Project Cars another dud!

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Codec7

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#1 Codec7
Member since 2015 • 68 Posts

Yesterday after buying that debacle called F1 2015 from Codemasters i returned it for a refund, then i thought maybe Project Cars might give me some love, but hey, no such luck. The graphics are ace, but too many other major issues...

Here's the feedback i sent via email to "slightly mad games" (who make Project Cars); thought you might like to see it...

"I've got some important feedback about “Project Cars”. And whether you like it or not you need to read this feedback and pay attention!! Much is wrong with this game!

I bought the Codemasters F1 2015 game yesterday, AND TOOK IT STRAIGHT BACK TODAY FOR A REFUND! Pure fucking garbage! But now my hopes were pinned on your game "Project Cars" so i purchased it... MORE FUCKING GARBAGE!!!

I'm 43 years old, i've been playing console games since the Donkey Kong and Space Invader days, I even had the Atari home console in the early 80's, so I have a good understanding of what is and what isn't a good game and when things are wrong in a game, very wrong.

Between “Project Cars” and the new Codemasters F1 2015, you guys are giving consoles a bad name!

Just for starters, in this game you call "Project Cars" look at the shocking under-steer, it's atrocious to the point of making the game unplayable!

How can that be deemed either a simulator or fun? Not at all! You need to allow us to stay on the track easier or else we spend all our time concentrating too much just to keep the car on the track, which totally detracts from playability and the fun-factor.

Obviously the main reason we buy and play these games is to have fun, right? But Projects Cars is not fun! It's just pure frustration.

And give the tires more fucking grip! Let us turn sharply when and if we need to, that will allow us to play at high speed, thrills&spills can come later.

Half the problem is because your version of what you deem a simulator is actually not a simulator at all, just inaccurate coding, cars in real life don't behave that way!

Clearly you've got the physics coding all wrong! Secondly, there is nothing wrong with arcade-style handling anyway. There seems to be this moronic trend and assumption among car game developers that arcade handling is inferior or undesirable, but that simply isn't true, quite the contrary, arcade handling is desirable, and it is sensible, and allows us to play the game without causing duress on our concentration; we spend most of our time in Project Cars trying to compensate for the lack of proper physics.

Arcade car games make millions of dollars around the world for very good reason, because they are fun, and the handling most of the time is predictable and sensible. The fact is by what we see in Project Cars, your understanding of real car physics is severely lacking, and quite frankly it's ruining the game.

If I get in a real car and press the accelerator hard to the floor even while slightly turning the wheel at the same time, there is still plenty of traction and grip on the road and predictability to manoeuvre the car while at the same time still moving forward at pace, and yes, when turning tight corners at high speed in a real car there is some slight sideways slipping-drag-judder but the car still remains glued to the road nearly all the time!

Just because we console players can't program computer code, that doesn't mean we are stupid! Any halfwit on the planet can see that the physics in this game are not representative of reality, and even then, who said we needed or wanted reality?? We just want the cars in the game to be drivable and controllable!

The fact that you released Project Cars in this state means you have no respect for us gamers, or take us for fools, or that you are incompetent, or are just in it for the money; nothing good to be said about any of that, right?

Forget the very few glowing comments in forums, it seems that you have paid fuckwits to go into the forums and talk it up, which is playing dirty against the majority of us gamers. Anyone can see quite frankly how the handling of the cars in your game is atrocious!

The fact is you need to learn what simplicity is. Forget spending all your time trying to code imaginary physics and just get back to predictable simplicity, good handling and tight grip from the wheels, that would help solve this quagmire. I gave you $99, SO I FUCKING EXPECT YOU TO GIVE ME A PLAYABLE FUCKING GAME!!! Understand???

Another major glaring fault of this game is the braking, even with the brake on the controller fully depressed the car just refuses to slow down quick enough and we are left far off the track, this is very obvious, so why couldn't you see this for yourselves before releasing this garbage?? Look at the fucking braking, in real life a car will slow down very quickly under full braking, but your game looks like it's been smoking marijuana and can't think straight.

You have an obligation to do the right thing and fix this fiasco; recode the physics and handling or give our fucking money back!

Predictable handling is what we need! Not your trumped-up imaginary shit. Anyone would agree with me that we need a car which can turn tight corners glued to the track, which actually simulates reality, because most cars (and especially all the low center-of-gravity high-end sports cars like Porsche and Mclaren) can easily stay glued to the track while making tight turns at high-speed, thus if you actually manage to simulate that then we will have the liberty to go full tilt and actually have some fun, feel the vibe and get some decent driving action.

Forget these fuckwits who crap-on about sim handling, it's all a waste of time, why bother? We buy the game because it's a game, not a simulator teaching us how to drive! Capiche! It's all about fun and predictable handling so that we are free to go full tilt, hello?

We out here are not stupid! It didn't take long to realize the shockingly bad faults endemic in this game, I then Googled this > “Project Cars garbage” and in the results showing from the Google search I then took a look at the forums, and many were saying exactly the same things i've noticed wrong with this game. Here's some comments from other gamers on those forums…

1: “A high precision racing sim isn’t much fun if the steering doesn’t behave consistently, or is so broken that you can’t drive a street car around the track at a road-legal driving speed. All the control settings in the world won’t fix a game that can’t recognise the controller properly on any setting, or that full locks (in a seemingly random direction) during turns, and for no reason.”

2: After everything is said and done, too bad the physics are shit.

3: Yes, LOL play the game. It’s awful! It’s the same “boats on ice with concrete tires” crap that NFS:Shift was doing 6 years ago. Same engine and all. The FFB is trash, the physics suck, and the AI is garbage.

4: “Driveclub” on PS4 plays so much better than “Project Cars”, and yet “Driveclub” still continues to improve with updates.

5: Project Cars is a joke! Very disappointing; how are we expected to drive and manoeuvre cars that are acting all weird and shit? I wish to accelerate and they wish to send me in circles LOL. By the looks of it the developers over-thought the physics engine. Simplicity is key. I wish these coders would get a brain.

6: Why do you think so many people love Daytona USA at the arcades, and all these years later too. That is not a sim, but it behaves how a race game should, that's why it's so loved and played all these years later, a true classic like most arcade race games; these console developers try to reinvent the wheel (no pun intended) and all we end-up with, is garbage.

7: These types of games are like get-rich-quick schemes. Obviously talented coders are in short supply, and most of them only know the “Maya” animation program, which kind of does all the work for them, but hardly any of them actually know how to program hand-made code worth taking notice of. All graphics but no substance, or as others put it “Style Over Substance”

I need to know if you're gonna fix this shit! Otherwise i take the game back and never buy your shit again, understand? Don't take us for fucking fools, mate.

I gave Codemasters 5 long years, year after year giving them my money and the benefit of the doubt. Same fucking garbage EVERY YEAR!! Small tweaks and yet same shit!

I now will never buy their F1 game again, not until a new developer takes over the franchise. But now this. If you can confirm to me that you are looking at fixing the things i mentioned, then fair enough, but i need to know, otherwise you're another game developer on my black list, capiche??? I've had a fucking nough!!! Do you actually play this shit yourselves before releasing this garbage?

Great graphics, great tracks, and lots of potential begging to be had, but are you gonna fulfill that potential with some fine-tuning to the physics? That's the question!

One other shockingly bad thing. The Formula FA cars, look at the 'bouncing'... up&down/up&down/up&down like a fucking spring-loaded yoyo!!! ARE YOU PEOPLE FUCKING BLIND?????????????????? Lower the fucking bouncing man!!! It will look far more real if you lower the height of the bouncing by 50% and reduce the frequency (the amount of times it happens) of the bouncing by 25%.

PS: Let me know. I have goodwill, but not for fuckwits. If you're willing to take action and be reasonable about what is clearly unreasonable with this game and fix it, then fine, everyone deserves a few chances, but if you just deny what is obvious glaring faults, then **** it, you never ever get my money again, and i will murder you in the game forums!"

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Chris_53

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#2 Chris_53
Member since 2004 • 5513 Posts

Somehow I don't think swearing at the devs is going to enable them to take you seriously

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Epak_

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#3  Edited By Epak_
Member since 2004 • 11911 Posts

Who's going to read all that?

Edit: Well I did read most of it.

I have no experience on powerful sports cars etc, but how fast are you going into curves and such? Have you driven a sports car before? The sense of speed feels different when you're playing a game, I mean I'm driving into a _tight_ turn at 27MpH and my GF calls me crazy :P When I play a game I have to check the speedometer quite a lot so I don't go too fast and end up into a wall or something. I've only played Drive Club though...

Gotta check some gameplay of this.

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GTR12

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#4 GTR12
Member since 2006 • 13490 Posts

He's a troll guys, dont pay attention to him.

He thinks hes good at racing games, but he buys 2 racing simulators (F1 and PC) then goes on to say that arcade is better...

He'll buy NFS or DC next and say its bad representation of cars, no damage, drifting easily, catch-up etc etc.

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#5  Edited By LogicalTech
Member since 2014 • 44 Posts

The developers of both games worked their asses off to deliver the best experiences they could, and last I checked most customers are very happy with Project Cars at least, so you must just be a shitty driver because we're having no problems keeping the cars on the roads,

So you don't like either game? So what? No one forced you to buy either game. And if you buy a game on Steam and don't like it, you can get a 100% refund for any reason under the Sun. So you have no reason to complain in the manner that you have here. You choose the games you buy and the platforms that you game on, one of which guarantees that its customers will never have buyer's remorse.

You're 43. Grow up. Stop whining. Take some driving lessons. And stop being such a dick.

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Codec7

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#6  Edited By Codec7
Member since 2015 • 68 Posts
@Epak_ said:

I have no experience on powerful sports cars etc, but how fast are you going into curves and such? Have you driven a sports car before? The sense of speed feels different when you're playing a game, I mean I'm driving into a _tight_ turn at 27MpH and my GF calls me crazy.

For starters, sometimes we can't go around corners in this game at the same speed as the opponent cars, so what the hell is that? There's your first sign that something is wrong with this game because the other cars are the same category.

Also, you mention 27MpH and your girlfriend freaks-out in real-life, but that's not really relevant to this game. This is a sports car game, HIGH SPEED, just like an F1 racer in real life... a real F1 car can go 100MpH around a corner without slipping! They do not slip and slide, go look how fast those 'real' F1 cars are going, but try doing that in this game, ain't gonna happen! Projects Cars IS NOT A SIM, it should be titled "Attempted Sim but we failed and are not physicists!" LOL. The physics coding is all wrong. And the F1 cars bounce up and down like they are on a trampoline, it's ridiculous!!

The braking is not even close to real. These coders are trying to wax smart, but the fact is that they are not physicists, so they have no idea, and the result can be easily seen in this game, feel me? They are just trying to pretend to themselves that they know, but clearly they don't. They are not mathematical scientists, SO THEY DON'T KNOW, and they should stop 'pretending' they know because they don't; just play the game and see for yourself. They should stop pretending and patting themselves on the back and get back to work or hire someone who knows what the hell they are doing, just don't pretend to us that this is an 'accurate' sim when clearly it isn't. Any halfwit can play this game and see it is not right, so how come they couldn't see that before they released the game? Because they are amateurs, that's why!

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Epak_

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#7 Epak_
Member since 2004 • 11911 Posts

@codec7 said:
@Epak_ said:

I have no experience on powerful sports cars etc, but how fast are you going into curves and such? Have you driven a sports car before? The sense of speed feels different when you're playing a game, I mean I'm driving into a _tight_ turn at 27MpH and my GF calls me crazy.

You mention 27MpH, but how is that relevant to this game. This is a sports car game, high speed, just like an F1 racer in real life... a real F1 car can go 100MpH around a corner without slipping! They do not slip and slide, go look how fast those 'real' F1 cars are going, but try doing that in this game, ain't gonna happen! Projects Cars IS NOT A SIM, it should be titled "Attempted Sim but we failed and are not physicists!" LOL. The physics coding is all wrong. And the F1 cars bounce up and down like they are on a trampoline, it's ridiculous!!

The braking is not even close to real. These coders are trying to wax smart, but the fact is that they are not physicists, so they have no idea, and the result can be easily seen in this game, feel me? They are just trying to pretend to themselves that they know, but clearly they don't. They are not mathematical scientists, SO THEY DON'T KNOW, and they should stop 'pretending' they know because they don't; just play the game and see for yourself. They should stop pretending and patting themselves on the back and get back to work or hire someone who knows what the hell they are doing, just don't pretend to us that this is an 'accurate' sim when clearly it isn't. Any halfwit can play this game and see it is not right, so how come they couldn't see that before they released the game? Because they are amateurs, that's why!

Well I checked one gameplay video and the driver didn't really have problems staying on the road, I'd really have to play the game to see myself. Too bad there's no demo for it.

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Codec7

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#8  Edited By Codec7
Member since 2015 • 68 Posts

@Epak_: well before i bought the game many times i looked on youtube for the gameplay and everything looked fine for the most part, but apparently those videos don't tell the whole truth because we see only one or two tracks or only a couple of the cars available to play blah blah. It's quite hard to tell from youtube videos whether the physics in the game are acceptable when we actually play.

And those videos don't show all the tracks with every car either. Trust me my friend, don't buy this game until they report they have patched it and fixed it. When playing the game we should not have to learn how to accommodate the wonky shortcomings of the developer, we should just have to concentrate on wining the game with great physics and handling for a big buzz.

And here is feedback from the owner of a games website... Gamers have been reporting a lot of problems with Project Cars over the last few days. Players on Xbox One report that control settings don't work properly and that controls are awful for a lot of cars. Furthermore, gamers report tearing, stuttering, AI problems and sound drops on all platforms. (PC, Project CARS, PS4, Xbox One)

"Our previous first impression of Project CARS is very ambivalent - In addition to awry bad control of the cars, we were able in the PS4 version already to also find numerous technical problems. Apparently it's not just us as now many customers are saying so. There are numerous problems referring to the controller and general handling of the cars, as well as the technical problems that we have seen on the PS4: Tearing, stuttering, sound dropouts and AI flaws. The Xbox One version of this game is currently getting only one star reviews on Amazon but sometimes two stars. However, some customers report that they have already tried unsuccessfully for several hours to find a viable control option to get decent handling. We accept that Project Cars is still under analysis and a magnifying glass but will try to inform you as soon as possible a conclusion on this game."

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PimpHand_Gamer

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#9  Edited By PimpHand_Gamer
Member since 2014 • 3048 Posts

The PC version of PCars is great. I use it with the G27 wheel. Online is really fun except everyone there takes it way too seriously. I don't think OP understands simulations. Obviously no game is ever going to be perfect, I think he want's an arcade racer, go play some NFS or something.

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Codec7

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#10  Edited By Codec7
Member since 2015 • 68 Posts

@pimphand_gamer: i'm just interested in a car game which is actually playable. Sim or no sim i don't give a sh_t, i just want 'playable' handling and control of the car, and i don't think that's too much to ask, is it?

In the two days since buying this game i have not finished a single track from beginning to end, i haven't finished a single race. That's how bad the handling is; there's no point limping across the finish line last just to prove i finished. I'm 43 years old, been playing video games all my life, does that count for something? Surely that qualifies me to be taken seriously on my opinion; i've played every game you can think of over many decades, so i have a reasonable and fair understanding of 'playability' and this game doesn't have it, simple as that.

There is nothing to argue that Sega Daytona USA at the arcades doesn't have real handling, because as far as anyone can tell it does. This is not about arcade vs sim handling, because in reality everything's a hybrid combination anyway, so what's really important is how the car plays in the game, how it handles for us to compete and have fun. Accurate sims for pilots of planes or race cars are a very specialized field and such sims are made by extremely specialized companies with top-gun programmers. I can tell you that Project Cars is neither an accurate sim nor a pleasant arcade player, it's just a mess.

I'm taking it back tomorrow for a refund, no joke!

And for anyone else wondering, the load times in this game are atrocious, the worst i have ever seen on any console ever. When pressing "Start" for a race, i've timed it with a stop-watch, it takes 31 seconds just staring at the stupid screen waiting, then on the starting grid we just sit there like stupid idiots for another eleven seconds before we get to take-off and accelerate. Believe me, anyone wondering about this game be prepared to wait a total of 42 seconds every time you wish to start the race. I have the latest 2.55 firmware running on PS4, so that's not the issue, and all my other games load reasonably quick. A 42 second wait to start a race is abominable, utterly atrocious. I'm at the age where i don't need to be taken for a ride (no pun intended) by dickhead incompetent "Me Too" companies just in it for a quick cash grab and not delivering! With anything only a company who performs and gives the acceptable performance and quality in a product should get our money. You don't need me to tell you that.

And get this, if you wish to finish a race and exit, you have to stare at a blank screen (with Project Cars written on it) for another 25 seconds just to go back to the menu, who has ever heard of any game that does that?? Not many. As far as i know this is the worst waiting and load times of any game i've ever played. As if the game isn't trash already, they then wish to make us wait excessive amounts of time to play and exit a game, is this a bad dream? LOL

I will get a refund tomorrow and good riddance to this incompetent company; they are now on my blacklist, which means i will never ever pay them a cent for any game as long as i live, and i have to say that this game is just another money spinner just to make them rich, sit in luxury and fill there pockets with money while we sit in grief and frustration. This game would never be allowable in the arcades because it's simply unplayable, that's a fact!

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GTR12

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#11  Edited By GTR12
Member since 2006 • 13490 Posts

@pimphand_gamer said:

The PC version of PCars is great. I use it with the G27 wheel. Online is really fun except everyone there takes it way too seriously. I don't think OP understands simulations. Obviously no game is ever going to be perfect, I think he want's an arcade racer, go play some NFS or something.

Understatement of the year, he's comparing PCars to Daytona USA lol.

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Codec7

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#12  Edited By Codec7
Member since 2015 • 68 Posts

@GTR12 said:

Understatement of the year, he's comparing PCars to Daytona USA lol.

Enjoy your simulation! LOL I took this game back today and got my money back. What a mess! You call PCars a simulation? Check the quality of your cocaine matey, because you're imagining things. Playability, that's what we need, not this imaginary shit which is neither classic smooth arcade or sim. It's a money grab! Wake-up and stop rewarding them with your money for putting-out garbage!

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#13  Edited By Doozie78
Member since 2014 • 1123 Posts

It's not a perfect racer by any means but it's certainly not terrible...at least with a G-27! :D

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The_Last_Ride

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#14 The_Last_Ride
Member since 2004 • 76371 Posts

ad hominems never help, i think it would have been better to have left that out. Also the caps doesn't make it better

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GTR12

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#15 GTR12
Member since 2006 • 13490 Posts

@codec7 said:
@GTR12 said:

Understatement of the year, he's comparing PCars to Daytona USA lol.

Enjoy your simulation! LOL I took this game back today and got my money back. What a mess! You call PCars a simulation? Check the quality of your cocaine matey, because you're imagining things. Playability, that's what we need, not this imaginary shit which is neither classic smooth arcade or sim. It's a money grab! Wake-up and stop rewarding them with your money for putting-out garbage!

Someones off his meds again and having a mid-life crisis.

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#17 CarProJunior
Member since 2016 • 6 Posts

This guy is 100 percent correct. This game is horrible. Its a total scam. Since nobody knows if a game is any good till they play it you have to go by word of mouth. Unfortunately the greedy developers that really don't know how to make a good racing game have sources of incorrect data that's all over the internet. Apparently theres a lot of disgruntled people that paid way too much for this piece of crap. They too are all over the internet and not to gain in anyway by lying but to just get the truth out so no one else is taken by these people. This game is not fun. At best you drive around trying not to crash.

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DivineSword

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#18 DivineSword  Moderator
Member since 2007 • 15840 Posts

Thanks for your input, but try not to post in old thread.