Major leaps in PS3 visuals for at least four 3 or 4 more years

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basem_fisher

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#1 basem_fisher
Member since 2006 • 156 Posts

Insomniac Chief Creative Officer thinks the PS3 has the most advanced hardware.

Ratchet looks good, but it's just the beginning for the PS3.Ratchet looks good, but it's just the beginning for the PS3.

Insomniac Games is in a pretty unique position. The company isn't owned by Sony, yet is responsible for two of the PlayStation 3's most important Sony published titles: Resistance and Ratchet & Clank: Tools of Destruction.

Speaking to gamersis a very importantinterview to be published tomorrow, Insomniac's Brain Hastings has given his opinion on the current state of PlayStation 3 development and what's still to come.

Talking specifically about the recently released Ratchet & Clank: Tools of Destruction, Brian pointed out what the team has been able to do with the game engine this time around:

"The amount of action we're able to put on the screen at 60 frames per second really dwarfs what we were able to do a year ago at 30 frames per second," said Hastings. "What's most exciting is the way things are headed right now I think we'll see just as big a leap from our second generation engine to our third as we did from the first to second."

Looking ahead, he was equally as optimistic: "We're already seeing a big leap in what people are able to do with the PS3 now compared to a year ago, and we're going to see just as big a leap between now and the end of 2008," said the Insomniac Games Chief Creative Officer. "I think we're going to continue seeing major leaps each year in what people are able to do with the machine for at least three or four more years."

And how are future games going to look better? It seems it's all down to the use of the much talked about PlayStation 3 SPUs, which until now haven't been fully used by developers.

"The tech and gameplay teams have moved tons of things over to the SPUs that used to run on the PPU," said Hastings on the improvements made to Insomniac's game engine. "Collision and physics are entirely running on SPUs now, which allows us to put much more on the screen at once than we were able to with Resistance. Moving more and more code to the SPUs is an ongoing process and I think we'll continue to see major benefits from this for several more years."

Check {VideoGamer.com} on Friday for the full interview with Brian, where he discusses the PS3 in more detail, gives his views on the other systems and development of new IPs.

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americahellyeah

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#2 americahellyeah
Member since 2006 • 16548 Posts
Crysis level grfx by 09?
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CastleBomb44

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#3 CastleBomb44
Member since 2005 • 416 Posts
I have no idea about Crysis but it good to hear this. I heard that Uncharted is like 30 of what the cell could do, but my question to that is why not use 100 percent?
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CosmoKing7717

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#4 CosmoKing7717
Member since 2004 • 4602 Posts
mmmm...2009 sounds like a great year xD...i wonder what graphics will be like next gen O_O
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DJuan12

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#5 DJuan12
Member since 2005 • 1448 Posts

I heard that Uncharted is like 30 of what the cell could do, but my question to that is why not use 100 percent?CastleBomb44

They are using it 100%.

They aren't doing so effiently though. With more games, they will get more knowledge and be able to get more from the SPUs as they understand them more.

It's not a case of simply doing more, they are doing as much as the current knowledge allows, they just know the more they learn, the more they are going to get from it.

In 4 years time I wouldn't be at all surprised if a PS3 game looked on par visually with Crysis (it may not match it technology wise, but to the naked eye they will look similar).

Just look at the jump from Resistance to R&C, if they expect another jump like that then we are already talking about Crysis level graphics in my opinion.