The final boss fight of inFAMOUS was awesome, and the fights in Ratchet and Clank games are always fantastic (even the individual levels are awesome in my opinion). Metal Gear Solid 4's fights are always creative.
It all hinges, I suppose, on how you define 'epic'. In my opinion, any boss fight that you enjoy is fantastic, and thus an 'epic' boss fight is hard to define. The boss battle I hear people repeatedly reference is The End from MGS3. He never kills you, his sniper rifle is loaded with tranquiliser bullets and when you're defeateed he just takes you back to your cell and waits for your return, you have to outhink him as you fight...but it is never really 'fighting' as you spend half the fight avoiding his watchful eye and the other half getting the occasional hit back on him.
Not to mention the fact that the boss fight can be avoided entirely in two distinctly seperate ways - if you snipe The End in an earlier scene the fight is replaced with hordes of enemies, or (and this is the best one) simply turn your console off and don't come back to it for a week, after which The End dies of old age!
The above example is a boss fight that certainly makes you think, but is it 'epic'? If you decide not to use the above two methods and attempt to battle the End, only to find that you're, say, rubbish with a sniper rifle, you can get stuck at this point and give up on the game entirely. Conversely, if one gives up on the game and comes back in a month when they decide for another crack, The End has of course died by this point, but is that a blessing or a curse? The player no longer has to deal with The End, which was the main reason he gave up. But the player is simultaneously robbed of knowing if they could ever have beaten The End, and will not be as prepared for fighting the other Cobra Unit members.
Such a fight affects both the game and the player in a pronounced and ingenious way, and deserves its title as 'epic'.
Its PS3 successor MGS4 is full of amazing boss fights in which you are pitted against your friends, the elements, and even yourself. Add to that an end boss fight that makes you feel for the characters in every conceivable way, plus a scene where Snake must 'fight' his way through a deadly corridor (I shan't say more) which induces actual pain upon the player (no joke) and is most definitely an epic scene, if not then an epic boss fight follows it.
Resistance 2 includes many boss fights that test the player - one is against a creature as tall as a building whereas another is an enemy you cannot kill for about two-thirds of the time you fight it. The battles in Dead Space are also gigantic, challenging and incredible, but as they are giant monsters rather than the scary, moaning normal Necromorphs, they are not scary and therefore do not add to the game's intention of being scary.
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