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It was an alright game, there are still many other Final Fantasy games that are better. Also it's written XIII, not X-III.
I liked it even most of the world hated it. I am not a traditional FF player. I've only played half of the Final Fantasy games since 1987.
I hated it at first - traded it in after 15 hours declaring it the sorriest excuse for a video game I'd ever seen in my life. But I dunno...people said "It gets better later on." and I was watching some gameplay videos of chapter 11, the big open grassy area, which reminded me a lot of FFXII (which I loved), so a year later I picked up a used copy dirt cheap and what can I say - I ended up platinuming it :) I guess after a while I got used to the fact that the gameplay was borderline non-existent and just kicked back and enjoyed the pretty scenery and the pleasant music.
I just finished the main story of XIII-2 last night and now I'll probably work on the plat for that as well.
Hated it. It was actually the reason why I purchased a PS3 (which I'm glad I did; over three dozen exclusives I fell in love with).
I tried revisiting it later a few times but each time I just didn't like it. The characters, story, battle system, dialogue, music (lack of fanfare), etc. Just annoyed the hell out of me. I gave it to a friend of mine who now loves it.
Played it and got my platinum trophy for it. It was "okay". It wasn't the worst game I've ever played, but it may be the worst FF game I've played. Enix really alienated a lot of the core FF fanbase.
The linearity argument always boggles my mind; FFX was a corridor and nobody seemed to mind.
DarthJohnova
I like linear games as opposed to backtracking to the same areas 100 times.
That was the only thing I didn't like about FF X, the rest was great. XIII is in my opinion the worse main serie FF. The only things I liked from the game was the graphics and the music. The battle system wasn't bad, but needed more. I really think that FF XIII-2 was a lot, but a lot better than FF XIIIThe linearity argument always boggles my mind; FFX was a corridor and nobody seemed to mind.
DarthJohnova
FFXIII took it to extreme lengths of linear corridors though. Even compared to FFX. It was just a repetitive journey down a one way road of flashy scenery and copy/pasted textures. Neither did it have any additional things to do, no NPC interaction, towns, mini games and bare bones exploration to escape from it's run forward, battle, mash x rinse and repeat gameplay for 30 hours straight. The differences are vast. But linearity wasn't the only reason people hated it. The story and characters weren't really appealing to people.The linearity argument always boggles my mind; FFX was a corridor and nobody seemed to mind.
DarthJohnova
The linearity argument always boggles my mind; FFX was a corridor and nobody seemed to mind.
DarthJohnova
That's a good point, but although there is a succesion of areas in FFX, you can still roam around more freely than in FF13. In FF13, players were literally confined to walkways sometimes. It's ridiculous. Also, FFX's story, characters, environments, battlesystem, and music were above and beyond what FF13 had to offer, making the linearity of the game forgettable.
[QUOTE="DarthJohnova"]
The linearity argument always boggles my mind; FFX was a corridor and nobody seemed to mind.
glitch2424
That's a good point, but although there is a succesion of areas in FFX, you can still roam around more freely than in FF13. In FF13, players were literally confined to walkways sometimes. It's ridiculous. Also, FFX's story, characters, environments, battlesystem, and music were above and beyond what FF13 had to offer, making the linearity of the game forgettable.
Although I agree, and I much preferred X for those reasons, those reasons are also relative and another may have preferred XIII's story, characters, battle system and music. As I always say though; every game is linear in some sense, you still need to get from A to B, defeat a boss and save the day (or not). Some corridors are just wider than others.[QUOTE="glitch2424"][QUOTE="DarthJohnova"]
The linearity argument always boggles my mind; FFX was a corridor and nobody seemed to mind.
DarthJohnova
That's a good point, but although there is a succesion of areas in FFX, you can still roam around more freely than in FF13. In FF13, players were literally confined to walkways sometimes. It's ridiculous. Also, FFX's story, characters, environments, battlesystem, and music were above and beyond what FF13 had to offer, making the linearity of the game forgettable.
Although I agree, and I much preferred X for those reasons, those reasons are also relative and another may have preferred XIII's story, characters, battle system and music. As I always say though; every game is linear in some sense, you still need to get from A to B, defeat a boss and save the day (or not). Some corridors are just wider than others.You're right in that all games are linear in some form or another. Mind you, widening the corridor makes all the difference.
Going off on a tangent here - for me, what makes a game is how a game comes together to be greater than the sum of its parts - some games just have that something "special". Of course this is purely subjective, but most people can see how games just stand out from the rest. The lastest game that I've played to have that something special would be Xenoblade chronicles - there's something special about the combination of running around in an open grass field, fighting monsters, with a vast landscape (that you can actually explore) in the distance, and great music playing in the background. That is, it's better than the sum of its parts. Bioshock was another game like that. FFX was like that. FF13, for some reason, was not. Although FF13's graphics were superb, the rest of the game was lacking. It did have some special moments, but it's too bad those were only temporary and not long-lasting to define the whole FF13 experience. (FYI, those moments were hopping from rock to rock while the main theme plays in the background, and also finally getting to the open-area near the end of the game).
Although I agree, and I much preferred X for those reasons, those reasons are also relative and another may have preferred XIII's story, characters, battle system and music. As I always say though; every game is linear in some sense, you still need to get from A to B, defeat a boss and save the day (or not). Some corridors are just wider than others.[QUOTE="DarthJohnova"][QUOTE="glitch2424"]
That's a good point, but although there is a succesion of areas in FFX, you can still roam around more freely than in FF13. In FF13, players were literally confined to walkways sometimes. It's ridiculous. Also, FFX's story, characters, environments, battlesystem, and music were above and beyond what FF13 had to offer, making the linearity of the game forgettable.
glitch2424
You're right in that all games are linear in some form or another. Mind you, widening the corridor makes all the difference.
Going off on a tangent here - for me, what makes a game is how a game comes together to be greater than the sum of its parts - some games just have that something "special". Of course this is purely subjective, but most people can see how games just stand out from the rest. The lastest game that I've played to have that something special would be Xenoblade chronicles - there's something special about the combination of running around in an open grass field, fighting monsters, with a vast landscape (that you can actually explore) in the distance, and great music playing in the background. That is, it's better than the sum of its parts. Bioshock was another game like that. FFX was like that. FF13, for some reason, was not. Although FF13's graphics were superb, the rest of the game was lacking. It did have some special moments, but it's too bad those were only temporary and not long-lasting to define the whole FF13 experience. (FYI, those moments were hopping from rock to rock while the main theme plays in the background, and also finally getting to the open-area near the end of the game).
That's a fair assessment, and not one I'd wholly disagree with. Just about to play Xenoblade Chronicles actually, had it on my shelf for a good six months, aha.it was good but not great like FFX thats for sure. ffx is my favourite game of all time. ff12 was awesome too, i loved the gameplay all that exploration and good battle system. if ff12 had a lot of cutscenes and more character development like ffx than i think it wouldve been a lot better. cuz they had some awesome characters but didn't have a lot of story and cutscenes.
ff13 battle system was its flaw. the linear stuff i didnt mind cuz the game just had a gorgeous look and vibe to it, nice scenery combined with great mood setting music and awesome graphics is what ive always loved about final fantasy. ff13 needed better characters and battle system imo.
i thought ff12 was a step in the right direction getting away from splitting to another screen for a battle and just go up to the monsters and fight them. i dont know why they went back with ff13. ff12 was so vast, the gameplay and content kept me hooked even if the story wasn't the best.
Other than the dumb decision to give you a 'game over' if your controlled character died, I rather enjoyed the combat system. XIII-2 resolved this problem, but then you only really had two party members for that, so that was a whole different problem :Pit was good but not great like FFX thats for sure. ffx is my favourite game of all time. ff12 was awesome too, i loved the gameplay all that exploration and good battle system. if ff12 had a lot of cutscenes and more character development like ffx than i think it wouldve been a lot better. cuz they had some awesome characters but didn't have a lot of story and cutscenes.
ff13 battle system was its flaw. the linear stuff i didnt mind cuz the game just had a gorgeous look and vibe to it, nice scenery combined with great mood setting music and awesome graphics is what ive always loved about final fantasy. ff13 needed better characters and battle system imo.
i thought ff12 was a step in the right direction getting away from splitting to another screen for a battle and just go up to the monsters and fight them. i dont know why they went back with ff13. ff12 was so vast, the gameplay and content kept me hooked even if the story wasn't the best.
idunnodude
Edit: A little unrelated to the thread, but remember when FF XII came out? It got slaughtered by fans, mainly because of Vaan as the protagonist and people hating on him, blah blah blah. Since XIII has come out, all of XII's so-called problems have been swept under the rug and it's been immortalised. Food for thought folks :P
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