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Ok, I'm sick and tired of hearing about how SIXAXIS controls are tacked on and how they are not responsive and blah, blah, blah. Some kinds of games just WON'T work well with SIXAXIS. On that note...let's talk a little bit about the pros of SIXAXIS since we are stuck with it. I for one am VERY EXCITED about the game Lair. Why? Because you ride a friggin dragon and lay waste to everything in your path. In addition, this game is created by the same dudes at Factor 5 who made the Rogue Squadron games. Hmmmm...lets see. X-Wings or Dragons? I'll the dragon any day of the week. You control the dragon via SIXAXIS. Is it just me or does this seem to make a LOT of sense? Other games that will incorporate these kinds of controls are Warhawk and Ace Combat (Oh baby, I can't wait for Ace Combat in HD with SIXAXIS) Other situations that might be useful for SIXAXIS. Hiding behind a wall in Metal Gear Solid 4. Just push the controller forward and Snake will lean up against the wall. Let's have a pro-active conversation on features and games that can use SIXAXIS controls in a positive way. Because whether you like it or not, we're stuck with it so we might as well do something productive with it. knicknut17
the godfather: dons edition uses the sixaxis to throw ppl aroubd, for instance use circle to grb then move around remote to throw.
Ign said it felt just like the wiimote version of the game
I think every FPS should use what COD 3 did, use it for bashing. I find myself trying to bash people in resistance with my controller and say "damn wrong game". It brings you into the action more.
I definatly like how it will be used in Lair, if they get it right it will own.
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