The opening was amazing, it was what I wanted from a Single Player zombie based game. Like finally someone doing a Dawn of the Dead like opening, showing you from how it all starts instead of just being based after. It's nice to see the fall, what disappointed me about Bioshock, you never got to see the fall of the city, that would make an amazing KOTOR like RPG.
I thought the game was different, they'd be going down a different route to your traditional third person game, which since Gears have all been cover based. That turned out not to be the case, it ended up being a generic cover based shooter where you perform such boring tasks like "give me a boost" or "where's the ladder"? or get that pallet over to Ellen Page so she can cross the river.
I think the first moment I knew the game was going to suck was here...
http://s14.postimg.org/k9w39xj1t/Untitled.jpg
Like oh here we go, this is Gears of War level design from 2006, where there is very obvious cover placed around that looks so unrealistic. The worst thing is how the exact same cover is placed around the whole game :\ The level design is generally good, I cannot believe they packed so much detail onto a PS3 game, however when you see shit like this it's all ruined.
I just wish'd the first 15 mins was the whole game, they could have taken the chance to do something different, maybe more puzzle based like Portal 2 or something innovative we haven't seen before. Instead they took the easy way out and chose to do the most boring thing of all and give us another cover based TPS.
The same thing happened with Bioshock infinite earlier on in the year, great opening, it could have been something different and amazing... but no it turned into a crap shooter that made no sense to the story and the mechanics were just so poor, it controlled worse on PC than the original Bioshock as well. Ken Lavigne was hailed as some God as he bigged up the story, but not only does the conclusion make no sense to the logic the game built up, but he forgot about the game.
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