question about the special moves (street fighter 4)

This topic is locked from further discussion.

Avatar image for deactivated-57dd022e642d9
deactivated-57dd022e642d9

677

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 deactivated-57dd022e642d9
Member since 2003 • 677 Posts

If I view the combo list of each character, it shows lik this , what does charge mean anyway? I tryed to do some special moves but I can't perform them, if I see that charge thing, so please help me.

Avatar image for jt4mtb
jt4mtb

2352

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 jt4mtb
Member since 2003 • 2352 Posts

Charge moves involve holding the direction indicated for approximately 1.5-2 seconds before going to the next input. For example, Guile's Flash Kick involves charging down > up+kick. So you would hold down for that 2 seconds, and then shift your stick/thumb/whatever you're using toward up while hitting a kick button. Quick tip: a lot of the characters that have a charge move have one going from back to foward and one down to up; you can just hold down-back (like if you try blocking low) and it registers a charge for both the down and the back. This allows you to stay in place while charging and have access to either move at will.

Edit: on a side note, (nothing against you TC) this question about charging seems to be coming up rather frequently. It's as though most people have never played a proper 2D fighter before or something. Just an interesting observation.

Avatar image for magicquebec
magicquebec

1306

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#3 magicquebec
Member since 2006 • 1306 Posts
I love the game, but i'm wondering why charge up move in a fighting game... it seems really wrong. Like Guile's Sonic Boom... you can't rush in and sonic boom like Ryu does, since you need to back for 2 second for the charge up.... i really hate charge up characters...
Avatar image for jt4mtb
jt4mtb

2352

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 jt4mtb
Member since 2003 • 2352 Posts

I love the game, but i'm wondering why charge up move in a fighting game... it seems really wrong. Like Guile's Sonic Boom... you can't rush in and sonic boom like Ryu does, since you need to back for 2 second for the charge up.... i really hate charge up characters...magicquebec
Charge moves gives character a slightly different playstyle; good for diversity. Played right, charge characters can have a charge ready at almost any time. For example, check out this Guile combo video: http://www.youtube.com/watch?v=lato8FmMoIQ. About a minute to a minute and a half into the video is when you start seeing some of the good combos where you see the player pull off specials every few hits.

Or even this video of two of Japan's top players, one playing as Bison (dictator). {http://www.youtube.com/watch?v=oWAPsF738N8. Bison is a charge character, but notice how he's for most of the match he's able to pull off Devil's Reverse and double knee presses with barely any noticable wait-n-charge time.

Avatar image for calvinsora
calvinsora

7076

Forum Posts

0

Wiki Points

0

Followers

Reviews: 59

User Lists: 0

#5 calvinsora
Member since 2009 • 7076 Posts
I have played a few fighting games, but have never heard of charge techniques before. They're pretty hard to do, imo, at least for those who aren't used to it. They're not exactly easy.
Avatar image for truthbetold101
truthbetold101

228

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#6 truthbetold101
Member since 2008 • 228 Posts
as well as diversity, it gives the game a sence of balence. guile as well as m-bison are a tad more powerful that ryu or ken, so to make i a tad more difficult they use charge time. in street fighter though, its all about streategy and how you time ur attacks anyways, noone likes a ryu that wont stop hadukening haha
Avatar image for flio83
flio83

474

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 flio83
Member since 2008 • 474 Posts

Every fighter has a disadvantages and advantages, normally in every 2d fighter charged character have a quick escape moves or recovery moves, like guile sonic flash, example you're down and your enemy jump right at you to confuse you or to give you the beating of your life. you can hold the down button while youre down and up K, by the time you get up and that is call escape moves and have 80% success rate, which cant be pulled off by non charged character, non charged character in this situation simply block or betting on the shoryuken which hardly wins and end up gettin a beat.

Also advantages of charged characters normally they can follow up their projectile moves, sonic boom guile you can practically walk along with your sonic boom and confuse your enemy. while ryu and ken will not be able to under a normal condition.

example of other fighting games that does this: heidern in kof, kim in fatal fury, ash in kof

all in all if you master it, it will worth your while, tough and unique character to beat.