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ferrari2919

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#1 ferrari2919
Member since 2006 • 204 Posts
What game do you guys think has used the most CPU and GPU power from the ps3??
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Duckman5

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#2 Duckman5
Member since 2006 • 18934 Posts
I don't know but I really doubt some developer will "unlock" a wealth of secret power from the cell like some people think. Games will continue to look better but there are limits people. Uncharted probably pushed PS3 most.
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ExtremeOne316

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#3 ExtremeOne316
Member since 2008 • 742 Posts

 

No one will ever do it  

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Brainhunter

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#4 Brainhunter
Member since 2003 • 2201 Posts
I'd say MGS4 is the highest benchmark for the PS3. Uncharted didn't even use more than 40% of the PS3's power, and didn't take advantage of harddrive installation: as such, while a great game, it isn't the most intensive benchmark title we have available (low draw distance in comparison to MGS4, enemies are far fewer in number compared to Resistance 2 and MGS4, though the textures are among the best on consoles this generation).
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Supabul

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#5 Supabul
Member since 2004 • 4266 Posts
I say Killzone 2 is pushing the PS3 to the limit. Heavy Rain looks stunning and I'm pretty sure God of War 3 will get ever last ounce of power out of the PS3.
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Ren_eko

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#6 Ren_eko
Member since 2008 • 764 Posts
Games that pushed it so far-- MGS4(the greatness incarnated) , Uncharted and Heavenly Sword looks really good too. Games that will push it-- KZ2, GoW3, Heavy Rain , Yakuza3 , the next ICO game and i bet there will be more but as far as announced games go these are the only ones i can remember.
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rogerjak

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#7 rogerjak
Member since 2004 • 14950 Posts

Don't forget people. There are 2 different "full powers". There's full power and there's 100% efficiently used full power.

But there is a limit. PS3 won't mutate and evolve into something else.

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Ren_eko

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#8 Ren_eko
Member since 2008 • 764 Posts

Don't forget people. There are 2 different "full powers". There's full power and there's 100% efficiently used full power.

But there is a limit. PS3 won't mutate and evolve into something else.

rogerjak
No PS3 was built using POKEMANZ technology so once it gains enough experience from good games it will evolve into a superior life form = FACT!
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rogerjak

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#9 rogerjak
Member since 2004 • 14950 Posts
[QUOTE="rogerjak"]

Don't forget people. There are 2 different "full powers". There's full power and there's 100% efficiently used full power.

But there is a limit. PS3 won't mutate and evolve into something else.

Ren_eko
No PS3 was built using POKEMANZ technology so once it gains enough experience from good games it will evolve into a superior life form = FACT!

What's this?! My PS3 is evolving...! OMG! it's a.....Raichu? WUT?
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Sokol4ever

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#10 Sokol4ever
Member since 2007 • 6717 Posts

To my knowledge, MGS4 is the game on PS3 so far that utilized the most amount of Blu-ray space, but I have no doubt that the game could had been 3 times the additional size if it didn't had uncompressed sound which by the way makes any game sounds very bad even on remarkable 5.1 home theatre set-up.

As for visual and technical performance the first games I'm hopping to show advancement of Cell Processor should be Heavy Rain, God of Warr III, Killzone 2 and hopefully promised Final Fantasy XIII and VS XIII amongst few other titles I'm keeping an eye on.

It won't be until year 4-5 and up until we see developers really getting into Cell engine deep. Remember late PS2 games like FFX and GOW II? They were in consoles late 6-8 year and pushed visuals even further.

It takes time, but I don't expect Killzone 2 or even Heavy Rain to push limits, it's way to early. Later stages of PS3 cycle will truly be a site to behold.

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Ren_eko

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#11 Ren_eko
Member since 2008 • 764 Posts

To my knowledge, MGS4 is the game on PS3 so far that utilized the most amount of Blu-ray space, but I have no doubt that the game could had been 3 times the additional size if it didn't had uncompressed sound which by the way makes any game sounds very bad even on remarkable 5.1 home theatre set-up.

As for visual and technical performance the first games I'm hopping to show advancement of Cell Processor should be Heavy Rain, God of Warr III, Killzone 2 and hopefully promised Final Fantasy XIII and VS XIII amongst few other titles I'm keeping an eye on.

It won't be until year 4-5 and up until we see developers really getting into Cell engine deep. Remember late PS2 games like FFX and GOW II? They were in consoles late 6-8 year and pushed visuals even further.

It takes time, but I don't expect Killzone 2 or even Heavy Rain to push limits, it's way to early. Later stages of PS3 cycle will truly be a site to behold.

Sokol4ever
The whole "OMG MGS4 disc space is all uncompressed sound" is a myth , the uncompressed sound would take about a max of 5GB. MGS4 also sounded great , i dont understand what you mean by very bad .
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samuraiguns

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#12 samuraiguns
Member since 2005 • 11588 Posts

To my knowledge, MGS4 is the game on PS3 so far that utilized the most amount of Blu-ray space, but I have no doubt that the game could had been 3 times the additional size if it didn't had uncompressed sound which by the way makes any game sounds very bad even on remarkable 5.1 home theatre set-up.

As for visual and technical performance the first games I'm hopping to show advancement of Cell Processor should be Heavy Rain, God of Warr III, Killzone 2 and hopefully promised Final Fantasy XIII and VS XIII amongst few other titles I'm keeping an eye on.

It won't be until year 4-5 and up until we see developers really getting into Cell engine deep. Remember late PS2 games like FFX and GOW II? They were in consoles late 6-8 year and pushed visuals even further.

It takes time, but I don't expect Killzone 2 or even Heavy Rain to push limits, it's way to early. Later stages of PS3 cycle will truly be a site to behold.

Sokol4ever

True. True. Later cycle's of PS3 game development will push the GPU & CPU to it's 85% - 95% limit.

But doesn't that run the risk of Overheating the GPU & CPU?

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Sokol4ever

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#13 Sokol4ever
Member since 2007 • 6717 Posts
[QUOTE="Sokol4ever"]

To my knowledge, MGS4 is the game on PS3 so far that utilized the most amount of Blu-ray space, but I have no doubt that the game could had been 3 times the additional size if it didn't had uncompressed sound which by the way makes any game sounds very bad even on remarkable 5.1 home theatre set-up.

As for visual and technical performance the first games I'm hopping to show advancement of Cell Processor should be Heavy Rain, God of Warr III, Killzone 2 and hopefully promised Final Fantasy XIII and VS XIII amongst few other titles I'm keeping an eye on.

It won't be until year 4-5 and up until we see developers really getting into Cell engine deep. Remember late PS2 games like FFX and GOW II? They were in consoles late 6-8 year and pushed visuals even further.

It takes time, but I don't expect Killzone 2 or even Heavy Rain to push limits, it's way to early. Later stages of PS3 cycle will truly be a site to behold.

Ren_eko

The whole "OMG MGS4 disc space is all uncompressed sound" is a myth , the uncompressed sound would take about a max of 5GB. MGS4 also sounded great , i dont understand what you mean by very bad .

I won't go into details since you probably won't appreciate it nor understand the technicalities of the words, however if you have financial ability or someone with 7.1 home theatre system - try playing MGS4 and come back here and tell me which game sounds remotely as clear and detailed as MGS4.

I don't mean any disrespect, but MGS4 is the only game that offers true uncompressed 7.1 audio. To truly appreciate it and understand the dolby digital, you need to listen to it.

The game uses over 24GB of data on uncompressed audio signal. ;)

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Ren_eko

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#14 Ren_eko
Member since 2008 • 764 Posts
[QUOTE="Ren_eko"][QUOTE="Sokol4ever"]

To my knowledge, MGS4 is the game on PS3 so far that utilized the most amount of Blu-ray space, but I have no doubt that the game could had been 3 times the additional size if it didn't had uncompressed sound which by the way makes any game sounds very bad even on remarkable 5.1 home theatre set-up.

As for visual and technical performance the first games I'm hopping to show advancement of Cell Processor should be Heavy Rain, God of Warr III, Killzone 2 and hopefully promised Final Fantasy XIII and VS XIII amongst few other titles I'm keeping an eye on.

It won't be until year 4-5 and up until we see developers really getting into Cell engine deep. Remember late PS2 games like FFX and GOW II? They were in consoles late 6-8 year and pushed visuals even further.

It takes time, but I don't expect Killzone 2 or even Heavy Rain to push limits, it's way to early. Later stages of PS3 cycle will truly be a site to behold.

Sokol4ever

The whole "OMG MGS4 disc space is all uncompressed sound" is a myth , the uncompressed sound would take about a max of 5GB. MGS4 also sounded great , i dont understand what you mean by very bad .

I won't go into details since you probably won't appreciate it nor understand the technicalities of the words, however if you have financial ability or someone with 7.1 home theatre system - try playing MGS4 and come back here and tell me which game sounds remotely as clear and detailed as MGS4.

I don't mean any disrespect, but MGS4 is the only game that offers true uncompressed 7.1 audio. To truly appreciate it and understand the dolby digital, you need to listen to it.

The game uses over 24GB of data on uncompressed audio signal. ;)

Pics or it didnt happen xD. Seriously though , provide a link please.
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Floppy_Jim

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#15 Floppy_Jim
Member since 2007 • 25933 Posts
Currently, I don't know. But God of War 3 will when it has released.
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Nocturnal_Speed

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#16 Nocturnal_Speed
Member since 2008 • 1663 Posts
[QUOTE="Sokol4ever"][QUOTE="Ren_eko"] The whole "OMG MGS4 disc space is all uncompressed sound" is a myth , the uncompressed sound would take about a max of 5GB. MGS4 also sounded great , i dont understand what you mean by very bad .Ren_eko

I won't go into details since you probably won't appreciate it nor understand the technicalities of the words, however if you have financial ability or someone with 7.1 home theatre system - try playing MGS4 and come back here and tell me which game sounds remotely as clear and detailed as MGS4.

I don't mean any disrespect, but MGS4 is the only game that offers true uncompressed 7.1 audio. To truly appreciate it and understand the dolby digital, you need to listen to it.

The game uses over 24GB of data on uncompressed audio signal. ;)

Pics or it didnt happen xD. Seriously though , provide a link please.

haha...the ol' "I need proof or your WRONG!" quote; gets them everytime... :P

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mistergamer2006

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#18 mistergamer2006
Member since 2006 • 988 Posts
[QUOTE="Ren_eko"][QUOTE="Sokol4ever"]

To my knowledge, MGS4 is the game on PS3 so far that utilized the most amount of Blu-ray space, but I have no doubt that the game could had been 3 times the additional size if it didn't had uncompressed sound which by the way makes any game sounds very bad even on remarkable 5.1 home theatre set-up.

As for visual and technical performance the first games I'm hopping to show advancement of Cell Processor should be Heavy Rain, God of Warr III, Killzone 2 and hopefully promised Final Fantasy XIII and VS XIII amongst few other titles I'm keeping an eye on.

It won't be until year 4-5 and up until we see developers really getting into Cell engine deep. Remember late PS2 games like FFX and GOW II? They were in consoles late 6-8 year and pushed visuals even further.

It takes time, but I don't expect Killzone 2 or even Heavy Rain to push limits, it's way to early. Later stages of PS3 cycle will truly be a site to behold.

Sokol4ever

The whole "OMG MGS4 disc space is all uncompressed sound" is a myth , the uncompressed sound would take about a max of 5GB. MGS4 also sounded great , i dont understand what you mean by very bad .

I won't go into details since you probably won't appreciate it nor understand the technicalities of the words, however if you have financial ability or someone with 7.1 home theatre system - try playing MGS4 and come back here and tell me which game sounds remotely as clear and detailed as MGS4.

I don't mean any disrespect, but MGS4 is the only game that offers true uncompressed 7.1 audio. To truly appreciate it and understand the dolby digital, you need to listen to it.

The game uses over 24GB of data on uncompressed audio signal. ;)

 omg! tht my friend.. is mind blowing =O