Oh ...... "Argh!" - Fallout 3

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soren008

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#1 soren008
Member since 2008 • 2190 Posts

The one game I really look forward to this fall, all of the FPS I can skip .. and the PS3 exclusives don't appeal

my PC is poor, no 360. I barely play the PS3 at all - (Play violin in background .. :cry:)

So not only does the PS3 not get DLC, now I find out that PS3 version has Tech difficulties !!!!!!

"Argh!!!" - anyone else pissed?

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deactivated-58319077a6477

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#2 deactivated-58319077a6477
Member since 2007 • 4954 Posts
Yeah I read about it in another thread where PSM3 magazine says it is technically poor compared to 360 & PC.
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ejstrup

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#3 ejstrup
Member since 2005 • 2192 Posts
It's a shame, but i'm sure it'll still be playable.
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Mau-Justice

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#4 Mau-Justice
Member since 2008 • 4907 Posts

Another Orange Box? So you guys called Valve lazy, gonna call Bethesda lazy too?

There's definitely something not right...

I'm messing around. But I did have it preordered for PS3, glad I saw this. Better go change it now.

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Achaean728

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#5 Achaean728
Member since 2007 • 459 Posts

Another Orange Box? So you guys called Valve lazy, gonna call Bethesda lazy too?

There's definitely something not right...

I'm messing around. But I did have it preordered for PS3, glad I saw this. Better go change it now.

Mau-Justice

If the game is technically not on par with a PC or 360, then yeah, I'd call the dev lazy. It makes sense if you think about it too. The dev probably thinks that the game will sell more PC and 360 units than the PS3 version, with that in mind they probably have larger teams working on the PC and 360 versions than the PS3's. This is just my opinion but it makes sense, especially considering that many other devs can make games (especially multi-plat games) that are technically on par with the other consoles. If those other devs can do it, why cant Valve or Bethesda?

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224385652654335052701865008979

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#6 224385652654335052701865008979
Member since 2008 • 871 Posts

Another Orange Box? So you guys called Valve lazy, gonna call Bethesda lazy too?

There's definitely something not right...

I'm messing around. But I did have it preordered for PS3, glad I saw this. Better go change it now.

Mau-Justice

It's pretty obvious what is happening in these cases. If it's multiplat for only 360 and PS3 then they develop it on the 360 first because it's fairly straitforward. They try to port it to the PS3 and realize that the way they architected the engine won't work very well on the PS3.

It's even worse when a game starts on the PC. It gets ported to the 360 because it doesn't take them much time at all (with the exception of reducing the assets, cutting back on effects, etc...). Then it gets ported to the PS3. By this point there is not much to do. They've backed themselves into a corner. Do they spend extra money and time writing a new engine for the PS3, or do they do as much as they can to get stuff running that probably doesn't even use the SPU much?

There is nothing mysterious about it. Game studios that are multiplatform need to develop their engine first on the PS3. By that point things are pretty friendly to port back. What's interesting in this case is you have a PS3 game that runs great but might not run that great on the 360. So, don't consider this an attack on the 360, it can go both ways.

As next-gen systems stray further apart as far as how the internals work we'll probably see even worse translations the next cycle.

In an ideal world, a game studio would have a separate team per platform that share base assets. We'd get quality out of both systems for a multiplat then.

On a side-note, I really really really hate when people say that "devs are lazy". You obviously have no idea how things work in a business. It costs an incredible amount of money to make a game. This is why I mentioned it would be "ideal" if a company could have 2 or 3 teams. One for each platform. It is by FAR, NOT lazyness. 100's of people working 12-18 hour days slaving over a product that we hope you'll enjoy.

Call it a bad game, rip on the gameplay, rip on the graphics, but please, the whole "devs are lazy" thing is absolutely rediculous. It is insulting that some people even think all we do is press buttons and play games all day.

Constructive criticism is welcome, always. Disrespect for how much effort someone has put into something has no place here, talented devs or not (that's a different story). I'd like to see what these "not-lazy" posters could do with under a year to make a blockbuster. Maybe they are super gifted. Maybe they are merely pseudo-intellectials that spend their time putting down others because in some dream they were the best.

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GreenGoblin2099

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#7 GreenGoblin2099
Member since 2004 • 16988 Posts
[QUOTE="Mau-Justice"]

Another Orange Box? So you guys called Valve lazy, gonna call Bethesda lazy too?

There's definitely something not right...

I'm messing around. But I did have it preordered for PS3, glad I saw this. Better go change it now.

PhysicsLCP

It's pretty obvious what is happening in these cases. If it's multiplat for only 360 and PS3 then they develop it on the 360 first because it's fairly straitforward. They try to port it to the PS3 and realize that the way they architected the engine won't work very well on the PS3.

It's even worse when a game starts on the PC. It gets ported to the 360 because it doesn't take them much time at all (with the exception of reducing the assets, cutting back on effects, etc...). Then it gets ported to the PS3. By this point there is not much to do. They've backed themselves into a corner. Do they spend extra money and time writing a new engine for the PS3, or do they do as much as they can to get stuff running that probably doesn't even use the SPU much?

There is nothing mysterious about it. Game studios that are multiplatform need to develop their engine first on the PS3. By that point things are pretty friendly to port back. What's interesting in this case is you have a PS3 game that runs great but might not run that great on the 360. So, don't consider this an attack on the 360, it can go both ways.

As next-gen systems stray further apart as far as how the internals work we'll probably see even worse translations the next cycle.

In an ideal world, a game studio would have a separate team per platform that share base assets. We'd get quality out of both systems for a multiplat then.

On a side-note, I really really really hate when people say that "devs are lazy". You obviously have no idea how things work in a business. It costs an incredible amount of money to make a game. This is why I mentioned it would be "ideal" if a company could have 2 or 3 teams. One for each platform. It is by FAR, NOT lazyness. 100's of people working 12-18 hour days slaving over a product that we hope you'll enjoy.

Call it a bad game, rip on the gameplay, rip on the graphics, but please, the whole "devs are lazy" thing is absolutely rediculous. It is insulting that some people even think all we do is press buttons and play games all day.

Constructive criticism is welcome, always. Disrespect for how much effort someone has put into something has no place here, talented devs or not (that's a different story). I'd like to see what these "not-lazy" posters could do with under a year to make a blockbuster. Maybe they are super gifted. Maybe they are merely pseudo-intellectials that spend their time putting down others because in some dream they were the best.

Listen to this guy... he knows what he's talking.

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Erik729

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#8 Erik729
Member since 2006 • 1474 Posts
Eh, didn't want it anyway. The fighting looks pretty lame, and the turn-based, although better looking than the run and gun, looks easy. Also, the death animations just look ridiculous (awesome in an explosion), but I'm sorry, the shooting looks bland...and people don't explode when you shoot them with a shotgun. Limbs can come off, that is awesome, but they don't explode.
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Achaean728

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#9 Achaean728
Member since 2007 • 459 Posts
[QUOTE="Mau-Justice"]

Another Orange Box? So you guys called Valve lazy, gonna call Bethesda lazy too?

There's definitely something not right...

I'm messing around. But I did have it preordered for PS3, glad I saw this. Better go change it now.

PhysicsLCP

It's pretty obvious what is happening in these cases. If it's multiplat for only 360 and PS3 then they develop it on the 360 first because it's fairly straitforward. They try to port it to the PS3 and realize that the way they architected the engine won't work very well on the PS3.

It's even worse when a game starts on the PC. It gets ported to the 360 because it doesn't take them much time at all (with the exception of reducing the assets, cutting back on effects, etc...). Then it gets ported to the PS3. By this point there is not much to do. They've backed themselves into a corner. Do they spend extra money and time writing a new engine for the PS3, or do they do as much as they can to get stuff running that probably doesn't even use the SPU much?

There is nothing mysterious about it. Game studios that are multiplatform need to develop their engine first on the PS3. By that point things are pretty friendly to port back. What's interesting in this case is you have a PS3 game that runs great but might not run that great on the 360. So, don't consider this an attack on the 360, it can go both ways.

As next-gen systems stray further apart as far as how the internals work we'll probably see even worse translations the next cycle.

In an ideal world, a game studio would have a separate team per platform that share base assets. We'd get quality out of both systems for a multiplat then.

On a side-note, I really really really hate when people say that "devs are lazy". You obviously have no idea how things work in a business. It costs an incredible amount of money to make a game. This is why I mentioned it would be "ideal" if a company could have 2 or 3 teams. One for each platform. It is by FAR, NOT lazyness. 100's of people working 12-18 hour days slaving over a product that we hope you'll enjoy.

Call it a bad game, rip on the gameplay, rip on the graphics, but please, the whole "devs are lazy" thing is absolutely rediculous. It is insulting that some people even think all we do is press buttons and play games all day.

Constructive criticism is welcome, always. Disrespect for how much effort someone has put into something has no place here, talented devs or not (that's a different story). I'd like to see what these "not-lazy" posters could do with under a year to make a blockbuster. Maybe they are super gifted. Maybe they are merely pseudo-intellectials that spend their time putting down others because in some dream they were the best.

Maybe "lazy" is the wrong word to use in this situation. Perhaps "better time management business planning" could be used. Its not being disrespectful and I have the upmost respect for how much time and money goes into game development and I also understand how tedious and difficult it can be. The way I see it though is that if a dev is going to put all this time and especially all this money into a game's development why arent they going to do it "right." There are many devs that make broken games that either have bad gameplay mechanics or a slew of technical issues. It comes off as lazy because sometimes these issues are so blatantly obvious and yet they still go unfixed.

I'm not demanding perfection and I know mistakes will happen. But if you (a dev) are going to pump hundreds of hours and millions into a development and you know you'll be releasing it on multiple platforms, why cant you all take the EXTRA time to make sure it works properly for ALL platforms. If money and/or time is the issue, than simply just release it on one or two platforms at a time.

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Mau-Justice

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#10 Mau-Justice
Member since 2008 • 4907 Posts
They did just fine with Oblivion, I don't understand why Fallout would be different unless it's something PS3 related.
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punisher1

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#11 punisher1
Member since 2004 • 3290 Posts
They are lazy because they are not making games for PS3. They are just changing the coding of a X-box 360 game and giving us crap.
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224385652654335052701865008979

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#12 224385652654335052701865008979
Member since 2008 • 871 Posts
[QUOTE="PhysicsLCP"][QUOTE="Mau-Justice"]

Another Orange Box? So you guys called Valve lazy, gonna call Bethesda lazy too?

There's definitely something not right...

I'm messing around. But I did have it preordered for PS3, glad I saw this. Better go change it now.

Achaean728

It's pretty obvious what is happening in these cases. If it's multiplat for only 360 and PS3 then they develop it on the 360 first because it's fairly straitforward. They try to port it to the PS3 and realize that the way they architected the engine won't work very well on the PS3.

It's even worse when a game starts on the PC. It gets ported to the 360 because it doesn't take them much time at all (with the exception of reducing the assets, cutting back on effects, etc...). Then it gets ported to the PS3. By this point there is not much to do. They've backed themselves into a corner. Do they spend extra money and time writing a new engine for the PS3, or do they do as much as they can to get stuff running that probably doesn't even use the SPU much?

There is nothing mysterious about it. Game studios that are multiplatform need to develop their engine first on the PS3. By that point things are pretty friendly to port back. What's interesting in this case is you have a PS3 game that runs great but might not run that great on the 360. So, don't consider this an attack on the 360, it can go both ways.

As next-gen systems stray further apart as far as how the internals work we'll probably see even worse translations the next cycle.

In an ideal world, a game studio would have a separate team per platform that share base assets. We'd get quality out of both systems for a multiplat then.

On a side-note, I really really really hate when people say that "devs are lazy". You obviously have no idea how things work in a business. It costs an incredible amount of money to make a game. This is why I mentioned it would be "ideal" if a company could have 2 or 3 teams. One for each platform. It is by FAR, NOT lazyness. 100's of people working 12-18 hour days slaving over a product that we hope you'll enjoy.

Call it a bad game, rip on the gameplay, rip on the graphics, but please, the whole "devs are lazy" thing is absolutely rediculous. It is insulting that some people even think all we do is press buttons and play games all day.

Constructive criticism is welcome, always. Disrespect for how much effort someone has put into something has no place here, talented devs or not (that's a different story). I'd like to see what these "not-lazy" posters could do with under a year to make a blockbuster. Maybe they are super gifted. Maybe they are merely pseudo-intellectials that spend their time putting down others because in some dream they were the best.

Maybe "lazy" is the wrong word to use in this situation. Perhaps "better time management business planning" could be used. Its not being disrespectful and I have the upmost respect for how much time and money goes into game development and I also understand how tedious and difficult it can be. The way I see it though is that if a dev is going to put all this time and especially all this money into a game's development why arent they going to do it "right." There are many devs that make broken games that either have bad gameplay mechanics or a slew of technical issues. It comes off as lazy because sometimes these issues are so blatantly obvious and yet they still go unfixed.

I'm not demanding perfection and I know mistakes will happen. But if you (a dev) are going to pump hundreds of hours and millions into a development and you know you'll be releasing it on multiple platforms, why cant you all take the EXTRA time to make sure it works properly for ALL platforms. If money and/or time is the issue, than simply just release it on one or two platforms at a time.

I have a very simple answer for that. Publisher pressure. It's a game studio's worst enemy, well other than not having money :). Sometimes what the publisher wants in a particular time frame is not even possible without cutting corners. We have been completely blessed with a great publisher relationship. Some studios are just not that lucky and must get what most would find impossible done in a short amount of time. Also remember. A game that takes a year to come out actually boils down to around 8 months of development. Not much eh?

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americahellyeah

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#13 americahellyeah
Member since 2006 • 16548 Posts
well that sucks... i really hope they at least fix it a little by launch.
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-Y2J-

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#14 -Y2J-
Member since 2005 • 1000 Posts
didnt bethesda make a really good looking version of oblivion, how could they mess it up
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Achaean728

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#15 Achaean728
Member since 2007 • 459 Posts
[QUOTE="Achaean728"][QUOTE="PhysicsLCP"][QUOTE="Mau-Justice"]

Another Orange Box? So you guys called Valve lazy, gonna call Bethesda lazy too?

There's definitely something not right...

I'm messing around. But I did have it preordered for PS3, glad I saw this. Better go change it now.

PhysicsLCP

It's pretty obvious what is happening in these cases. If it's multiplat for only 360 and PS3 then they develop it on the 360 first because it's fairly straitforward. They try to port it to the PS3 and realize that the way they architected the engine won't work very well on the PS3.

It's even worse when a game starts on the PC. It gets ported to the 360 because it doesn't take them much time at all (with the exception of reducing the assets, cutting back on effects, etc...). Then it gets ported to the PS3. By this point there is not much to do. They've backed themselves into a corner. Do they spend extra money and time writing a new engine for the PS3, or do they do as much as they can to get stuff running that probably doesn't even use the SPU much?

There is nothing mysterious about it. Game studios that are multiplatform need to develop their engine first on the PS3. By that point things are pretty friendly to port back. What's interesting in this case is you have a PS3 game that runs great but might not run that great on the 360. So, don't consider this an attack on the 360, it can go both ways.

As next-gen systems stray further apart as far as how the internals work we'll probably see even worse translations the next cycle.

In an ideal world, a game studio would have a separate team per platform that share base assets. We'd get quality out of both systems for a multiplat then.

On a side-note, I really really really hate when people say that "devs are lazy". You obviously have no idea how things work in a business. It costs an incredible amount of money to make a game. This is why I mentioned it would be "ideal" if a company could have 2 or 3 teams. One for each platform. It is by FAR, NOT lazyness. 100's of people working 12-18 hour days slaving over a product that we hope you'll enjoy.

Call it a bad game, rip on the gameplay, rip on the graphics, but please, the whole "devs are lazy" thing is absolutely rediculous. It is insulting that some people even think all we do is press buttons and play games all day.

Constructive criticism is welcome, always. Disrespect for how much effort someone has put into something has no place here, talented devs or not (that's a different story). I'd like to see what these "not-lazy" posters could do with under a year to make a blockbuster. Maybe they are super gifted. Maybe they are merely pseudo-intellectials that spend their time putting down others because in some dream they were the best.

Maybe "lazy" is the wrong word to use in this situation. Perhaps "better time management business planning" could be used. Its not being disrespectful and I have the upmost respect for how much time and money goes into game development and I also understand how tedious and difficult it can be. The way I see it though is that if a dev is going to put all this time and especially all this money into a game's development why arent they going to do it "right." There are many devs that make broken games that either have bad gameplay mechanics or a slew of technical issues. It comes off as lazy because sometimes these issues are so blatantly obvious and yet they still go unfixed.

I'm not demanding perfection and I know mistakes will happen. But if you (a dev) are going to pump hundreds of hours and millions into a development and you know you'll be releasing it on multiple platforms, why cant you all take the EXTRA time to make sure it works properly for ALL platforms. If money and/or time is the issue, than simply just release it on one or two platforms at a time.

I have a very simple answer for that. Publisher pressure. It's a game studio's worst enemy, well other than not having money :). Sometimes what the publisher wants in a particular time frame is not even possible without cutting corners. We have been completely blessed with a great publisher relationship. Some studios are just not that lucky and must get what most would find impossible done in a short amount of time. Also remember. A game that takes a year to come out actually boils down to around 8 months of development. Not much eh?

Hmm. I guess that makes sense then. I never really though publisher pressure was such a big deal (I knew they would pressure devs, but figured they were more lenient because they wanted the best finished product possible, since its their "name" on the line if it flops). Well, thanks for the clarification!

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Supermanunbound

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#16 Supermanunbound
Member since 2007 • 252 Posts

Does anyone here live near Bethesda Softworks? (just in case)Because, if this game is just a crappy port they are going to have some big problems.

And btw, I totally thing I'm the one that began the whole "devs are lazy" thing. At least, I got a lot of flack for saying it about the Valve to EA port of The Orange Box.

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americahellyeah

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#17 americahellyeah
Member since 2006 • 16548 Posts
didnt bethesda make a really good looking version of oblivion, how could they mess it up-Y2J-
i know.. from the look of it Fallout 3 is running of basically the same engine.. it doesn't really make sense.. lets hope at least they can patch it.. because i don't wanna play some crippled version.
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hardcore_nate

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#18 hardcore_nate
Member since 2007 • 389 Posts

Thats really a shame. It was a game that everyone was waiting for, and now we get this news....:( Now I'm sad.

Thanks for the heads up though, I guess I'll be taking this one of my Christmas List :P

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#19 drkcrusher
Member since 2007 • 57 Posts

*revolts and sells consoles

Crippled, dumbed down, technical issues, missing features?!?!?!?! anyone else sick of multi plat ports yet?

I might as well go dump 4g's into a new pc..... :(

not to complain or anything but these ports are leaving a seriously bad taste in my mouth.......

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deactivated-5cf0a2e13dbde

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#20 deactivated-5cf0a2e13dbde
Member since 2005 • 12935 Posts
This is BS!!! Why arent the developers making the PS3 their main console to develop with?!?!? Its the superior console!!!!
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drkcrusher

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#21 drkcrusher
Member since 2007 • 57 Posts

This is BS!!! Why arent the developers making the PS3 their main console to develop with?!?!? Its the superior console!!!!hillelslovak

agreed i bought a PS3 to be on top of current console tech not live in the Xbox360's shadow

my hate for M$ is reaching new heights :)

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email2003

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#22 email2003
Member since 2004 • 3529 Posts
Well there's still a whole week left and I wanna hear from IGN and GameSpot's reviews to see what they see.
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MGSFan27285

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#23 MGSFan27285
Member since 2004 • 850 Posts

Well there's still a whole week left and I wanna hear from IGN and GameSpot's reviews to see what they see.email2003

exactly. i searched on google for anything and found nothing, so i have no clue where you all are getting your information.

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email2003

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#24 email2003
Member since 2004 • 3529 Posts

All right guys, this is what the fuss is all about:

This is from a PSM3 magazine in which the the situation started today about how a reviewer stated how the PS3 version is poorly compared to the PC & 360 version.

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Nocturnal_Speed

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#25 Nocturnal_Speed
Member since 2008 • 1663 Posts

wow this really sux... Why does this happen to Sony?? :| No take that back... Why does this happen to all the million Playstation fans out there hoping for a Superb game that pretty much falls short of other consoles/Pc ??

I'm a little sad right now to be honest :| o well they said there working on something to get that fixed, so I'll wait for the problem to get fixed before I lay my $64.86 down.

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#26 DARKCHOAS
Member since 2003 • 2100 Posts

WOW This sucks. When games come out for both platforms (PS3 and the 360) at the same time I usually get the PS3 version. When they cancel the PS3 version, I tend to not buy the game at all. I was planning on picking this game tomorrow for the PS3 and now....I might just pass all together. Any word on the Far Cry 2 versions?

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Toxic8

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#27 Toxic8
Member since 2007 • 1653 Posts
I don't think that Bethesda would give us a crappy looking and dissapointing game on the PS3 by any means.It may be dulled down to an extent but by how much?I am sure when it comes out that it will be a great game and if there are any hiccups with it there will be a patch to iron them out.I am not going to worry,Bethesda will have done a good job with the time restraints and everything associated with a new game launch.
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DARKCHOAS

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#28 DARKCHOAS
Member since 2003 • 2100 Posts

I don't think that Bethesda would give us a crappy looking and dissapointing game on the PS3 by any means.It may be dulled down to an extent but by how much?I am sure when it comes out that it will be a great game and if there are any hiccups with it there will be a patch to iron them out.I am not going to worry,Bethesda will have done a good job with the time restraints and everything associated with a new game launch.Toxic8

I hope you're right.

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#29 pyromaniac223
Member since 2008 • 5896 Posts
This is BS!!! Why arent the developers making the PS3 their main console to develop with?!?!? Its the superior console!!!!hillelslovak
Developers make games for the 360 first because its roughly equal in power to the PS3, is easier to develop for, and has a larger U.S. userbase.
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email2003

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#30 email2003
Member since 2004 • 3529 Posts
I'm just hoping it was just one guy, one review cause I really wanted this game. But now it's strating to seem very bleek unitl IGN or GameSpot review it.
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beedouk

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#31 beedouk
Member since 2005 • 257 Posts
are you sure that wasnt some early code i remeber reading a PSW preview but it was all early code compared to the 360 and PC versons i dont think theyd do this thing on PS3 owners but if it is id blame it on the publisher and MS funding money for exclusive DLC which im sure they are working on now sony needs to pick its game up with 3rd parties
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pyromaniac223

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#32 pyromaniac223
Member since 2008 • 5896 Posts
are you sure that wasnt some early code i remeber reading a PSW preview but it was all early code compared to the 360 and PC versons i dont think theyd do this thing on PS3 owners but if it is id blame it on the publisher and MS funding money for exclusive DLC which im sure they are working on now sony needs to pick its game up with 3rd partiesbeedouk
I'm not exactly sure how you would blame MS for this.
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Meko_Gear_Solid

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#33 Meko_Gear_Solid
Member since 2008 • 583 Posts

The one game I really look forward to this fall, all of the FPS I can skip .. and the PS3 exclusives don't appeal

my PC is poor, no 360. I barely play the PS3 at all - (Play violin in background .. :cry:)

So not only does the PS3 not get DLC, now I find out that PS3 version has Tech difficulties !!!!!!

"Argh!!!" - anyone else pissed?

soren008

tech dificulties wtf?? why?..what!? i dont believe it literally not after how much bethesda praised ps3.. and the dlc is temporarily exclusive ull dl it in time.. u should buy ps3 games then u will play *snaps violin in half* n also be happy u dont got no xbox:D

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pyromaniac223

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#34 pyromaniac223
Member since 2008 • 5896 Posts
[QUOTE="soren008"]

The one game I really look forward to this fall, all of the FPS I can skip .. and the PS3 exclusives don't appeal

my PC is poor, no 360. I barely play the PS3 at all - (Play violin in background .. :cry:)

So not only does the PS3 not get DLC, now I find out that PS3 version has Tech difficulties !!!!!!

"Argh!!!" - anyone else pissed?

Meko_Gear_Solid

tech dificulties wtf?? why?..what!? i dont believe it literally not after how much bethesda praised ps3.. and the dlc is temporarily exclusive ull dl it in time.. u should buy ps3 games then u will play *snaps violin in half* n also be happy u dont got no xbox:D

Actually, I think Beth said that the DLC won't come to the PS3, just like the GTA4 DLC won't
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#35 standarddamage
Member since 2006 • 1143 Posts

I'm still unsure what all the fuss is about. This shouldn't be surprising anybody.

Just about every time a multiplat is developed on the 360 first, the 360 version looks and plays better and the PS3 version suffers in some way. The only exceptions are games like Bioshock and Oblivion, because the game studios took the extra time to re-work everything.

I agree with what's being said about developing for the PS3 first. When it's developed on the PS3 as the lead console then it looks and plays better on both systems. Burnout Paradise rocked the house on both consoles.

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kar008

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#36 kar008
Member since 2004 • 526 Posts

Eh, didn't want it anyway. The fighting looks pretty lame, and the turn-based, although better looking than the run and gun, looks easy. Also, the death animations just look ridiculous (awesome in an explosion), but I'm sorry, the shooting looks bland...and people don't explode when you shoot them with a shotgun. Limbs can come off, that is awesome, but they don't explode.Erik729

lol physco :P jk play gears or gears 2 then to end ur craving for death mr osama

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#37 ihacker
Member since 2008 • 132 Posts
I don't think that the difference between the ps3 and 360 versions will be that big. The 360 might get better lighting while we will probably get a further draw distance (because all ps3s have a hard drive). I remember that the difference between oblivion on 360 and ps3 were barely noticeable. The ps3 version (which was released a year after the 360 version) only looked and played maybe 1% better. I know that fallout 3 on ps3 will be an amazing game whether or not it looks better than on 360 or if it has dlc. And if it is noticeably worse on ps3 then bethesda probably will patch it. There is nothing to worry about.