This topic is locked from further discussion.
No "If I can find the link I'll look" Because their last statement when asked was." And you know how the US public is. So they asked something to the fact of. Will the game be coded so it can be ported easy. In fact the developers asked their own company that, before going into it. And the company said no. Make it full PS3. Meaning they could at least use over 20% of the PS3 power lol. And not have to dip it under 20% to lower standard machines.
I forget how they worded it exactly, but it was something to that point. But we Try and get all the FF news we can, to see if their are any true hints. And the more we see, the more "if anything" we see no singhs of that. Which gives us more of a reason to start even more rumors, to have a bigger let down :P Its a mad science really. LOL But it worked with MGS4 adn E3.
oh well, one could always hope, as I currently do not own a ps3. But if it means being able to play FFXIII then I guess I'll have to break down and purchase one eventually.
Thanks for the info.
MGS4 maybe. But is MGS4 a 5GB game?oh well, one could always hope, as I currently do not own a ps3. But if it means being able to play FFXIII then I guess I'll have to break down and purchase one eventually.
Thanks for the info.
Shrinekeeper
I understand the size thing, but who said it had to fit on just 1 disc? Blue-Dragon is a multi disk game, and if the game is good enough I dont really mind having to get up and change a disc. Plus they are fitting Lost Odyssey on the 360 wich I am sure is going to be a 40+ hour game. Not to mentionall the Oblivion content on just 1 disc. But then again Square Enix is notorious for their space hungry cut-scenes, unless of course they make the video into a DivX format, but not sure how the quality would look with that.
And I'm not trying to argue with you, I just get tired of people saying you cant fit a ps3 game on 360 disc because its too big, all you gotta do is put it on multiple disc. Plus the way I see it ifa person istoo lazy to get up and change a disc thenthey need to discardtheir console and hit the gym. :p
MGS4 would be a nice addition to the 360, but I think Sony will do whatever is in their power to keep that from happening.
oh well, one could always hope, as I currently do not own a ps3. But if it means being able to play FFXIII then I guess I'll have to break down and purchase one eventually.
Thanks for the info.
Shrinekeeper
Actually FFXIII was being developed for the PS2 until SE saw the power of next gen systems it was quoted that the white engine was made from the ground up to work for ALL next gen systems However FinalFantasy would be designed with the PS3 architecture in mind so it could utilize more power from the white engine.
The white engine is infact not as important as many may think its basicly middlewear able to render near CG quality graphics we dont know the actual core engine(s)that will be used, so it canr be said that it cant be done on the Xbox
Infinite Undiscovery is being made by tri-ace the people that make the star ocean series if I am not mistake. I would guess that that has a better chance of being multiplatform than FFXIII. The White Engine while being a multiplatform engine does not necessarily mean that a direct port of a game could be done. SE seems to be designing the game around that cell and rsx. That is not to say that the game couldn't be done on the 360, just that it would take more work (especially if SE is going to use the"full power" of the PS3, and if that is as great as the sony execs make it out to be :P).
Ultimately I think the reason it will not come to the 360 lies in the relationship (and possible contracts) SE has with Sony.
Square-Enix has never said FFXIII was built on a multi-platform engine. Fabula Nova Crystallis is built on the White Engine, which is designed specifically for the PS3. They've licensed the Unreal Engine 3 to work on multi-platform releases.AuthenticM
The white engine ONLY handles graphics and some physics as i said its more like middleware (think the speedtree engine used in oblivion)
Square-Enix has never said FFXIII was built on a multi-platform engine. Fabula Nova Crystallis is built on the White Engine, which is designed specifically for the PS3. They've licensed the Unreal Engine 3 to work on multi-platform releases.AuthenticM
The white engine ONLY handles graphics and some physics as i said its more like middleware (think the speedtree engine used in oblivion)
Every engine is middleware, what in the world are you talking about?The white engine ONLY handles graphics and some physics as i said its more like middleware (think the speedtree engine used in oblivion)
ukillwegrill
[QUOTE="ukillwegrill"]Every engine is middleware, what in the world are you talking about?The white engine ONLY handles graphics and some physics as i said its more like middleware (think the speedtree engine used in oblivion)
BenderUnit22
Games engines such as thre unreal engine do almost everything from graphics to physics and to almost all the scenery rendering,
The white engine is only to make the game look like a realtime CG movie like Advent chldren so its more like a graphics engine
Oblivion used several engines it had HAVOC engine for the physics and a speedtree engine for,well, lots of trees
If the unreal engine is middlewear then what is the core engine all this middlewear is attached to?
The engines that come with the unreal engine are middlewear englines for stuff like sound buffering and such......
If u look both the white engine and the unreal engine it will tell you what they are the unreal engine is a core engine that comes with several middlewear engines, although it is usually used as middlewear it is capable of being standalown.
wereas the White engine needs a core engine to run mostly everything but the CGI realtime graphics
Please Log In to post.
Log in to comment