Are you guys as upset about Warhawk as me? This was one of my most anticipated games to be released. I was so excited to be engrossed through a great EPIC STORY (which was promised by the devs back at TGS 06) fighting to stave off an invasion. The airal combat looked over the top intense and the ground combat looked decent enough warranting it worth a few minutes to jump out of your Warhawk and fight on foot.
However, all is lost. They went and got lazy. Incognito just lost most of my respect. Just because the single player game was not turning out as they hoped, should not mean scrapping it all together. It should mean that you buckle down and fix your mistakes. In my opinion, removal of the great EPIC STORY and single player campaign was the demise of this potential blockbuster series.
I guess I will have to rely on Lair for my airal combat fix. This game (which at first I was a little apprehensive about, becuase it looked like a lot of rinse and repeat type gameplay) however, now after reading the latest interview with the dev and seeing that there is going to be an EPIC STORY (curse you Warhawk), attacking of cities, defending of cities, betrayal, twists and turns that you never saw coming, and boss battles of epic size similar to Shadow of the Colossus to boot. I guess all of us pining for a great airal combat will now be limited to just Lair.
I don't know how you guys feel, but games like Warhawk online just always seems to turn out to be contained chaos. Everyone just shooting at everything that moves. It is impossible to carry out great battles without proper communication and having chains of command. This is impossible, due to not many people having headsets, and even when they do many people don't want to listen and just go off and do their own thing. Without the coordination and planning of attacks, this gameplay is just lackluster at best--and complete and utter chaos at worst.
Two thumbs down!!! Way down!!!!
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