Question about the Installs For Heavy Rain and FF13! (a thinking mans question)

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jerkface96

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#1 jerkface96
Member since 2005 • 9189 Posts

ok Heavy Rain has some amazing graphics and a very short game over all (6-8 hours if i can recall) and it reuqires 4 gigs of HDD space

while

FF13 has great graphics (a little lesser than Heavy Rain) and its story mode is about 60 hours long from what Ive heard..... BUT theres no install at all, except for 500kbs for a save file.

Why is that a 6-8 hour game with great graphics has such a massive install , and a game with graphics that are nearly as good but a 60 hour campaign have no install?

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SupernaturalX55

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#2 SupernaturalX55
Member since 2006 • 70 Posts

This might have somethin to do with Squares awesome ability to program games. This runs along the same question on how does Square manage to avoid long loading screens.

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194197844077667059316682358889

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#3 194197844077667059316682358889
Member since 2003 • 49173 Posts
Why do you think that length of gameplay has anything whatsoever to do with whether a game uses installs?
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jerkface96

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#4 jerkface96
Member since 2005 • 9189 Posts
Why do you think that length of gameplay has anything whatsoever to do with whether a game uses installs?xaos
well wouldnt the length of the game have something to do with more memory, and more processing, and what ever tech nonsense there is to be done? sorry i am not a techy, so maybe that is why i am asking the question..... and i thought the length of the game would correlate with installs because Oblivion and Fallout and all the "big games" i have tend to have large installs. so i thought a huge and beautiful game like FF13 would need installs kinda like MGS4.
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jerkface96

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#5 jerkface96
Member since 2005 • 9189 Posts

This might have somethin to do with Squares awesome ability to program games. This runs along the same question on how does Square manage to avoid long loading screens.

SupernaturalX55
yea there is none really at all.
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SupernaturalX55

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#6 SupernaturalX55
Member since 2006 • 70 Posts

I do know that they use some loading times during cutscenes. It could be why sometimes the frame rate seems to be a bit sluggish.

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emitsu97

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#7 emitsu97
Member since 2003 • 10720 Posts
[QUOTE="jerkface96"] well wouldnt the length of the game have something to do with more memory, and more processing, and what ever tech nonsense there is to be done? sorry i am not a techy, so maybe that is why i am asking the question..... and i thought the length of the game would correlate with installs because Oblivion and Fallout and all the "big games" i have tend to have large installs. so i thought a huge and beautiful game like FF13 would need installs kinda like MGS4.

Game installs are used to access game assets quicker then referencing the disc. Whether a game uses an install or not really depends on how the developer wants to use the systems available resources. A game like FFXIII can use cutscenes for background loading. MGS4 only needed the first install as the following installs were meant as breaks between acts.
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jerkface96

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#8 jerkface96
Member since 2005 • 9189 Posts

[QUOTE="jerkface96"] well wouldnt the length of the game have something to do with more memory, and more processing, and what ever tech nonsense there is to be done? sorry i am not a techy, so maybe that is why i am asking the question..... and i thought the length of the game would correlate with installs because Oblivion and Fallout and all the "big games" i have tend to have large installs. so i thought a huge and beautiful game like FF13 would need installs kinda like MGS4. emitsu97
Game installs are used to access game assets quicker then referencing the disc. Whether a game uses an install or not really depends on how the developer wants to use the systems available resources. A game like FFXIII can use cutscenes for background loading. MGS4 only needed the first install as the following installs were meant as breaks between acts.

o ok, so then how does that explain HRs 4 gig install? and thanks :)

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emitsu97

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#9 emitsu97
Member since 2003 • 10720 Posts

o ok, so then how does that explain HRs 4 gig install? and thanks :)jerkface96

QD chose to put 4GB worth of assets on the HDD for quick reference. HDD access is faster than BR access.

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jerkface96

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#10 jerkface96
Member since 2005 • 9189 Posts

[QUOTE="jerkface96"]o ok, so then how does that explain HRs 4 gig install? and thanks :)emitsu97

QD chose to put 4GB worth of assets on the HDD for quick reference. HDD access is faster than BR access.

o ok cool
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Texas2089

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#11 Texas2089
Member since 2003 • 16490 Posts

[QUOTE="jerkface96"]o ok, so then how does that explain HRs 4 gig install? and thanks :)emitsu97

QD chose to put 4GB worth of assets on the HDD for quick reference. HDD access is faster than BR access.

Too bad there were still some loads of up to 5 minutes in between some chapters :roll: I had no problem with the install but the loading was still ridiculous in HR. I shudder to think what the loads would have been like without the install.
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LoserMike

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#12 LoserMike
Member since 2003 • 4915 Posts

Since FF13 is extremely linear, its easier for the programmers to stream since they know exactly what will happen each and every time.

Heavy Rain, on the other hand has an open story. Every choice you make affects dialogue choices and other things that happen in the game. There are many branching paths, which would make it very hard to stream.

Basically FF13 is a straight line whle HR is a fork in the road that leads to another fork in the road, that leads to another fork in the road.

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tommyas

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#13 tommyas
Member since 2007 • 2594 Posts
[QUOTE="Texas2089"][QUOTE="emitsu97"]

o ok, so then how does that explain HRs 4 gig install? and thanks :)jerkface96

QD chose to put 4GB worth of assets on the HDD for quick reference. HDD access is faster than BR access.

Too bad there were still some loads of up to 5 minutes in between some chapters :roll: I had no problem with the install but the loading was still ridiculous in HR. I shudder to think what the loads would have been like without the install.

I think thats because of trophies. After you earn a trophy it just moves on in a sevond. And i also noticed that some chapters tend to load in different speed when replayed.
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spawnassasin

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#14 spawnassasin
Member since 2006 • 18702 Posts

This might have somethin to do with Squares awesome ability to program games. This runs along the same question on how does Square manage to avoid long loading screens.

SupernaturalX55

*goes back to play all FF games*

Holy **** your right:o