[QUOTE="abdelmessih101"][QUOTE="BPoole96"]
That was pretty good except the ones towards the bottom focus too much on grenades. I find the grenades in that game to be extremely annoying since they pretty much auto lock onto where your enemies are
BPoole96
The grenades follow a normal predictable trajectory once you throw them ... there is no enemy auto-lock. :?Trust me. I have died by plenty of grenades to know there is auto lock. You mean to tell me that when I'm behind cover and shooting at some guy and he rolls to the side and randomly presses L2 and the grenade lands on top of my cover and rolls over perfectly to kill me that that player is 100% skill?
I'm not even saying this happens from time to time, this happens nearly every match.
Also, when the grenades have a shorten fuse just because they are near you. Grenades have a 5 second fuse. If I turn the corner and kill some guy and he throws his "Oh man that guy just owned me" grenade it nearly explodes of impact. I have zero time to get away.
Note: I'm referring to the tap L2 grenades, not the aiming down sights and pressing L2
I'm pretty sure I know what you're referring to and I've done it successfully so I know what happens. Your opponent probably held L1, looked at your feet, and tapped L2 and then rolled away quickly. That process takes less than a half-second (assuming that the player has some experience with the game) and it looks onscreen as if though he blind-fired the grenade without pressing L1.
When you aim, throw a grenade, and roll away, (almost simultaneously), the aiming process onscreen is barely noticeable and it seems as if though the grenade was blind-fired. Also, grenades have a decent range so even if you're positive that your opponent threw the grenade without aiming, there is still a decent chance the grenade will land close enough to you to kill in close-range encounters.
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