Skyrim 1.4 patch is up for US

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idunnodude

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#1 idunnodude
Member since 2007 • 2287 Posts

yeah for all u skyrimjobs its up. i know a lot of ppl been putting this game on hold since december and stuff cuz of the lag problems. im hearing good things though.

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MethodManFTW

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#2 MethodManFTW
Member since 2009 • 26516 Posts
Thanks for the heads up. :)
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MonkeySpot

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#3 MonkeySpot
Member since 2010 • 6070 Posts

Wonderful News! Thank you for posting. My girlfriend's daughter is getting to the Witching Hour with her game save, so hopefully this smooths everything (major) out...

:)

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idunnodude

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#4 idunnodude
Member since 2007 • 2287 Posts

yeah i heard u have to do this if u want to play on ur current save. after u download the patch load ur current save. then create a new save manually for it. then restart ur game and play. i think thats what it is.

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MonkeySpot

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#5 MonkeySpot
Member since 2010 • 6070 Posts

yeah i heard u have to do this if u want to play on ur current save. after u download the patch load ur current save. then create a new save manually for it. then restart ur game and play. i think thats what it is.

idunnodude

Is all this prompted when doing the patch?

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Conjuration

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#6 Conjuration
Member since 2006 • 3562 Posts

Thanks for the news. And I was just starting to get more lag than normal (at around 1.2MB).
Been waiting anxiously for this. But hopefully tomorrow everyone's not talking about some new kind of bugs that this patch will bring or create.

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PhazonBlazer

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#7 PhazonBlazer
Member since 2007 • 12013 Posts

I've been playing about 40 hours and haven't experienced any major lag, but this is still good news.

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idunnodude

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#8 idunnodude
Member since 2007 • 2287 Posts

[QUOTE="idunnodude"]

yeah i heard u have to do this if u want to play on ur current save. after u download the patch load ur current save. then create a new save manually for it. then restart ur game and play. i think thats what it is.

MonkeySpot

Is all this prompted when doing the patch?

no i dont think so. u gotta do it urself probably. i dunno though i just finished downloading it im about to go play in a bit.

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ShangTsung17

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#9 ShangTsung17
Member since 2011 • 839 Posts

so who's tried it yet? more importantly does it work?

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idunnodude

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#10 idunnodude
Member since 2007 • 2287 Posts

so who's tried it yet? more importantly does it work?

ShangTsung17

check the skyrim board lots of ppl are pleased with it. im gonna go try it out now.

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slimdave21

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#11 slimdave21
Member since 2003 • 2646 Posts
It's a 94 MB update.
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ShangTsung17

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#12 ShangTsung17
Member since 2011 • 839 Posts

[QUOTE="ShangTsung17"]

so who's tried it yet? more importantly does it work?

idunnodude

check the skyrim board lots of ppl are pleased with it. im gonna go try it out now.

cool.. let us know how it goes bro..

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TomatoDragonPSN

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#13 TomatoDragonPSN
Member since 2012 • 535 Posts
Already platinumed it.:)
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idunnodude

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#14 idunnodude
Member since 2007 • 2287 Posts

[QUOTE="idunnodude"]

[QUOTE="ShangTsung17"]

so who's tried it yet? more importantly does it work?

ShangTsung17

check the skyrim board lots of ppl are pleased with it. im gonna go try it out now.

cool.. let us know how it goes bro..

well i think the lag is pretty much fixed. i tried a civil war quest and it didn't lag. but its still glitched like (invisible guards attacking). atleast it doesn't lag though.

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ShangTsung17

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#15 ShangTsung17
Member since 2011 • 839 Posts

its a step in the right direction atleast, the occasional invisible enemy i can deal with, i'll just pretend its an evil spirit.. lol this is skyrim afterall... the lag is the reason i haven't went near this game, and if thats fixed consider me on the skyrim bandwagon. :P

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MeRc_10

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#16 MeRc_10
Member since 2008 • 41 Posts

its great the lag is being fixed but i didnt read anything about the quest "Purity" being fixed unless any of u guys know different. (very annoying bug)

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Conjuration

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#17 Conjuration
Member since 2006 • 3562 Posts

My experience was: slightly longer load times, but improved overall performance.
It also shrunk my file sizes by about 3 MB. Went from 12 to 9.

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BibiMaghoo

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#18 BibiMaghoo
Member since 2009 • 4018 Posts
I was only about 30 hours in before the patch. It was instantly noticable that it performs better in regards to frame rate drops.
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anime_gamer007

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#19 anime_gamer007
Member since 2007 • 6142 Posts
Might go back to Skyrim but at this point, I've kinda moved on. Sorry, Bethesda, taking 3 months to fix a major problem that shouldn't have been there to begin with is ridiculous.
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Capitan_Kid

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#20 Capitan_Kid
Member since 2009 • 6700 Posts
So did they fix the lag. God I hope so. I really want this game.
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strangestguy

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#21 strangestguy
Member since 2005 • 437 Posts

the upgrade log states a fix for thief armor bug preventing tonelia from giving the guild master armor ...
and a fix to allow the purify of revenge to start ... didn't test it yet but will try it soon.

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blueboxdoctor

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#22 blueboxdoctor
Member since 2010 • 2549 Posts

I played some with it last night and it was running smoother, but I didn't play long enough to fully judge.

I'm hoping it'll work since I was starting to get some noticable lag earlier this week while grinding to get my smithing up.

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JokerCB7

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#23 JokerCB7
Member since 2011 • 74 Posts
Might go back to Skyrim but at this point, I've kinda moved on. Sorry, Bethesda, taking 3 months to fix a major problem that shouldn't have been there to begin with is ridiculous.anime_gamer007
Can't please everyone ... your loss
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ShadowsDemon

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#24 ShadowsDemon
Member since 2012 • 10059 Posts
I got the update. It's actually helped the game's lag to be reduced.
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anime_gamer007

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#25 anime_gamer007
Member since 2007 • 6142 Posts
[QUOTE="anime_gamer007"]Might go back to Skyrim but at this point, I've kinda moved on. Sorry, Bethesda, taking 3 months to fix a major problem that shouldn't have been there to begin with is ridiculous.JokerCB7
Can't please everyone ... your loss

No, it's Bethesda's loss. They've lost me as a fan.
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ShadowsDemon

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#26 ShadowsDemon
Member since 2012 • 10059 Posts
[QUOTE="JokerCB7"][QUOTE="anime_gamer007"]Might go back to Skyrim but at this point, I've kinda moved on. Sorry, Bethesda, taking 3 months to fix a major problem that shouldn't have been there to begin with is ridiculous.anime_gamer007
Can't please everyone ... your loss

No, it's Bethesda's loss. They've lost me as a fan.

No offense, but they've got plenty others :P
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PhazonBlazer

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#27 PhazonBlazer
Member since 2007 • 12013 Posts

The patch actually does make the game run smoother!

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HipHopBeats

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#28 HipHopBeats
Member since 2011 • 2850 Posts

I had a minor freeze or two during the load screen, nothing that a soft reset didn't fix. Other than that, the patch is working pretty good so far.

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AmazonTreeBoa

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#29 AmazonTreeBoa
Member since 2011 • 16745 Posts
Might go back to Skyrim but at this point, I've kinda moved on. Sorry, Bethesda, taking 3 months to fix a major problem that shouldn't have been there to begin with is ridiculous.anime_gamer007
I don't think you need to say sorry. Something tells me they couldn't care less if you play it. They already got your money.
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idunnodude

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#30 idunnodude
Member since 2007 • 2287 Posts

I had a minor freeze or two during the load screen, nothing that a soft reset didn't fix. Other than that, the patch is working pretty good so far.

HipHopBeats

lol i love ur sig

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HipHopBeats

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#31 HipHopBeats
Member since 2011 • 2850 Posts

[QUOTE="HipHopBeats"]

I had a minor freeze or two during the load screen, nothing that a soft reset didn't fix. Other than that, the patch is working pretty good so far.

idunnodude

lol i love ur sig

Lol, thanks, just my two coppers of my observation of mainstream music.

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eagle63

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#32 eagle63
Member since 2004 • 537 Posts

exellent and about time.

here are the 1.4patch notes:

BUG FIXES

  • General optimizations for memory and performance
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player's house (PS3)
  • Long term play optimizations for memory and performance (PS3)
  • Improved compiler optimization settings (PC)
  • Memory optimizations related to scripting
  • Fixed issue with dangling scripts not properly clearing from memory
  • Fixed crashes related to pathing and AI
  • Fixed crash in "Haemar's Shame" if player had already completed "A Daedra's Best Friend"
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Fixed issue where dragon priest masks would not render correctly
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player's home
  • Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
  • Fixed issue where weapon racks and plaques would not work correctly in player's house if player immediately visits their house before purchasing any upgrades
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where transforming back to human from werewolf would occasionally fail
  • Bows and daggers will display properly when placed on weapon racks
  • Fixed occasional audio issue that would play sound effects louder than intended
  • Fixed bug related to hitching between cell boundaries
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions

QUEST FIXES

  • The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"
  • In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest
  • Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly
  • Fixed issue where progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests
  • In "Arniel's Endeavor", fixed issue where a quest journal would trigger multiple times
  • In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
  • In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it
  • "The White Phial" will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing "A Night to Remember"
  • Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing
  • In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In "Revealing the Unseen", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • "Onmund's Request" will now start properly if player has already found Enthir's staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • "Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating
  • In "The Break of Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack
  • Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • "Blood's Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where "Dampened Spirits" would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine would block progression for "No One Escapes Cidhna Mine"
  • Fixed numerous issues with "Blood on the Ice" not triggering properly
  • In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm
  • In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting "Boethiah's Champion" no longer prevents quest from starting.