Relating to FFXIII

This topic is locked from further discussion.

Avatar image for Shrinekeeper
Shrinekeeper

331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Shrinekeeper
Member since 2003 • 331 Posts
Ok, first off I just want to know some other people's opinions thats not 100% sony Fanboy. A while back Square Enix came out and said that FFXIII was built on a multi-platform engine. They also recently went on to state that Sony needed to decide what the PS3 was suppose to be. They then said that the Wii was simply a toy to be played with, and suprisingly enough they at the monent was supporting the 360 saying it was a much easier system to work with. And since they currently have Last Remanent coming to both systems, plus a 360 exclusive "Infinite Undiscovery". Does anyone think there might be a chance that 360 owners will see FFXIII or possibly a FFXIII spin-off cross over to the 360?
Avatar image for truenextgen
truenextgen

3911

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#2 truenextgen
Member since 2007 • 3911 Posts

No "If I can find the link I'll look" Because their last statement when asked was." And you know how the US public is. So they asked something to the fact of. Will the game be coded so it can be ported easy. In fact the developers asked their own company that, before going into it. And the company said no. Make it full PS3. Meaning they could at least use over 20% of the PS3 power lol. And not have to dip it under 20% to lower standard machines.

I forget how they worded it exactly, but it was something to that point. But we Try and get all the FF news we can, to see if their are any true hints. And the more we see, the more "if anything" we see no singhs of that. Which gives us more of a reason to start even more rumors, to have a bigger let down :P Its a mad science really. LOL But it worked with MGS4 adn E3.

Avatar image for Shrinekeeper
Shrinekeeper

331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 Shrinekeeper
Member since 2003 • 331 Posts

oh well, one could always hope, as I currently do not own a ps3. But if it means being able to play FFXIII then I guess I'll have to break down and purchase one eventually.

Thanks for the info.

Avatar image for truenextgen
truenextgen

3911

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#4 truenextgen
Member since 2007 • 3911 Posts

oh well, one could always hope, as I currently do not own a ps3. But if it means being able to play FFXIII then I guess I'll have to break down and purchase one eventually.

Thanks for the info.

Shrinekeeper

MGS4 maybe. But is MGS4 a 5GB game?

And one other thing is, is FF will maybe have to compress to fit on a Blu Ray. And at the least you would have to think they will be close to 50GB! Not sure how you can re compress a 50GB game into 5.

But when you think about it also. How many games that use full next gen worlds, Have been 100 hours or so, and not 10. But the 40 to 100 hour games will come. So even outside of the power issue, you have that coming up in the next few years of ports and gaming. When we et back to true length games. Right now were in a short demo games period. Their full games in a sense. But not the true standard and size and length will see again.
Avatar image for Shrinekeeper
Shrinekeeper

331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Shrinekeeper
Member since 2003 • 331 Posts

I understand the size thing, but who said it had to fit on just 1 disc? Blue-Dragon is a multi disk game, and if the game is good enough I dont really mind having to get up and change a disc. Plus they are fitting Lost Odyssey on the 360 wich I am sure is going to be a 40+ hour game. Not to mentionall the Oblivion content on just 1 disc. But then again Square Enix is notorious for their space hungry cut-scenes, unless of course they make the video into a DivX format, but not sure how the quality would look with that.

And I'm not trying to argue with you, I just get tired of people saying you cant fit a ps3 game on 360 disc because its too big, all you gotta do is put it on multiple disc. Plus the way I see it ifa person istoo lazy to get up and change a disc thenthey need to discardtheir console and hit the gym. :p

MGS4 would be a nice addition to the 360, but I think Sony will do whatever is in their power to keep that from happening.

Avatar image for ukillwegrill
ukillwegrill

3528

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#6 ukillwegrill
Member since 2007 • 3528 Posts

oh well, one could always hope, as I currently do not own a ps3. But if it means being able to play FFXIII then I guess I'll have to break down and purchase one eventually.

Thanks for the info.

Shrinekeeper

Actually FFXIII was being developed for the PS2 until SE saw the power of next gen systems it was quoted that the white engine was made from the ground up to work for ALL next gen systems However FinalFantasy would be designed with the PS3 architecture in mind so it could utilize more power from the white engine.

The white engine is infact not as important as many may think its basicly middlewear able to render near CG quality graphics we dont know the actual core engine(s)that will be used, so it canr be said that it cant be done on the Xbox

Avatar image for Shrinekeeper
Shrinekeeper

331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 Shrinekeeper
Member since 2003 • 331 Posts
Well I am sure time will tell. Thanks again for the info.
Avatar image for thanos723
thanos723

871

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#8 thanos723
Member since 2006 • 871 Posts
i'm pretty sure that SE said FF13 is gonna be PS3 exclusive, to help boost the sales of the PS3 in america. And that they would release games on the 360(not FF titles) to help boost its sales in Japan
Avatar image for 218409372945592235589581321688
218409372945592235589581321688

618

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#9 218409372945592235589581321688
Member since 2007 • 618 Posts

Infinite Undiscovery is being made by tri-ace the people that make the star ocean series if I am not mistake. I would guess that that has a better chance of being multiplatform than FFXIII. The White Engine while being a multiplatform engine does not necessarily mean that a direct port of a game could be done. SE seems to be designing the game around that cell and rsx. That is not to say that the game couldn't be done on the 360, just that it would take more work (especially if SE is going to use the"full power" of the PS3, and if that is as great as the sony execs make it out to be :P).

Ultimately I think the reason it will not come to the 360 lies in the relationship (and possible contracts) SE has with Sony.

Avatar image for BenderUnit22
BenderUnit22

9597

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#10 BenderUnit22
Member since 2006 • 9597 Posts
I would like to see a link about the white engine being multi platform, other than Sakaguchi's comment because he had left Square Enix long before he stated that. Because until that remark it was deemed, if anything, a engine specifically designed for the PS3.
Avatar image for Shrinekeeper
Shrinekeeper

331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 Shrinekeeper
Member since 2003 • 331 Posts
Tri-ace might be doing Infinite undiscovery but I know that SE has their hands in it too.
Avatar image for AuthenticM
AuthenticM

748

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 AuthenticM
Member since 2007 • 748 Posts
Square-Enix has never said FFXIII was built on a multi-platform engine. Fabula Nova Crystallis is built on the White Engine, which is designed specifically for the PS3. They've licensed the Unreal Engine 3 to work on multi-platform releases.
Avatar image for ukillwegrill
ukillwegrill

3528

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#13 ukillwegrill
Member since 2007 • 3528 Posts

Square-Enix has never said FFXIII was built on a multi-platform engine. Fabula Nova Crystallis is built on the White Engine, which is designed specifically for the PS3. They've licensed the Unreal Engine 3 to work on multi-platform releases.AuthenticM

The white engine ONLY handles graphics and some physics as i said its more like middleware (think the speedtree engine used in oblivion)

Avatar image for ukillwegrill
ukillwegrill

3528

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#14 ukillwegrill
Member since 2007 • 3528 Posts

Square-Enix has never said FFXIII was built on a multi-platform engine. Fabula Nova Crystallis is built on the White Engine, which is designed specifically for the PS3. They've licensed the Unreal Engine 3 to work on multi-platform releases.AuthenticM

The white engine ONLY handles graphics and some physics as i said its more like middleware (think the speedtree engine used in oblivion)

Avatar image for BenderUnit22
BenderUnit22

9597

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#15 BenderUnit22
Member since 2006 • 9597 Posts

The white engine ONLY handles graphics and some physics as i said its more like middleware (think the speedtree engine used in oblivion)

ukillwegrill
Every engine is middleware, what in the world are you talking about?
Avatar image for ukillwegrill
ukillwegrill

3528

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#16 ukillwegrill
Member since 2007 • 3528 Posts
[QUOTE="ukillwegrill"]

The white engine ONLY handles graphics and some physics as i said its more like middleware (think the speedtree engine used in oblivion)

BenderUnit22

Every engine is middleware, what in the world are you talking about?

Games engines such as thre unreal engine do almost everything from graphics to physics and to almost all the scenery rendering,

The white engine is only to make the game look like a realtime CG movie like Advent chldren so its more like a graphics engine

Oblivion used several engines it had HAVOC engine for the physics and a speedtree engine for,well, lots of trees

Avatar image for BenderUnit22
BenderUnit22

9597

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#17 BenderUnit22
Member since 2006 • 9597 Posts

UE3 has other engines built in like Ageia PhysX, but it's still middleware.

Avatar image for ukillwegrill
ukillwegrill

3528

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#18 ukillwegrill
Member since 2007 • 3528 Posts

If the unreal engine is middlewear then what is the core engine all this middlewear is attached to?

The engines that come with the unreal engine are middlewear englines for stuff like sound buffering and such......

Avatar image for ukillwegrill
ukillwegrill

3528

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#19 ukillwegrill
Member since 2007 • 3528 Posts

If u look both the white engine and the unreal engine it will tell you what they are the unreal engine is a core engine that comes with several middlewear engines, although it is usually used as middlewear it is capable of being standalown.

wereas the White engine needs a core engine to run mostly everything but the CGI realtime graphics

Avatar image for MyzeDivine
MyzeDivine

916

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 MyzeDivine
Member since 2007 • 916 Posts
Aside from the translation from the White Engine to something that will work on the 360, you are talking about MAJOR compression here, because they will not release a game with 10 discs, and with that much compression, you can bet on serious loss of quality. You can't talk about games like Lost Oddysey being on one disc, because take a side-by-side comparison look of FFXIII and LO, there is no comparison. Currently, (IMO) FFXIII has the best graphics of any game on a next gen console based on the gameplay footage we have seen. Not to mention, FF games are almost always near 60 hours minimum, and that's in a linear format. 60-100 hours in a linear game is way more than 200 hours in a non-linear game (Oblivion), in terms of content, that is.
Avatar image for Shrinekeeper
Shrinekeeper

331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 Shrinekeeper
Member since 2003 • 331 Posts
True that, really did not think about the fact that most RPGs like FFXIII are very linear, and I found out that Lost Odyssey is 4 discs. So fingers crossed its a good rpg to hold me over for a while, while I wait on FFXIII.
Avatar image for destructo888
destructo888

594

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 destructo888
Member since 2005 • 594 Posts

The white engine is a PS3 only engine.

PS3 gets FF XIII (white)

360 gets Infinite Undiscovery (unreal)

Seems fair to me.

Avatar image for Altair69
Altair69

613

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 Altair69
Member since 2007 • 613 Posts
dont think they will, cause alot of people are buying ps3 just for this game, dont think sony will let it slip that easy :p