Assuming we've all experienced the master piece of Metal Gear Solid 4, I'm starting to notice more and more that cutscenes have become a game's main influence. If you think about it, no good game has poor cut scenes. As lengthy as MGS's cutscenes are, we can all agree that it took majority of the gameplay away. I'm not complaining one bit, I love the series, but my point is, do you think that future gaming are going to soley concentrate on a game's cutscenes or other non playable sequence. With Heavy Rain coming out, I see the same exact thing going on, and it seems like developers now are targetting that type of method in order to support a stronger story character build and/or story line. Do you prefer a game that is roughly about 60-%70 Video sequence and the rest actual gameplay?
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