http://www.psu.com/Final-Fantasy-XIV-video-shows-off-land-of-Eorzea--a008800-p0.php
It shows off the new world.
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A shame it's not free...
Scianix-Black
It is a shame. But I'll probably just not buy any other games while I'm playing this one.
If I could get my money back for FFXIII i would and buy like 6 months rent on this game instead.
[QUOTE="Scianix-Black"]
A shame it's not free...
Conjuration
It is a shame. But I'll probably just not buy any other games while I'm playing this one.
If I could get my money back for FFXIII i would and buy like 6 months rent on this game instead.
you have to buy a copy of the game as well anyway . normally it will give you a month free then pay montly after .
It is a shame it's not free, but it's not gonna stop me from getting it. I am highly looking forward to this game. What SE should do is offer year memberships for a discounted fee as opposed to a month-to-month basis. Assuming it's 13 bucks a month (this is what 11 cost right?) a year would be 156 bucks. Give us a discount SE. A year for 120 or something, anything.
Kinda sad that the little monthly fee is getting everyone to not pay. Doesn't anyone have a job? You can take 15 bucks out of a paycheck once a month and pay for it. I thought FFXI was extremely fun. Sure it was a huge time consumer but the people that played it still got on it every day and did the same work because the payoff in an MMO is good. You can prove what you've done to other people. I think and hope FFXIV will be a supercharged, new and improved FFXI with a new battle system, new(bigger, better, nicer) areas to explore, and hopefully more people playing it. It will be soloable and small group playable so you will in fact have more freedom to play when you want in FFXIV. Thats what the developers were aiming for and I think they're gonna get it done
I hope they do better quest system than ff11 and I didn't like the control. Felt so slow and bad. They should have two different control setup system. Sure it would take time and all but I think it would benifit. One for controler cause the game comes to xbox and ps. And one for pc aka keyboard and mouse.
P.S: I am at least happy that it's p2p.
Don't know why people are complaining that it isn't free...it's an MMORPG. I wouldn't go anywhere near a free MMORPG, that's just doomed to failure, or doomed to item shop dependency. Yuck. I'll gladly fork voer $15/m for quality gaming and server stability.
And hoyl crap, it's looking amazing! I never thought it'd look as good as SWTOR, but it just might pull it off. I still think it should have been set in Ivalice, with its corresponding races (Bangaa, Nu Mou, Viera, etc.) and jobs, but this is shaping up to be awesome.
I just don't see what Guild Wars did that other MMORPGs couldn't do. Played that game for well over a year and loved - no fees either. It's not a consistent world like WoW, but it didn't seem like NCSoft need any money for anything server related.
I just don't see what Guild Wars did that other MMORPGs couldn't do. Played that game for well over a year and loved - no fees either. It's not a consistent world like WoW, but it didn't seem like NCSoft need any money for anything server related.
Scianix-Black
It wasn't a typical MMO. It was mostly instanced, it didn't need a crapload of server to constantly maintain it.
Instanced? What do you mean?
Explain this to me and I'll probably understand how all that MMO crap works enough to stop shafting XIV for charging extra.
Instanced? What do you mean?
Explain this to me and I'll probably understand how all that MMO crap works enough to stop shafting XIV for charging extra.
Scianix-Black
Remember in GW when you would leave a town to go fight or to do a quest? maybe thats what he means, you would have to gather a party and your party is the only living people you will be able to see outside of a town area. If you did not, it's like your own private little game until you get to another area populated by real people playing the game.
Im most likely wrong tho :P.
[QUOTE="Scianix-Black"]
Instanced? What do you mean?
Explain this to me and I'll probably understand how all that MMO crap works enough to stop shafting XIV for charging extra.
Melpoe
Remember in GW when you would leave a town to go fight or to do a quest? maybe thats what he means, you would have to gather a party and your party is the only living people you will be able to see outside of a town area. If you did not, it's like your own private little game until you get to another area populated by real people playing the game.
Im most likely wrong tho :P.
Yep, you're right. In most MMO's with a monthly fee the entire world is just open for anyone and you can see them do their things. In GW when you're out of town, you'll have a load screen and you'll be on your own or with your party in a set place that no one else can enter and that's far less server load I suppose.Instanced? What do you mean?
Explain this to me and I'll probably understand how all that MMO crap works enough to stop shafting XIV for charging extra.
Scianix-Black
I'm not the most technically-minded about this stuff, so I'm gonna be pretty laymen about it xD
Instanced is basically a separate zone away from everyone else. A single server can handle a load of instances, basically a private zone that only you/your party/your team/your raid can enter of that current lockout period. As I understand it, Guild Wars had a central hub type of world, which you could interact and see everyone, but the rest of it was instanced; isolated zones that are unique to each player. For example, if we were playing WoW and I entered an instance, then you entered the same instance and we weren't partied up, we would not be in the same one as eachother. Guild Wars was completely instanced aside from its hub, and therefore requires very little in the way of servers to actually run it reliably. Take something like WoW, however, an enormous common world that housed thousands of players per realm, with over 60 different instances of different types being used (PvP battlegrounds, PvP Arenas, 5 mans, 5 man Heroics, 10 mans, 10 man heroics, 25 man, 40 mans, ets.) and it quickly adds up to a staggering amount of server power being needed. A lot of people think that since Blizzard has 11+ million people playing WoW, and tehy charge $15/m from each, that they're making pure profit, but the majority of that money goes to server maintenance/repairs/replacements. That's what FFXIV is going to be like, the common world requiring many servers on its own, with other servers being necessary to handle the instanced content.
[QUOTE="Melpoe"]
[QUOTE="Scianix-Black"]
Instanced? What do you mean?
Explain this to me and I'll probably understand how all that MMO crap works enough to stop shafting XIV for charging extra.
4nia
Remember in GW when you would leave a town to go fight or to do a quest? maybe thats what he means, you would have to gather a party and your party is the only living people you will be able to see outside of a town area. If you did not, it's like your own private little game until you get to another area populated by real people playing the game.
Im most likely wrong tho :P.
Yep, you're right. In most MMO's with a monthly fee the entire world is just open for anyone and you can see them do their things. In GW when you're out of town, you'll have a load screen and you'll be on your own or with your party in a set place that no one else can enter and that's far less server load I suppose.Omg im right for once!
Really though it is a shame they have to charge but common, im sure they know that anyone who is a hardcore FF fan would easily pay $15 or what ever a month to play it, and over seas they love there Final Fantasy :).
[QUOTE="Scianix-Black"]
Instanced? What do you mean?
Explain this to me and I'll probably understand how all that MMO crap works enough to stop shafting XIV for charging extra.
Khadaj32
I'm not the most technically-minded about this stuff, so I'm gonna be pretty laymen about it xD
Instanced is basically a separate zone away from everyone else. A single server can handle a load of instances, basically a private zone that only you/your party/your team/your raid can enter of that current lockout period. As I understand it, Guild Wars had a central hub type of world, which you could interact and see everyone, but the rest of it was instanced; isolated zones that are unique to each player. For example, if we were playing WoW and I entered an instance, then you entered the same instance and we weren't partied up, we would not be in the same one as eachother. Guild Wars was completely instanced aside from its hub, and therefore requires very little in the way of servers to actually run it reliably. Take something like WoW, however, an enormous common world that housed thousands of players per realm, with over 60 different instances of different types being used (PvP battlegrounds, PvP Arenas, 5 mans, 5 man Heroics, 10 mans, 10 man heroics, 25 man, 40 mans, ets.) and it quickly adds up to a staggering amount of server power being needed. A lot of people think that since Blizzard has 11+ million people playing WoW, and tehy charge $15/m from each, that they're making pure profit, but the majority of that money goes to server maintenance/repairs/replacements. That's what FFXIV is going to be like, the common world requiring many servers on its own, with other servers being necessary to handle the instanced content.
Oh ok. I get the general jist of it... I'll wait for the XIV beta. If I get in, and I think it's worth that monthly fee, I'll probably go for it, but for now, I'm still shaking my head.
[QUOTE="Khadaj32"]
[QUOTE="Scianix-Black"]
Instanced? What do you mean?
Explain this to me and I'll probably understand how all that MMO crap works enough to stop shafting XIV for charging extra.
Scianix-Black
I'm not the most technically-minded about this stuff, so I'm gonna be pretty laymen about it xD
Instanced is basically a separate zone away from everyone else. A single server can handle a load of instances, basically a private zone that only you/your party/your team/your raid can enter of that current lockout period. As I understand it, Guild Wars had a central hub type of world, which you could interact and see everyone, but the rest of it was instanced; isolated zones that are unique to each player. For example, if we were playing WoW and I entered an instance, then you entered the same instance and we weren't partied up, we would not be in the same one as eachother. Guild Wars was completely instanced aside from its hub, and therefore requires very little in the way of servers to actually run it reliably. Take something like WoW, however, an enormous common world that housed thousands of players per realm, with over 60 different instances of different types being used (PvP battlegrounds, PvP Arenas, 5 mans, 5 man Heroics, 10 mans, 10 man heroics, 25 man, 40 mans, ets.) and it quickly adds up to a staggering amount of server power being needed. A lot of people think that since Blizzard has 11+ million people playing WoW, and tehy charge $15/m from each, that they're making pure profit, but the majority of that money goes to server maintenance/repairs/replacements. That's what FFXIV is going to be like, the common world requiring many servers on its own, with other servers being necessary to handle the instanced content.
Oh ok. I get the general jist of it... I'll wait for the XIV beta. If I get in, and I think it's worth that monthly fee, I'll probably go for it, but for now, I'm still shaking my head.
If you want an accurate representation don't even try the beta. It'll no doubt offer a free week or two trial period for you to try out the game off of the site when it releases.
[QUOTE="Scianix-Black"]
[QUOTE="Khadaj32"]
I'm not the most technically-minded about this stuff, so I'm gonna be pretty laymen about it xD
Instanced is basically a separate zone away from everyone else. A single server can handle a load of instances, basically a private zone that only you/your party/your team/your raid can enter of that current lockout period. As I understand it, Guild Wars had a central hub type of world, which you could interact and see everyone, but the rest of it was instanced; isolated zones that are unique to each player. For example, if we were playing WoW and I entered an instance, then you entered the same instance and we weren't partied up, we would not be in the same one as eachother. Guild Wars was completely instanced aside from its hub, and therefore requires very little in the way of servers to actually run it reliably. Take something like WoW, however, an enormous common world that housed thousands of players per realm, with over 60 different instances of different types being used (PvP battlegrounds, PvP Arenas, 5 mans, 5 man Heroics, 10 mans, 10 man heroics, 25 man, 40 mans, ets.) and it quickly adds up to a staggering amount of server power being needed. A lot of people think that since Blizzard has 11+ million people playing WoW, and tehy charge $15/m from each, that they're making pure profit, but the majority of that money goes to server maintenance/repairs/replacements. That's what FFXIV is going to be like, the common world requiring many servers on its own, with other servers being necessary to handle the instanced content.
Khadaj32
Oh ok. I get the general jist of it... I'll wait for the XIV beta. If I get in, and I think it's worth that monthly fee, I'll probably go for it, but for now, I'm still shaking my head.
If you want an accurate representation don't even try the beta. It'll no doubt offer a free week or two trial period for you to try out the game off of the site when it releases.
For the PS3 version also? Because there's no way in hell my computer can handle a game like that. Guild Wars maybe, but not Final Fantasy.
[QUOTE="Khadaj32"]
[QUOTE="Scianix-Black"]
Oh ok. I get the general jist of it... I'll wait for the XIV beta. If I get in, and I think it's worth that monthly fee, I'll probably go for it, but for now, I'm still shaking my head.
Scianix-Black
If you want an accurate representation don't even try the beta. It'll no doubt offer a free week or two trial period for you to try out the game off of the site when it releases.
For the PS3 version also? Because there's no way in hell my computer can handle a game like that. Guild Wars maybe, but not Final Fantasy.
Ahh, then I'm not sure. This'll be my first console MMO, not too sure of the differences, besides the obvious. I would think that you would be able to, it would be a weird move to kinda isolate the PS3 market, as they'd statistically be the ones less knowledgeable about MMO's and would appreciate a free trial. It would probably be in the form of a demo, maybe letting you advance only to a certain character level, with limited areas to explore, but enough to demonstrate the game. It would just be weird if they didn't.
If you had to choose Khadaj, which would you go for TOR or FF? You can only choose one! Or would you prefer to wait and see how both come along for now.Sphire
Gah. I followed both pretty religiously for a while before Christmas, then stopped after a slowdown of info. I'm a huge FF fan, but I love Star Wars. Bioware is looking to do a really good job by actually implementing strong story elements into an MMO, and for anyone who knows their Star Wars canon, they're gonna nerdgasm over every single detail of the world. Plus it's gonna be totally badass to be a Jedi without your experience being ruined like SWG. However, I do have some concerns. With only 4 iconic classes per faction, how limited will PvE/PvE interaction be? WoW had 10 classes with the Death Knight, but both factions had access to all classes, so there was more variety to choose from. Only having access to four screams limitation to me, no matter how awesome they are.
Final Fantasy XIV, however, has so many plus sides. Firstly: no skill trees! No static skill arrangements that made WoW boring for me. Instead, it's done entirely by weapon proficiencies, gaining skills as you become skilled with certain weapon/armor. That's gonna be really cool, and there's gonna be so much diversity. No more seeing people of the same level, wearing the same gear, using the same skill sets because they're the most efficient in the current patch. I love diversity. And while I love Star Wars and its canon, I love fantasy settings just a little bit more (even if it should have been Ivalice instead of Eorzea.) Also, Nobuo Uematsu is scoring the entirety of Final Fantasy XIV. 'nuff said.
For me, definitely FFXIV. If I get a good PC later on, however, I'll play SWTOR as well. FFXIV is the priority, though.
Do you know what Bioware actually mean by their 'story elements' in the game? I mean, I never played FFXI, but many have said there was a story there to follow too. So I just wonder how in-depth a story Bioware intend to make. Will it be that big a difference from FFXI? As I imagine FFXIV would sorta be similar in that department to FFXI, meaning there will be some story in it. Plus those who have actually invested time into FFXI mostly very much like the game. I've never really been into mmorpgs, though I've played a few here and there, but the grinding required never suited me. But I was wholly willing to give TOR a try given that Bioware proclaim a good 'single-player-ish' story to accompany the game. Plus I love the 'Old Republic Setting' that Bioware introduced (heck I probably like it more than the movies). But then Square come up with FFXIV, and I tell myself it's gotta be better than XI as they should have learned from that. And perhaps they too will include some interesting story elements aka FFXI. And your statements about the skills tree is interesting, and the cons from TOR you state are noteworthy too. I guess the fact that FFXIV is on consoles might become a huge factor for me. I'm a huge fan of Bioware and Square, though probably like Square more. Both are trying relatively new things with an mmorpg (I know there was FFXI, but it still feels like a challenge for Square to make good). Though perhaps my slightly underwhelming feeling for Dragon Age might push me onto FFXIV too. I don't think I could get into both, let alone stomach paying for 2 online mmorpgs.Sphire
After some thought, definitely FFXIV. I'm actually quite tired of Bioware slapping us repeatedly in the face with "character choice" every single game they do. I mean, it's cool and all, but it's just gotten downright tiresome. A single player aspect is cool, but it's an MMO. It's supposed to be massively mutliplayer. That's the primary concern, and as a result I'll be going to FFXIV. SE made it very solo friendly this time around, as opposed to FFXI which practically forced you to party up for even the most mundane of quests.
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