Spiderman ps4 wishlist

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nathanbats

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#1  Edited By nathanbats
Member since 2016 • 1057 Posts

Okay,this topic is for anyone who wants to post their spiderman ps4 Wishlist and I will post mine below.

MY WISHLIST:

A side mission select menu similar to batman arkham knight.

https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTH5UNmxy4vA7zon7hsG667GHk0corDymYefURz_VIFQPRvV3g_74zI7s-b

I want to be walking as Peter Parker than see a crime in progress then go to an alley and wear my coustume and fight them,now that will be EPIC.

As Peter Parker I will want to go on a mission for the daily bugle and get money to upgrade my suit,webshooters and add electric webs and so on.

An upgrade menu.

Tons of Easter eggs and references.

Web slinging similar to the spider man 1 and 2 games.

Fights where you use electric web or use webs to throw objects on an enemy.

Collectibles that unlock something cool.

A story that's good unlike the amazing spiderman 1 and 2

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SOedipus

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#2 SOedipus  Online
Member since 2006 • 15072 Posts

I would like it to be an awesome game. I had fun playing Spiderman games on SNES and PS1, but not much since then.

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#3  Edited By nathanbats
Member since 2016 • 1057 Posts

@SOedipus: the ps1 spiderman was my favourite

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nepu7supastar7

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#4 nepu7supastar7
Member since 2007 • 6773 Posts

Costumes. LOTS of costumes. I also wanna be able to grab onto poles and street lights like in the movies. I also want to be able to shoot webs at the back of cars and use them like a surf board. And bring back the slingshot move where you can use two Web lines to pull Spidey back and launch him to the air.

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soul_starter

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#5 soul_starter
Member since 2013 • 1377 Posts

Great idea for a thread, gonna go with:

Large and varied open world, i.e. having the ability to choose multiple side quests whcih aren't just fetch quests. Have side quests with a genuine story, something like what most rpgs go for.

The central narrative has to be strong and no B villains for main missions, give us The Kingpin, Green Goblin, Doc Oc etc

Make web swinging integral to the experience like it was on the PS1 games (God those were so long ago) and add in stats updates. Let me explain this: you have an online leaderboard for various aspects of web swinging. who has swung the furthest without landing, who has swung the highest, who has had the highest free jump etc etc

Cross overs with New York oriented super heroes, so F4, Daredevil and so on.

A fight system which is based on chaining attacks, with a meter that builds up with each successful chain and then you unleash a super attack. I want the combat to be as fluid as Spidey is supposed to be.

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#6 nathanbats
Member since 2016 • 1057 Posts

@soul_starter: the first and last things you said are in arkham knight

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#7 SOedipus  Online
Member since 2006 • 15072 Posts

@nathanbats said:

@SOedipus: the ps1 spiderman was my favourite

It was amazing when it first came out (I'm not sure how I feel about it now as I haven't played it in over a decade). It had a lot of popular villains, tons of collectables, costumes and characters from other comics like The Fantastic 4 and The Punisher. It had the spirit of Spiderman from the comics with his comedic style. If they can surpass that game, in 8th gen style, I'll be happy.

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#8  Edited By justintm2000
Member since 2017 • 1 Posts

1. Correct swinging mechanics: (I know I sound like a broken record)

2. Combat mechanics: unlike the Arkham series and past spiderman games. Instead of button mashing or the primary use of two buttons, like in arkham; They could make the combat mechanics more strategic and coordinated. As a young spider-man player, i used to hate seeing spiderman attack foes with a simple punch, punch, punch. However, pressing start to review the combos constantly lost the game momentum. I feel like there should be a constant decision making process while fighting to give the game more "feel". So instead of a list of combos for the player to execute, Insomniac should make it so every button you press does something. So let's say, Spidey fights this 6'5 bulky guy. Simply mashing the square button will not defeat him, so maybe after three simple attacks the player could press x, which would make spiderman jump, or the player could press triangle, making spiderman do a super powerful, bad ass kick. After spiderman jumps in the air, the player could press R2 triggering his web which would reel spiderman in for another attack. The type of attack is totally up to the player. Also, even if you repeat the same sequence of buttons for every fight, they could produce a different style in which they are executed.

3. Fall damage: I don't want to be babied through the game where i don't have to worry about web slinging correctly because there are no consequences. I want to feel more vulnerable while playing the game, it's more fun that way.

4. Spider-Man's fighting style: I think i'd like to see Spider-Man fight with a little bit more brutality. Since the game is set in a time where Spider-Man is more experienced, therefore; he knows exactly how much power he needs to put into his attacks to put an enemy down quick

5. Amazing Spider-Man habits need to die hard: Remember how you had to web the bad guys up after they hit the floor? I do, and i hated it more than anything. It might be more of a me problem though because that is a part of Spider-Man's signature superhero things.

6. I think the Peter Parker changing to Spider-Man thing is an awesome idea. So, when the transformation occurs, we get to see Peter Parker switch. (The animation shouldn't be a cut scene, or maybe it should? Idk) While Peter is changing, he slowly builds speed, and like halfway through the suit he starts running, and once he gets to the mask; spidey could web zip up to a building as the mask comes on, so spidey is ready to go and you're placed on a rooftop. (And maybe, for humor purposes, a random citizen could just so happen to see Spider-man changing, or a hobo maybe, that would be kinda funny).

7. Advanced web slinging: Remember in the Amazing Spider-Man 2 film, where in the beginning spidey is shown swinging through New York? Remember the part where he web slings past a building's peak then he webs the top of it to kinda keep himself level and to remain at, kinda the same speed? I would love to see that, in the game as well as some other advanced web slinging mechanics (not the web rush thing like the amazing spiderman 1 and 2 games, that wasn't great, in my opinion). Oh maybe, (this is kinda the smooth transition into my number 8 idea) when you're web swinging and you gotta get somewhere quick because something bad is about to happen, Spiderman could swing through buildings, construction sites, obstacles, anywhere that happenes to be very confined, to add more rush and exhilaration to the game. The most important factor that makes spider-man spider-man is the fact that he can constantly keep himself moving.

8. Interactive terrain: So that stuff in number 7, being able to swing through buildings, maybe run through the floors of a building. Let's say there is a fire on the other side of a district, spiderman needs to find the shortest route right? So spider-man sees an open window, web zips into it, and finds himself inside an office with citizens shouting "Woah what the heck, it's spiderman!" (on a side note, i would appreciate it if you could like do a mini free roam inside that floor. Like, maybe you have time to stop by and say hi to the manager or greet a few employees). Then Spider-man sprints towards the window and dives head first, feet first, maybe curls up to make sure he clears the frame of the window. Now he's out of the building and spidey swings through a crane (like in the trailer) and maybe swings through central park and finally arrives at his destination.

9. Walking, Running, Sprinting: The running mechanics in the amazing spiderman 1 and 2 were not that great. I do not believe for a second that spiderman is going to make a light jog towards a citizen to save them. I want the feeling of movement to be more realistic, so if you're just enjoying a nice stroll above a roof top, no hurry what so ever, you could lightly push the left analog stick foward. Then it transitions into a run, the harder you push the analog stick, the more speed he picks up. Then you press down on the left analog stick while pushing forward (like in COD) and then Spidey just starts bookin' it, i'm talking an all out sprint, with the wind rushing past you and the thrill of being Spider-man exceeds belief

10. Bruce Campbell: From all the retro spidey players, we would like our beloved narrator back please. :)

11. I know that i'm going to finish the main story mode in a weekend or two (i have no life, that's how i wrote all this...) So i would like to have the complex, in depth, massive list of side quests that would take forever to complete :D Plz