I bought the hell out of DISSIDIA when it first came out and thought it was great. Well that was mainly for the fact that it had a good cast, not for the gameplay. Hell, I even bought DISSIDIA 012 just for the fact that it had even more characters and stuff. After playing it again, I realize how shallow I was and how disappointing the game really is. A terrible story, awful battles system and annoying use of the voice actors. This is what I was HOPING for when I first heard about it:
BATTLE SYSTEM: It should've had the exact same principles as any Final Fantasy, HP and MP but with the free movement of Kingdom Hearts. That was the only thing good about KH series to me and it only seemed practical to use on the DISSIDIA games. Summon cards should've been ACTUAL summonings of the real monsters instead of that cheap, "QUASH!!!"....+1000 BRAVERY. What the hell is up with that BRAVERY thing? Also, the KH battle system would have still had strategy in the game and would've forced a small menu to display the obvious options: ATTACK, MAGIC, ITEMS and SUMMON and if the parameters met the occasion; EX MODE. Each Limit Break attack would be earned according to the current level and could only be used in EX MODE once. Meaning you'd have to assign these specials to the EX MODE list. Standard attacks would be unique combos assigned to each character and would also be applicable according to your level. EX MODE would be earned by taking a certain amount of damage During battle. Summon would be used as a conjuring of a beast and the opponent can fight back from the attack if he wants but can't deflect the entire attack.
STORY: The story is one thing I was surprised to see SQUARE ENIX fail so much at considering their record. If it were me in charge- I would've made the story mode seperated in different worlds. World 1 through 13 but named the worlds according to their names in Final Fantasy. This would've allowed the game to have more memorable levels to cycle through and would've given you an even richer experience. Stories in fighting games hardly ever matter and most in games like TEKKEN and MORTAL KOMBAT are just dreadful but when it's a fighting game about RPG characters; you'd want the story to be as epic as the idea. The center of the story would've remained the same where CHAOS and COSMOS are battling it out and all that and have summoned pawns from different worlds to continue the conflict. However, the worlds would be absorbed into a black hole and be aligned together in one solar system. Adventuring the worlds would have met a more RPG aspect where you travel to interactive towns from different games (obviously each world would only have one town and the one most memorable from each game.) Those locations would be the battle grounds and be full of interactive NPC's when you're out of battle and disappear when you enter battle. And the story would conclude in CHAOS violently merging every world together into one and spread destruction everywhere. The last fight would have you as your favorite character battling CHAOS alongside the other warriors in one epic battle to the death.
USE OF VOICE ACTORS: Voice actors were constantly blurting out the same phrases whenever you threw an attack or moved in DISSIDIA. Almost like as if you were playing with action figures, CLOUD vs. TITUS;
-Cloud does his Climhazzard attack, CLOUD: There, ha! Over here! -Titus counters it with a blitzball, TITUS: GOAL!
This repeats since the characters have very limited moves.
I would have limited everthing to grunts and shouts of pain. Characters would yell out their special finisher whenever you used it in EX MODE and then EX MODE dissappears.
This is what I was hoping for and if they do make a DISSIDIA for PS VITA; hopefully it'll be more true to the RPG style of gaming. If it's not and it's more of the same- then I'm not going to bother. Anyone else have an idea for a perfect DISSIDIA for PS VITA?
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