REMINDER : FACTOR 5: LAIR only possible on ps3

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washimul

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#1 washimul
Member since 2006 • 841 Posts

after seeing the new amazing LAIR screens one should be reminded that FACTOR 5 aimed to use 50% of ps3's power and they also said back at TGS that LAIR could not be produced for x360.

here is the link

IGN: Quick Fanboy wars question -- Could Lair be done under its current spec on the Xbox 360? If so, why go with the PlayStation 3 "only" instead of going cross-platform?

Eggebrecht: Lair in its current form couldn't be done on 360. We are using large amounts of Cell's SPUs for all of our geometry, landscape, simulations, animations, even troop AI. When we create a game, we absolutely focus on the platform it is designed around. Would we do one for 360, it would be a different game and a different engine -- most crucially perhaps though: Lair is an entirely different game without the motion control and gesture recognition
since it was designed around it.

http://ps3.ign.com/articles/733/733921p5.html

IGN: What advantage does Blu-ray afford you now? Everyone talks about how great the extra storage space is but are you actually using it for Lair?

Eggebrecht: The single level at TGS alone takes up 4 Gigabytes of data.
We are using every ounce of that due to streaming of our textures. Sure you could chop them all down to tiny sizes and we would fit, but then again, it would not be the same game. In addition to all the textures and geometry, we also do have video on the disc, and all of that is in native 1080p resolution. Thanks to Blu-Ray we don't need to worry about that and can still fit the whole game on a single disk.

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Takiwara

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#2 Takiwara
Member since 2006 • 1150 Posts
Thank you, finally there's a dev team that tries to utilize the PS3 and doesnt sit on their hands and cry "ITS TOO HARD." EA and Ubisoft should learn something from them :P
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trudefisk

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#3 trudefisk
Member since 2004 • 496 Posts
Thank you, finally there's a dev team that tries to utilize the PS3 and doesnt sit on their hands and cry "ITS TOO HARD." EA and Ubisoft should learn something from them :PTakiwara
Agreed:)
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lazeaai

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#4 lazeaai
Member since 2005 • 1739 Posts
Only 50%? Come on. Go 100%. I wanna see what the ps3 can do. I hope killzone 2 goes 100%.
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TE_Lawrence

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#5 TE_Lawrence
Member since 2005 • 6934 Posts
This isn't SW and this thread will only provoke people.
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trudefisk

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#6 trudefisk
Member since 2004 • 496 Posts
Only 50%? Come on. Go 100%. I wanna see what the ps3 can do. I hope killzone 2 goes 100%.lazeaai
theres no way anyone could do hat in these early stages of ps3.
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dascmir

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#7 dascmir
Member since 2003 • 155 Posts
Only 50%? Come on. Go 100%. I wanna see what the ps3 can do. I hope killzone 2 goes 100%.lazeaai

 I doubt any company can go 100% right now, i think we'll have to wait a few years.
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washimul

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#8 washimul
Member since 2006 • 841 Posts

dont worry friends.

i am sure RAPIDMIND's new SDK would enable devs to use 60% power

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asdasd

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#9 asdasd
Member since 2005 • 4464 Posts
In before lemmings coming into the thread screaming "LAIR CAN BE DONE ON 360!!!"
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washimul

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#10 washimul
Member since 2006 • 841 Posts

each char in LAIR has 50x more polygons and textures than each char in GEARS........dont forget that.

the water clearly expose the level of details in LAIR

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washimul

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#11 washimul
Member since 2006 • 841 Posts

LAIR has for sure killed any competition for ps3......

oh man i want to fight that 1km length dragon

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MusashiSensi

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#12 MusashiSensi
Member since 2004 • 9584 Posts
Only 50%? Come on. Go 100%. I wanna see what the ps3 can do. I hope killzone 2 goes 100%.lazeaai
If Lair went for 100% we wouldn't see the game released until 2008 or early 2009. It would take so much time and they'd want to add so much.