Let's see...
- If you played GT4 and 5 Prologue, there are virtually no new tracks in GT5. In fact some of my favorites from GT4 were gone, with boring junk like the Autumn Ring in their place. Other games like the Shift series doubled the number of tracks from one game to the next, and that game had an 18 month development cycle, compared to GT5's 6 years.
- AI - to call it abysmal would be an insult to large empty places. It's not programmed to deal with a human player on the track, and rams you off at every opportunity. This makes it impossible to race against it, so you just put soft racing tires on your car and win every race by a mile.
- No challenge whatsoever. I won at least three-quarters of the races on my first try. No adjustable difficulty for the AI, no scalable dificulty (modify your car and the AI doesn't get faster, so now you can really annihilate them)
- Way way too simple. The tracks are all as smooth as glass and the suspension doesn't react to anything. I could run 6:30 laps of the Nurburgring in just about any car in GT5, paying almost no attention to what I was doing, yawning the whole way around. In other racing games I have to bust my butt to run a time like that, absolutely 100% concentration every single second. It's an exhilarating experience. Just the opposite of GT5.
- The career mode was a long boring grind for money. There wasn't sufficient variety in the races, nor was their enough money awarded for lower level races, so you just ended up doing the same races over and over and over to earn money to buy the car you need for the next level.
- Car selection was ridiculously Japan-centric. More underpowered Japanese grocery-getters than all non-Japanese sports cars combined.
I'm a big fan of racing sim's and I spent six months with GT4, a month with 5 Prologue, and had GT5 pre-ordered over a year before it came out. That was the disappointment of the generation. If you like to look at pretty graphics and win most races on your first try, awesome. But if you actually like some challenge, and you like to race against the AI cars in something resembling a realistic fashion, it doesn't even compare to other current-gen racing sim's.
Jackc8
Agreed. The overall racing experience is far from "Sim" and the AI is appalling. Yes, the car handling it self is dead on, but good handling alone doesn't make a simulator. Everything else outside the car seems to be unimportant to PolyDigital. You are right about the handling feel as well. You really can't "feel" the road like you can in other sim games.
I think PolyDigital need to take a lesson from someone like Papyrus. To date, Papyrus's NASCAR Racing 2003 is the most realistic feeling simulator I have ever played. Not for car detail or effects of course, but is one of the few games that you can really feel every bump and crack in a track and react accordingly.
I have better hopes for GT6, mabye they will get it all right on next gen, but in the mean time, hopefully the soon to be released rFactor 2 will be closer to real life racing ;)
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