PS3--4d explained!!! Games getting closer to reality!!!

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HuhJustaBox

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#1 HuhJustaBox
Member since 2006 • 1585 Posts

It appears that 4D can only be done on the PS3 and it is going to make games become more and more lifelike. The article stresses how bathtubs will rust, lights will slowly dim, wood will rot, etc all in real time! This will really make games even more close to reality. The reason why this is so easily done is due to the architecture of the cell and the way the spu's work in parallel with processing algorythims.

Here is the link. The first page is very technical--whereas the bottom of the first and second page gives different scenarios and how it will make games even more believable and life like. There are also video demonstrations.

http://www.psu.com/4D-Graphics--A-reality-only-for-PlayStation-3-Feature--a1063-p0.php

Enjoy!

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BLiZZaK07

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#2 BLiZZaK07
Member since 2007 • 200 Posts
That's really cool and will definantly make a lot of game genres amazing! wonder what will be the first game to use this technology?
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Zell_Forever

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#3 Zell_Forever
Member since 2004 • 264 Posts

Sweet. I've been wanting to play an open-ended game in a big environment with rust/damage etc happening everywhere while I play ever since GTA San Andreas.

Imagine the whole city starts off perfect, but after a big wind here, and rain there, etc, things look "more realistic" and the map would not be the same twice.

Can't wait for them to implement 4d, hopefully in GTA5 :P

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The_Tombo

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#4 The_Tombo
Member since 2005 • 3537 Posts
I'll need to see it before I believe it...
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kiwisama

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#5 kiwisama
Member since 2006 • 563 Posts

an mmo with growing, living and changing world, cool.

"hey i don't remember these flowers were here before"

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GeneralX84

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#6 GeneralX84
Member since 2007 • 768 Posts
this automatically implies that 4D games are PS3 exclusives
but wow! white knight story to be 4D, DAMN I WANT IT NOW
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da1writer

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#7 da1writer
Member since 2005 • 581 Posts
Silent Hill 5 will be technically doing it. If you read up on the game, it's going to be borrowing the style from the movie. This means it will be the real world and then in real time change slowly to the messed up world (with no loading, no "Open door and new world is there like the old games). So I guess that would make two games that will do this 4D thing ;)!
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AIH_PSP

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#8 AIH_PSP
Member since 2005 • 2318 Posts

No offense but this is old. To the guy who said that he has to see it, I think that near the end of the article there's something that says that Motorstorm actually uses this 4D technology.

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ginraisama

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#9 ginraisama
Member since 2006 • 719 Posts
this is why be bought the PS3 for... real next gen doesn't start until Sony says so ;)
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hscream13

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#10 hscream13
Member since 2004 • 1134 Posts
So cool
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The_Tombo

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#11 The_Tombo
Member since 2005 • 3537 Posts

No offense but this is old. To the guy who said that he has to see it, I think that near the end of the article there's something that says that Motorstorm actually uses this 4D technology.

AIH_PSP

probably in the track deformation ?... I'm not sure I want to see things rot before my eyes! ..in a game i mean :)

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rogerjak

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#12 rogerjak
Member since 2004 • 14950 Posts
Already seen it, but still cool.
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GnR-SLaSh

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#13 GnR-SLaSh
Member since 2006 • 3021 Posts

I love the way this means we are better than them.

lol

Sorry biggest cow/fanboy comment ever, but we all know we are smiling about it...

- - -

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GARRYTH

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#14 GARRYTH
Member since 2005 • 6870 Posts
it starts snowing then hour of playing there 2foot of snow on the ground. wair heavier cloths or you will freeze. ice starts to form. spring comes and the snow starts melting. summer comes your caracter starts to sweat so you need to drink more. the leaves are more full more lightning storms. more bugs in the air. more animals. then fall starts see the leaves changing then they start to fall and see which tree there coming from then the wind starts the leaves will blow in a little spiral like you see in real life. then the bugs are gone and it gets dark sooner. then it all starts over again. wow that would be cool to see in a game.
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Myugenjin

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#15 Myugenjin
Member since 2003 • 785 Posts

Silent Hill 5 will be technically doing it. If you read up on the game, it's going to be borrowing the style from the movie. This means it will be the real world and then in real time change slowly to the messed up world (with no loading, no "Open door and new world is there like the old games). So I guess that would make two games that will do this 4D thing ;)!da1writer

I read an article about this that was about 2 years old. I can't exactly recall the name but its some form of procedrial animation. Basically the dev makes a texture and its coded to be able to change given certain circumstances (i.e. change color & or texture without having to reload a seperate texture set) so yeah things can literally rot before our eyes.

The 1st game i know of that can do this is MGS4 in Snakes Octo Cam suit! The SPE's of Cell are alot like an GPU's ALU's except that both ALU's and multi core processors used in "other" devices spread an instruction set evenly then render it on screen while the Cell addresses a group of instruction sets to each SPE. (Which is why its more difficult and called asymetrical by John Carmac, creator of the Doom 3 engine)

In other words a PC or 360 would use each core/thread (lets say 3) to draw, shade, and color 1/3rd each of the screen all at the same time until the frame is done (exp. core 1=33.3 core 2=33.3 and core 3=33.3) while the PS3 will use one SPE to draw, another to color, another to shade, ect until the scene is done which is alot faster. One example of this 1/3rd parralele processing is in SLI! When you get 2 GFX cards running in SLI one GPU renders only the top half of the screen while the other renders the bottom half which is why an GFX card running SLI doesnt give you twice the overall performance (if ya get 30 fps with a single card dont expect to get 60 if ya drop in a 2nd card for SLI) the performance increase is roughly 30-42% in an SLI configuration.

The only hope PC gamers have is by DX10's shader model 4.0 which is a substitute for such algorithym to run through a GPU's ALU but you'd need a mobo with 3 PCI-E slots to handle the GFX then the physics and last the procedural textures. Thus far DX10 isnt really proving much throught its use of SM4.0 so only time will tell.

Note: most of this was taken from that article. The creator also stated the problem with such a thing in the PS3's Cell architecture is that if a dev thinks they can force code to run parallel like a PC/360 port the performance will suffer cuz SPE's aren't meant to "share" the same instruction set they have to be given their own like an assembly line which seems to be what Bethseda did with Oblivion compared to all those earlier ports!

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Dogswithguns

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#16 Dogswithguns
Member since 2007 • 11359 Posts
Already seen it, but still cool.rogerjak
Yeah, I seen it too.... and this 4D will change the way we play. Im looking forwards for it.
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Neo1O1

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#17 Neo1O1
Member since 2003 • 845 Posts
I can only imagine the wonders this would do for a graphic-heavy game like Oblivion!
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emitsu97

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#19 emitsu97
Member since 2003 • 10720 Posts
Wasn't there a procedural computing demo that created some crazy detailed scene with like 256kb of code?
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hscream13

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#20 hscream13
Member since 2004 • 1134 Posts

is that really 4d?