In 1998, one of the most important and groundbreaking games ever made, Metal Gear Solid, came on the scene with unprecedented complexity in storytelling and revolutionary stealth gameplay mechanics. I'm sure you know that, but what you don't know is that in the early stages of development director Hideo Kojima attempted to craft a fully realistic story in which all logistic questions are answered and no suspension of disbelief is required to understand the story. Armed with only a silenced pistol and a cardboard box I snuck into the Konami offices and found an early draft of the script of a Codec conversation between Snake and his support team. Most of this dialog was ultimately left out of the final game, but I hope you'll find Kojima's attempt to fully commit to explaining every facet of his plot as admirable as I did.
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Metal Gear Solid Got a Little Too Realistic
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