal attack on the game itself as pretty much any online game is the same way, but to me it gets worse the more people you have. But i shouldnt complain i guess b/c i loved resistance online, planetside was very fun, and I love bigger battles and have been waiting for games with 64+ people.

and to those people saying that this game will lag. not necessarily true. 256 players without lag or little lag is going to happen sometime. I dont know if MAG will be it, but I guess we'll find out.

Gokuja
This. The only game I've ever played where people are actually tactical is ArmA.
Avatar image for river_rat3117
river_rat3117

3474

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 river_rat3117
Member since 2003 • 3474 Posts
[QUOTE="Gokuja"]

i dont even really care if the 256 player thing works out or not. 64-128 I hope that works. Either way I really just see this being a big shoot/frag fest like resistance. Players don't play tactical and dont play like they are on a team. they just all run out doing their own thing. Its not a personal attack on the game itself as pretty much any online game is the same way, but to me it gets worse the more people you have. But i shouldnt complain i guess b/c i loved resistance online, planetside was very fun, and I love bigger battles and have been waiting for games with 64+ people.

and to those people saying that this game will lag. not necessarily true. 256 players without lag or little lag is going to happen sometime. I dont know if MAG will be it, but I guess we'll find out.

pyromaniac223
This. The only game I've ever played where people are actually tactical is ArmA.

umm socom is very tactical, its hard to win without tactics of some sort. and since its the same devs im sure they have something to keep people in line.
Avatar image for SethSOMT
SethSOMT

1067

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#40 SethSOMT
Member since 2004 • 1067 Posts

In my opinion, I think MAG is going to be an action game, that is massive.

But seriously, from what coverage has been provided thus far, I can't really say what I think of this game. Who knows how it will turn out?

I would love to just say that it is going to be amazing (because it looks that way so far), but I made that same mistake when talking about Haze months before it came out. Let me just say, I was not happy with Haze.... at all.

Avatar image for krumtastic
krumtastic

45

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 krumtastic
Member since 2007 • 45 Posts
i dont think that is going to lag, it should be amazing. it really is a fantastic concept though
Avatar image for pyromaniac223
pyromaniac223

5896

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 pyromaniac223
Member since 2008 • 5896 Posts
[QUOTE="pyromaniac223"][QUOTE="Gokuja"]

i dont even really care if the 256 player thing works out or not. 64-128 I hope that works. Either way I really just see this being a big shoot/frag fest like resistance. Players don't play tactical and dont play like they are on a team. they just all run out doing their own thing. Its not a personal attack on the game itself as pretty much any online game is the same way, but to me it gets worse the more people you have. But i shouldnt complain i guess b/c i loved resistance online, planetside was very fun, and I love bigger battles and have been waiting for games with 64+ people.

and to those people saying that this game will lag. not necessarily true. 256 players without lag or little lag is going to happen sometime. I dont know if MAG will be it, but I guess we'll find out.

river_rat3117
This. The only game I've ever played where people are actually tactical is ArmA.

umm socom is very tactical, its hard to win without tactics of some sort. and since its the same devs im sure they have something to keep people in line.

Socom is on a much smaller scale.
Avatar image for Elviathan
Elviathan

5052

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 Elviathan
Member since 2006 • 5052 Posts
Change the name. :)
Avatar image for CptKibbs
CptKibbs

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 CptKibbs
Member since 2007 • 25 Posts
on its gamespot page it says that it is a modern first person shooter
Avatar image for vivelaps3
vivelaps3

1060

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#45 vivelaps3
Member since 2007 • 1060 Posts
It will be incredibly good or it will be a total fail.
Avatar image for Ballinup
Ballinup

67

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#46 Ballinup
Member since 2008 • 67 Posts

Its hard to say, the only thing we can base our opinion of the game on, is the concept of it.

I will say it should be a great game despite the fact it might be laggy. But not knowing of any gameplay footage, i could be wrong.

Avatar image for Ballinup
Ballinup

67

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#47 Ballinup
Member since 2008 • 67 Posts

Its hard to say, the only thing we can base our opinion of the game on, is the concept of it.

I will say it should be a great game despite the fact it might be laggy. But not knowing of any gameplay footage, i could be wrong.

Avatar image for -ArchAngeL-777-
-ArchAngeL-777-

3840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

#48 -ArchAngeL-777-
Member since 2007 • 3840 Posts
This game should be awesome. As for lag, I have a feeling this wont be networked like a typical game. One poster already talked about how you would have to connect to 255 other players. I doubt this will be the case in MAG. The maps and scale of it are SO big, they will probably break the game area up into regions. You will likely only have to connect to people that are within your current region as well as download game content for that region. Considering there will be multiple objectives for squads to be sent after, the number of players in a region at any one time might never be more than 60 or so. This would reduce the lag possibility to that of Resistance 2 or some PC games like Battlefield 2142. Zipper did something similar with the graphics of Socom 3/CA. You only downloaded graphics info for whatever region of their "big maps" you were in.
Avatar image for bloodshot191
bloodshot191

269

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 bloodshot191
Member since 2008 • 269 Posts
ya cuz zipper and sony know the limitations to the ps3 and im sure ur not gonna be able to host a game sony or zipper will have servers that can support that many like wow ha like 900 people in some servers and it dosent really lagg
Avatar image for ONLYDOD
ONLYDOD

6026

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#50 ONLYDOD
Member since 2006 • 6026 Posts
Needs a new name that for sure, sound a little ambitious, i'll believe it when I see it.