http://ps3.ign.com/articles/813/813075p1.html
IGN's GameSpy provides multiplayer gaming technologies such as matchmaking, in-game and out-of-game messaging, persistent player communities, and competition systems. Its services are used by the world's top ten publishers and are currently featured in over 500 games. Today GameSpy and Epic Games announced a partnership to incorporate GameSpy's technology suite into Epic's Unreal Engine 3. The tech will immediately be available to any publishers or developers that license the engine.
The partnership pertains only to the PlayStation 3 and PC platforms, and will enable cross-platform play between the two.
"Over the past months we have fully integrated a broad suite of GameSpy online technology in Unreal Engine 3 and have built a fantastic working relationship with Epic," said Jamie Berger, senior VP of consumer products and technology for IGN Entertainment. "We look forward to extending that relationship with a number of new technologies customized for Unreal Engine 3 to be introduced over the next 12 months."
GameSpy technologies available to license immediately include:
Matchmaking
"Comrade" is in-game middleware and desktop technology that enables seamless in-game to out-of-game community features, such as instant messaging, in-game voice communication, and friend rosters
"Sake" will allow developers to store data securely online, enabling gamers to build extensive player profiles and maintain game statistics
"ATLAS" is an advanced statistical system for dynamic leaderboards and tournaments within the game and on the web
Future feature sets developed by GameSpy will all be incorporated into the Epic Partnership. Unreal Engine 3 games that have already licensed GameSpy's tech include Codemasters' Turning Point: Fall of Liberty and Ubisoft's Brothers in Arms: Hells Highway.
Seems that Epic is angry at Microsoft
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