Let me start off this topic by saying that I don't think Red Dead Redemption is a bad game. I've been playing it non-stop for the past week or so and it's proven to be a beautifully made game. However, there are some things about it that I ind unsettling. For those who read 'Game Informer' magazine, there was an article that discussed the problem of overcompensating in video games. Basically he talked about developers who put as much as they can into a game, despite the fact that some, if not a good half, of the content and/or missions (quests) of the game are completely unnecessary. I myself have been noticing, mostly in the beginning of the game, that the missions I was being assigned were a bit useless. Whether it be walking around a town with a dog or escorting someone to some destination. Unlike GTAIV, I find that more of the missions add to the story than the handful of unnecessary tasks in Grand Theft Auto, but it's still something I notice with the 'missions' in RDR.
My question is this: Do you prefer devs making a game with a very direct and linear story with 'missions' that pertain directly to the story or game? Or do you prefer an expansive world where you complete 'missions' that aren't always crucial to the story or experience of the game as a whole?
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