Should sixaxis be limited to novetly uses?

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PrimordialMeme

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#1 PrimordialMeme
Member since 2007 • 1279 Posts

Have their been ANY titles to effectively implement sixaxis yet?

I have found it a novelty at best. I think when its implemented minorly or secondarily it can be interesting (ala MGS4 uses) but its gimmicky when its featured as a main control mechanism.

Look at warhawk and motorstorm. I think those games effectively attempted using sixaxis to control. Its fun and different. But in these cases its still less effective than the dual sticks.

So how useful is sixaxis? Can any game really feature it usefully, anything more than a secondary option?

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shadystxxx

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#2 shadystxxx
Member since 2005 • 2158 Posts

Have their been ANY titles to effectively implement sixaxis yet?

I have found it a novelty at best. I think when its implemented minorly or secondarily it can be interesting (ala MGS4 uses) but its gimmicky when its featured as a main control mechanism.

Look at warhawk and motorstorm. I think those games effectively attempted using sixaxis to control. Its fun and different. But in these cases its still less effective than the dual sticks.

So how useful is sixaxis? Can any game really feature it usefully, anything more than a secondary option?

PrimordialMeme

Yeah i agree, i think six-axis is fine in things like mgs4,heavenly sword and other games where it's just a small feature, but i dont like playing motorstorm or warhawk with sixaxis.

Infact i sold my wii because i thought it was an expensivegamecube with waggle and i played with a controller whenever possible so i sold it and decided ps3/360 and pc are for me this generation.

So yes im definitly not a fan of motion controll nothing can beat the good old twin sticks, motion controll is fine for gimmicky things like rolling in a barrel on mgs4 and after touch in HS but thats it for me.

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ballasteve

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#3 ballasteve
Member since 2007 • 461 Posts
have youtried the folklore demo? motion control is big in that game, and its implemented amazingly. and, judging by all the satisfied warhawk owners, id say you are in the minority of not wanting motion control
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LoG-Sacrament

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#4 LoG-Sacrament
Member since 2006 • 20397 Posts
i thought folklore used it well. plus, in the ign lair it seemed to be the lockon system, not the tilt control, that they hated so much. i think theres is still some hope for tilt control on the ps3.
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austin_is_god

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#5 austin_is_god
Member since 2003 • 635 Posts
It should be kept to a minimum and not be used for the main control scheme, Things like MGS4 and Folksoul are fine but that's it.
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-Sniper99-

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#6 -Sniper99-
Member since 2004 • 8983 Posts
I don't like this hole motion-sensing thing. Its being put into games that don't NEED it. I think it's just a gimmick. Atleast the Wii uses it'smotion sensing effectively:|
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-Anticrash-

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#7 -Anticrash-
Member since 2007 • 60 Posts

It should be kept to a minimum and not be used for the main control scheme, Things like MGS4 and Folksoul are fine but that's it.austin_is_god

Lol, Folksoul?

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Thomas-Crown

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#8 Thomas-Crown
Member since 2006 • 30371 Posts

I think developers are holding back on what they can do with Motion Sensing on the PS3. Kojima is a person who likes to show off and be an instigator, so you would expect MGS4 to have some innovation with the sixaxis. Also, no doubt TeamICO will have some cool ways to use the sixaxis which will improve the game-play rather then using as a gimmick as such.

BTW, GRAW2 implement it rather well, Is quite effective once gotten use to it. Definitely help to improve the game-play.

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2headedhawaiian

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#9 2headedhawaiian
Member since 2005 • 1531 Posts

[QUOTE="austin_is_god"]It should be kept to a minimum and not be used for the main control scheme, Things like MGS4 and Folksoul are fine but that's it.-Anticrash-

Lol, Folksoul?

I've seen it called Folksoul before; I think that's the literal Japanese translation, if I remember correctly. Anyway, even though I've only played the FolkLORE demo, I think it's some of the best-implemented sixaxis controls of any game I've played so far. Every other game is just like "shake the controller violently for no reason!" At least the motions of yanking the ids out of people feel natural.

And as far as WarHawk is concerned, at some point I'll switch to motion control. But right now? I'm having enough difficulty with the game without having to worry about an unfamiliar control scheme. By the way, WarHawk is awesome. Just in case anyone was curious.

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austin_is_god

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#10 austin_is_god
Member since 2003 • 635 Posts

[QUOTE="austin_is_god"]It should be kept to a minimum and not be used for the main control scheme, Things like MGS4 and Folksoul are fine but that's it.-Anticrash-

Lol, Folksoul?

Yes FolkSOUL, that would be the name of the game I own.

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clarkportmanken

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#11 clarkportmanken
Member since 2003 • 1714 Posts

have youtried the folklore demo? motion control is big in that game, and its implemented amazingly. and, judging by all the satisfied warhawk owners, id say you are in the minority of not wanting motion controlballasteve

the motion control was ok in folklore but it was minor part of the gameplay not big, also most people i've chatted to on warhawk don't use the motion controls at all. again i think they are ok but everyone i've played with stuck with the stick.

Anyways i like motion sensing just don't like the sixaxis i personally don't think it works, but others like it which is cool to just different play styles.

though i think it should be required to at least have an alternate control scheme for people who don't want to use the six-axis. right now most games i've played do, and i personally hope it stays that way so everyone is satisfied.

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longhorn7

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#12 longhorn7
Member since 2007 • 4637 Posts

Have their been ANY titles to effectively implement sixaxis yet?

I have found it a novelty at best. I think when its implemented minorly or secondarily it can be interesting (ala MGS4 uses) but its gimmicky when its featured as a main control mechanism.

Look at warhawk and motorstorm. I think those games effectively attempted using sixaxis to control. Its fun and different. But in these cases its still less effective than the dual sticks.

So how useful is sixaxis? Can any game really feature it usefully, anything more than a secondary option?

PrimordialMeme

actually a lot of people love warhawks controls myself included

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TheTenth10

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#13 TheTenth10
Member since 2006 • 3087 Posts

it could be implemented in a fighting game for fast dodge or some jump moves?

for a 3D piloting game I think it's more immersive, and you really "feel" when you've done something very good or bad

maybe some kind of puzzle games could use it too, but the Playstation Eye seems to do wonders fot that

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EdSquareCat

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#14 EdSquareCat
Member since 2005 • 236 Posts
have youtried the folklore demo? motion control is big in that game, and its implemented amazingly. and, judging by all the satisfied warhawk owners, id say you are in the minority of not wanting motion controlballasteve
The motion control isn't responsive enough in Warhawk; it's just a pain to use. (luckily you don't have to use it.. ehem - LAIR)
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longhorn7

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#15 longhorn7
Member since 2007 • 4637 Posts

[QUOTE="ballasteve"]have youtried the folklore demo? motion control is big in that game, and its implemented amazingly. and, judging by all the satisfied warhawk owners, id say you are in the minority of not wanting motion controlEdSquareCat
The motion control isn't responsive enough in Warhawk; it's just a pain to use. (luckily you don't have to use it.. ehem - LAIR)

its very responsive. you just have to know what youre doing

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LordoftheNukes

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#16 LordoftheNukes
Member since 2004 • 28 Posts
Personally I would never buy a game that did not allow me to turn of the motion controls. The first thing I do when starting a game is turn them off. Motion controls are for casual games and if I wanted that I would have bought a revolution instead of a ps3. I will probably buy a revolution once some non motion controlled games (fire emblem/smash bros) come out for it.
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longhorn7

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#17 longhorn7
Member since 2007 • 4637 Posts
Personally I would never buy a game that did not allow me to turn of the motion controls. The first thing I do when starting a game is turn them off. Motion controls are for casual games and if I wanted that I would have bought a revolution instead of a ps3. I will probably buy a revolution once some non motion controlled games (fire emblem/smash bros) come out for it.LordoftheNukes
2005 called. they want their console name back
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daveg1

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#18 daveg1
Member since 2005 • 20405 Posts

i think its great when its just used at certain parts but as a whole it doesnt work..

the folklore demo is the best instant of this..

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rogerjak

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#19 rogerjak
Member since 2004 • 14950 Posts
It should be kept to a minimum and not be used for the main control scheme, Things like MGS4 and Folksoul are fine but that's it.austin_is_god
I'm sorry do disagree but...Folklore use of motion sensing is very important, without it Folklore wouldn't fell as good as it fells.
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longhorn7

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#20 longhorn7
Member since 2007 • 4637 Posts

[QUOTE="austin_is_god"]It should be kept to a minimum and not be used for the main control scheme, Things like MGS4 and Folksoul are fine but that's it.rogerjak
I'm sorry do disagree but...Folklore use of motion sensing is very important, without it Folklore wouldn't fell as good as it fells.

agreed

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Cook66

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#21 Cook66
Member since 2004 • 5182 Posts
I think it's completely pointless. Any game forcing you to use it is will not find it's way to my collection. I can't stand it, if I want to wave my arms around I'll play my Wii.
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#22 rogerjak
Member since 2004 • 14950 Posts
I think it's completely pointless. Any game forcing you to use it is will not find it's way to my collection. I can't stand it, if I want to wave my arms around I'll play my Wii.Cook66
I half agree with you. Driving games and flying games, should not! makes us use motion sensing ONLY to play, at least not at this point. In 3 or 4 years, when people are more used to use motion sensing, maybe then they can argue about exclusive use of motion sensing.
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#23 GnR-SLaSh
Member since 2006 • 3021 Posts

I think its a very useful implement for the controller... for now and in the future...

But yes I think as you say it will be more oftenly used for smaller parts in games, rather than full motion sensing control...

My presumption is that most people who have warhawk have at least tried it out a little bit???

Its always nice to trry something =]

And when you're just pratting round multiplayer at home or whatever it would be fun to play using motion sensor...

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#24 GnR-SLaSh
Member since 2006 • 3021 Posts

I'd also like to think they would implement it into any future rugby game on the console =]

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austin_is_god

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#25 austin_is_god
Member since 2003 • 635 Posts

[QUOTE="rogerjak"][QUOTE="austin_is_god"]It should be kept to a minimum and not be used for the main control scheme, Things like MGS4 and Folksoul are fine but that's it.longhorn7

I'm sorry do disagree but...Folklore use of motion sensing is very important, without it Folklore wouldn't fell as good as it fells.

agreed

I never said it wasn't an important part of the game play but it is not an integral part of controlling the character. It is only used fro grabbing the souls. Integral game control is what I am against with the sixaxis. Buying a race game for example with ONLY sixaxis controls would be a big no-no for me. Any game that forces that rubbish on the game is not going to bought by me and I am sure a great deal of PS3 owners feel the same. Hopefully this LAIR mess will make developers wake up. Or rather, make SONY wake and not make their 1st party games use the stupid motion controls to begin with.

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2headedhawaiian

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#26 2headedhawaiian
Member since 2005 • 1531 Posts

[QUOTE="LordoftheNukes"]Personally I would never buy a game that did not allow me to turn of the motion controls. The first thing I do when starting a game is turn them off. Motion controls are for casual games and if I wanted that I would have bought a revolution instead of a ps3. I will probably buy a revolution once some non motion controlled games (fire emblem/smash bros) come out for it.longhorn7
2005 called. they want their console name back

I love it!!!

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yanks1112

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#27 yanks1112
Member since 2005 • 867 Posts

Personally I would never buy a game that did not allow me to turn of the motion controls. The first thing I do when starting a game is turn them off. Motion controls are for casual games and if I wanted that I would have bought a revolution instead of a ps3. I will probably buy a revolution once some non motion controlled games (fire emblem/smash bros) come out for it.LordoftheNukes

Lol....revolution ....lol

Now that is classic

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knicknut17

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#28 knicknut17
Member since 2003 • 1987 Posts

Honestly, SIXAXIS controls kind of suck. They're good in Warhawk, but they are so damn sensitive and I am so used to the thumb sticks that I don't bother with it anymore.

I would like to see developers use the SIXAXIS as a kind of in-game option system.

For example: Let's use Resident Evil 5

It would be nice if Chris Redfield has various weapons on his body. Maybe a pistol on his right side, an assault rifle on his back, knife on his left side, etc. Tilt the controller to the right and he's equip his right weapon. Same with left. Tilt the controller forward to grab the rifle on his back. Tilt back to reload.

Wouldn't that be refreshing? Better than pressing start and equipping weapons mid-game.

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acidBURN1942

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#29 acidBURN1942
Member since 2002 • 4816 Posts
LAIR
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HalfBakedTwice0

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#30 HalfBakedTwice0
Member since 2003 • 25 Posts
I think the use of sixaxis is best in mlb 2k7, for instance, you tilt the controller up 30ish degrees to hit a flyball/homerun, hold it normal to hit a ground ball. Also, you can control which way you want the ball to go by when you thrust the controller forward and move it left or right. Its better than using the swing stick imo.
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SolidSnaku401

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#31 SolidSnaku401
Member since 2007 • 139 Posts
I think developers should start focusing on how intuitive the Sixaxis controls they put in their games are. For instance, Warhawk allows you to control your plane by moving your controller around like a retard and it just doesn't work that well. It would be a lot more beneficial to the entire user base if they had you shake your controller to reload or something else that you commonly do rather than trying to essentially reinvent the wheel.