Metal Gear Solid Rising just got casual-fied.

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Fightingfan

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#1 Fightingfan
Member since 2010 • 38011 Posts

Article

Video

for the people who don't like reading..

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Ignicaeli

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#2 Ignicaeli
Member since 2009 • 385 Posts

Well, thats big news for the humanitarians!

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Legendaryscmt

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#3 Legendaryscmt
Member since 2005 • 12532 Posts

How is that making the game casual? If anything, it would make the game harder for a person trying to accomplish a game without any human kills.

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Yangire

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#4 Yangire
Member since 2010 • 8795 Posts

How is that making the game casual? If anything, it would make the game harder for a person trying to accomplish a game without any human kills.

Legendaryscmt

Agreed, it's like calling RPGs with diplomatic choices casual.

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clicketyclick

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#5 clicketyclick
Member since 2008 • 7136 Posts
Stealth is hard. Killing is easy.
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Gxgear

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#7 Gxgear
Member since 2003 • 10425 Posts

I'd imagine doing a no kill playthrough is much challenging and takes more skill than going about it normally.

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J-WOW

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#8 J-WOW
Member since 2010 • 3105 Posts
I dont really care about MGS:R
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spookykid143

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#9 spookykid143
Member since 2009 • 10393 Posts

All MGS games have the option for no killing.

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PSP107

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#10 PSP107
Member since 2007 • 18977 Posts
Personally i rather play MGS2. But what im actually saying is i rather have a proper MGS with Radien than a sword fest. Raiden is more lamer than in 4 than 2.
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Young_Charter

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#11 Young_Charter
Member since 2009 • 20067 Posts
who cares, I want the game.
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megaspiderweb09

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#12 megaspiderweb09
Member since 2009 • 3686 Posts

Article

Video

for the people who don't like reading..

Fightingfan
I laughed at the ''for the people who don't like reading'' bit
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MethodManFTW

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#14 MethodManFTW
Member since 2009 • 26516 Posts
[QUOTE="clicketyclick"]Stealth is hard. Killing is easy.Young_Charter
Amen

church for people that dont understand... charter and i agree with clix :P
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Zidaneski

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#15 Zidaneski
Member since 2003 • 9266 Posts

WOOT!!! This was my one concern with the game because I DO NOT want to decapitate fellow human beings. However, they way you're suppose to progress remains to be seen. Do I have to not use the sword? Do I have to just run away from everyone? Am I still required to beat the crap out of soldiers? Do I need to use a tranquilizer gun?

Anyways, this news gives me hope that i might be able to play through the game.

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shadow13702

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#16 shadow13702
Member since 2008 • 1791 Posts

I didn't know it was comming to the 360 :o

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Diddies

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#17 Diddies
Member since 2007 • 2415 Posts
I am glad because I was hoping it was not just a hack n slash game.
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box0rocks

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#18 box0rocks
Member since 2008 • 1006 Posts

wouldn't exactly call it casualized, I don't know how the gameplay mechanics allow you to slice a weapon and 'accidentally' slice someones hand off.

And there are rewards for NOT killing someone, I think that would be pretty challenging

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Sepewrath

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#19 Sepewrath
Member since 2005 • 30708 Posts
Every time I see people use that word I can only shake my head with shame as to what has become of the gaming audience.
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Young_Charter

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#20 Young_Charter
Member since 2009 • 20067 Posts
[QUOTE="Young_Charter"][QUOTE="clicketyclick"]Stealth is hard. Killing is easy.MethodManFTW
Amen

church for people that dont understand... charter and i agree with clix :P

*organ plays* *Charters starts shoutin*
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LoG-Sacrament

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#21 LoG-Sacrament
Member since 2006 • 20397 Posts
well the part that is "more pick up and play friendly" isnt the fact that you can avoid killing people (as has always been the trend), but that you actively stalk your targets rather than pick them off while youre stationary. i dont see this as really being any more casual than before. its a change thats suited to the character and im honestly glad the konami isnt afraid to play around with the stealth gameplay core of the series (and hopefully do it well like in mgs4).
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evil_angel74

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#22 evil_angel74
Member since 2007 • 988 Posts
Yeah adding the option to not kill humans is definitely not making it casual. If you play the other MGS games on a non-lethal/no kills playthrough you will find it a bit harder than normal.
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Zidaneski

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#23 Zidaneski
Member since 2003 • 9266 Posts

Yeah adding the option to not kill humans is definitely not making it casual. If you play the other MGS games on a non-lethal/no kills playthrough you will find it a bit harder than normal.evil_angel74

Well, I didn't really find it difficult just putting everyone to sleep, other guards would walk by and wouldn't freak out either.

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Kane04

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#24 Kane04
Member since 2006 • 2115 Posts
MGS series was all about not killing. when Kojima was making MGS for the PS1 he got pictures of a guy with a naked torso holding guns and all and in the letter it said "use me as snake" this got Kojima realy upset because the message he was trying to pass was anti-nuclear and no to violence... as odd as that seems anyway, anyone who played the MGS series know to achieve the highest rank you can't kill anyone, since MGS2 there are many non-letal weapons available that are harder to use (tranq gun) this is just following the same path imo
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Adziboy

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#25 Adziboy
Member since 2007 • 10187 Posts

Article

Video

for the people who don't like reading..

Fightingfan
Haha, video for people who don't like reading, I like your thinking, bro!
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chedarcheese190

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#26 chedarcheese190
Member since 2008 • 793 Posts

I didn't know it was comming to the 360 :o

shadow13702
have you been living under a rock or something?
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Fightingfan

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#27 Fightingfan
Member since 2010 • 38011 Posts
Yeah adding the option to not kill humans is definitely not making it casual. If you play the other MGS games on a non-lethal/no kills playthrough you will find it a bit harder than normal.evil_angel74
"Rising a friendlier game to pick up, hopefully making it more attractive to a wider audience."
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LoG-Sacrament

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#28 LoG-Sacrament
Member since 2006 • 20397 Posts
i wonder if anyone actually read the article...
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-Fromage-

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#29 -Fromage-
Member since 2009 • 10572 Posts
Really? Well, whatever.
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MethodManFTW

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#30 MethodManFTW
Member since 2009 • 26516 Posts
[QUOTE="evil_angel74"]Yeah adding the option to not kill humans is definitely not making it casual. If you play the other MGS games on a non-lethal/no kills playthrough you will find it a bit harder than normal.Fightingfan
"Rising a friendlier game to pick up, hopefully making it more attractive to a wider audience."

Indeed... Because some people like playing video games but don't like killing humans. It's weird I know, but some people are like that. I assumed you haven't replied to this thread at all before this because you knew you were wrong, but maybe not. In MGS 1-4 it is much easier to bust out an assault rifle and mow the guards down than to sneak you way around with stealth takedowns and tranquilizer guns, it will most likely be no different in Rising.
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Legolas_Katarn

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#31 Legolas_Katarn
Member since 2003 • 15556 Posts
Casual? That was good new.
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tekken220

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#32 tekken220
Member since 2008 • 5105 Posts
Meh. Still getting the game.
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#33 mauiboynokaoi
Member since 2009 • 175 Posts

Stealth is hard. Killing is easy.clicketyclick
Yep. The Hitman series was a good example of this truth.

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Zeldafan221

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#34 Zeldafan221
Member since 2009 • 1190 Posts
Wait, this game has the option to be a stealth game again? It didn't seem like this was going to be a stealth game at all. Still MGS2 Raiden>Ninja Raiden. Also, how is that casualized? That makes the game harder.
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Fightingfan

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#35 Fightingfan
Member since 2010 • 38011 Posts
[QUOTE="Zeldafan221"]Wait, this game has the option to be a stealth game again? It didn't seem like this was going to be a stealth game at all. Still MGS2 Raiden>Ninja Raiden. Also, how is that casualized? That makes the game harder.

Casual people don't enjoy killing.
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MethodManFTW

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#36 MethodManFTW
Member since 2009 • 26516 Posts
[QUOTE="Fightingfan"][QUOTE="Zeldafan221"]Wait, this game has the option to be a stealth game again? It didn't seem like this was going to be a stealth game at all. Still MGS2 Raiden>Ninja Raiden. Also, how is that casualized? That makes the game harder.

Casual people don't enjoy killing.

How does it make it any more casual than any other MGS game?
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Fightingfan

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#37 Fightingfan
Member since 2010 • 38011 Posts

[QUOTE="Fightingfan"][QUOTE="Zeldafan221"]Wait, this game has the option to be a stealth game again? It didn't seem like this was going to be a stealth game at all. Still MGS2 Raiden>Ninja Raiden. Also, how is that casualized? That makes the game harder.MethodManFTW
Casual people don't enjoy killing.

How does it make it any more casual than any other MGS game?

There are no longer having long cut scenes like the original MGS and they are targeting a broader audience/Mainstreaming.

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MethodManFTW

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#38 MethodManFTW
Member since 2009 • 26516 Posts
[QUOTE="Fightingfan"][QUOTE="MethodManFTW"][QUOTE="Fightingfan"] Casual people don't enjoy killing.

How does it make it any more casual than any other MGS game?

There are no longer having long cut scenes like the original MGS nor and they are targeting a broader audience.

It's not a Kojima game so I wouldn't want long cut scenes... any have they said there aren't going to cutscenes or something? and they target a broad audience with MGS game.
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evil_angel74

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#39 evil_angel74
Member since 2007 • 988 Posts

[QUOTE="evil_angel74"]Yeah adding the option to not kill humans is definitely not making it casual. If you play the other MGS games on a non-lethal/no kills playthrough you will find it a bit harder than normal.Zidaneski

Well, I didn't really find it difficult just putting everyone to sleep, other guards would walk by and wouldn't freak out either.


True, but no kills is definitely harder.

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Fightingfan

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#40 Fightingfan
Member since 2010 • 38011 Posts

[QUOTE="Fightingfan"][QUOTE="MethodManFTW"]How does it make it any more casual than any other MGS game?MethodManFTW
There are no longer having long cut scenes like the original MGS nor and they are targeting a broader audience.

It's not a Kojima game so I wouldn't want long cut scenes... any have they said there aren't going to cutscenes or something? and they target a broad audience with MGS game.

http://www.youtube.com/watch?v=2irce26iHT8

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MethodManFTW

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#41 MethodManFTW
Member since 2009 • 26516 Posts
[QUOTE="Fightingfan"][QUOTE="MethodManFTW"][QUOTE="Fightingfan"] There are no longer having long cut scenes like the original MGS nor and they are targeting a broader audience.

It's not a Kojima game so I wouldn't want long cut scenes... any have they said there aren't going to cutscenes or something? and they target a broad audience with MGS game.

http://www.youtube.com/watch?v=2irce26iHT8

I'm downloading 10 gigs of games right now so I'm not gonna watch that... I can assume from the comments section that they said it has no cutscenes. There's a valid complaint about a MGS game... the ability to use non-lethal force is not though.
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johny300

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#43 johny300
Member since 2010 • 12496 Posts
Can you guys fight the desire to kil in the game, or keep it stealth without killing, like big boss hard.
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johny300

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#44 johny300
Member since 2010 • 12496 Posts
The only thing i hate that the cut scenes are going to be very short.
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KoolzKatz

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#45 KoolzKatz
Member since 2009 • 827 Posts

Why does this not suprise me? The producers want the game to have more appeal and reach a bigger audience and now we get this stupid topic. Seriously the game looks awesome and at the end of the day videogames are a business so why not try and reach a bigger audience and get the your game out to more people? I have played every MGS game to date, know the story and everything and im wicked excited about Rising. Its a new concept of MGS, in a way its almost a new IP as it completelly changes the way any MGS game would pla y. U people wonder why u keep getting sequels instead of new games? Because while u all say it, none of u want change. I think Rising is a fresh idea to a concept that has been done many times and know they can continu e the MGS story by telling us about Raidens pastand introducing a fun new way to pla y.

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tameem505

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#46 tameem505
Member since 2010 • 25 Posts
i love all m.g.s games
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WR_Platinum

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#47 WR_Platinum
Member since 2003 • 4685 Posts

Well from the looks of it, these guys are trying to bring it to a wider audience, they must of learned this from MGS4 which is very story driven, so you wouldn't really understand anything unless you played MGS1, 2, & 3. The little to no cutscenes part sounds a bit bs right now, I wouldn't understand why the producer would not want cutscenes in the game, how would the story develope then? The game looks great so far, but some of his decisions are a bit weird.

Oh and this thread is totally way off on the casualfied statment, you get awarded for not killing anyone in the game, that is sopposed to be harder than killing people, sounds like you don't know much about MGS, OP.

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1uP_OnYou

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#48 1uP_OnYou
Member since 2008 • 3183 Posts

I can safely say that if it walks, it will be killed.

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Kurushio

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#49 Kurushio
Member since 2004 • 10485 Posts
It will be the closest to a Rurouni Kenshin game we will ever get lol.
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Silly90

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#50 Silly90
Member since 2009 • 30 Posts
I will destroy all unless trophies want something else does anybody know if there is going to be trophies