Why do people complain how short gameplay is?

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kier1992

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#1 kier1992
Member since 2006 • 713 Posts

I've been reading alot of topics and you get people that say "the game is too short its between 8-12 hours" or just yesterday someone said
"i am not buying no games yet because there all to short".

This seems kinda perfetic to me anyone else agree?
The fact is 8-12 hours a of gameplay is not that short to be honest; if you make games that go on for 15-20+ hours then the story isnt that great
infact they probley drag the story on...
If games are too short then why don't you put them on a really harder level/difficulty?

(sorry that i can't say to much about this i find it hard how i could make my paragrah longer)

So if 8-12 hours is considered to short than how many hours do you consider long?

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jimmarko21876

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#2 jimmarko21876
Member since 2004 • 429 Posts

I've been reading alot of topics and you get people that say "the game is too short its between 8-12 hours" or just yesterday someone said
"i am not buying no games yet because there all to short".

This seems kinda perfetic to me anyone else agree?
The fact is 8-12 hours a of gameplay is not that short to be honest; if you make games that go on for 15-20+ hours then the story isnt that great
infact they probley drag the story on...
If games are too short then why don't you put them on a really harder level/difficulty?

(sorry that i can't say to much about this i find it hard how i could make my paragrah longer)

So if 8-12 hours is considered to short than how many hours do you consider long?

kier1992

People complain about it because they have no life outside of gaming. It really is as simple as that, if you have a job and family and friends, a 8 hour game would take weeks to complete.

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codezer0

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#3 codezer0
Member since 2004 • 15898 Posts
When games cost $60+ a pop, you kinda expect more for your money than when a game is $20 or less.
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kier1992

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#4 kier1992
Member since 2006 • 713 Posts
You put it in great words for me; codezer0 - i can understand that; but like i said you make a game too long then the story drags on; but i surpose some people don't mind that.. but that's why some games have online tomake up that extra time and hey its all free
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email2003

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#5 email2003
Member since 2004 • 3529 Posts

I've been reading alot of topics and you get people that say "the game is too short its between 8-12 hours" or just yesterday someone said
"i am not buying no games yet because there all to short".

This seems kinda perfetic to me anyone else agree?
The fact is 8-12 hours a of gameplay is not that short to be honest; if you make games that go on for 15-20+ hours then the story isnt that great
infact they probley drag the story on...
If games are too short then why don't you put them on a really harder level/difficulty?

(sorry that i can't say to much about this i find it hard how i could make my paragrah longer)

So if 8-12 hours is considered to short than how many hours do you consider long?

kier1992

Well, sir! I pay good money that I earned from work to buy a $59.99 game that better be worth it and long in gameplay! That's why HS was not a buy for me and I saved myself $59.99 from it.

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codezer0

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#7 codezer0
Member since 2004 • 15898 Posts
You put it in great words for me; codezer0 - i can understand that; but like i said you make a game too long then the story drags on; but i surpose some people don't mind that.. but that's why some games have online tomake up that extra time and hey its all freekier1992
Some of us (like me) can't be bothered with the online gameplay if the singleplayer component of it is not up to par. And if that SP component feels too short/stripped/etc. then, I simply feel gipped, or then want to get rid fo the game to get something else with a more quality singleplayer/offline component before I can be bothered to consider the online part of a game. And simply, it's a bit of "return on investment." If you're paying $60-70 (or more) for a video game compared to $40-50 on average, you're going to expect a fair bit more from the game to justify the extra cost. Notice how HD-DVD's and BluRays generally have a lot more on-disc extras than the DVD of the same movie? It's not just simply having the disk space for it... it's a matter of justifying their cost. A cheap DVD movie can cost $10-20 average; your average HD-DVD or BluRay movie starts at $25 and up. It's not just simply having a higher resolution, but to have a complete package to allow a buyer to feel justified paying more for the HD version of the same product. Same thing with a game. I played The BIGS on the PS2, and while the game was fundamentally the same as the 360/PS3 offering, the graphics were so bad to detract from the game, and thus prompted me to purchase it for the next-gen console. A difference as large as going from PS2 to PS3/360 as it was in The BIGS would be worth the extra $10 for.
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trininuyawka

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#8 trininuyawka
Member since 2005 • 165 Posts
I think it depends on the actual gamer. The more responsibilities a gamer has (i.e. GF, wife, kids, own house and 1 or 2 cars, etc), the less time they have to invest in gaming. So they would have no problems with games in the 10 hour range. But gamers with less responsibilities (i.e. single, no GF, renting, still in school, uses mass transportation or has 1 car, etc) have tons of time to invest in gaming (spending several consecutive hours at a time during a single gaming session). These are the folks that will beat various games during a single weekend, rent games and generaly will look for game lengths to be 15+ hours. Of course this is all just my opinion. For the record, I am in the 1st category.
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feryl06

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#9 feryl06
Member since 2006 • 4955 Posts

Partly because game prices are rising. And people expect more--which isn't a bad thing. Devs talk about blu ray and larger disc space and better graphics, and all these new things we can do, etc.... I think people get their expectations high and feelthat they should get more for their buck. That's just my opinion.

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feel_freetwo

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#10 feel_freetwo
Member since 2006 • 1888 Posts
a game that is ten minutes long but is one hell of a ride, is much better then a game that is 200 hours long but just drags on and on. the whole "money for lenght" point is justified, but people forget, that you spend alot more time thinking about a game then you actually do playing it. its a experience we are buying , not a way to kill time, if you want to kill time then play online
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_sephex_

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#11 _sephex_
Member since 2003 • 179 Posts
I have a feeling that MANY of those who complain about the length of a game , sure lets us Heavenly Sword as today's example, are pulling their 8 hr stat from a review, not from personal experience. If you have to "hard-earn" $60 to pay for a game, your should probably be concentrating on your school work. Throwing down $60 on a game that last me " 8 hrs" will probably take me 20 because I won't have time to be replaying that level I died in right away. I'll be in bed with my girl, or at working earning a living, or answering legitimate questions that people have on blogs ( usually, in the little spare time I have at work). But, to each-their-own, if you are working at Walmart just to come home and order pizza, roll up a J, and play games until you HAVE to work the next day, pick up Oblivion or a Final Fantasy game, assuring you a MINIMUM 40 hour experience. Personally, I'd recommend finding a new job, finishing school or going back, that way, when you finally get around to wrapping these 8 hour games, you feel like you've REALLY accomplished something... ok, rant finished....
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tryfe_lyn

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#12 tryfe_lyn
Member since 2005 • 4122 Posts

When games cost $60+ a pop, you kinda expect more for your money than when a game is $20 or less.codezer0

exactly...

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yanks1112

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#13 yanks1112
Member since 2005 • 867 Posts
[QUOTE="jimmarko21876"][QUOTE="kier1992"]

I've been reading alot of topics and you get people that say "the game is too short its between 8-12 hours" or just yesterday someone said
"i am not buying no games yet because there all to short".

This seems kinda perfetic to me anyone else agree?
The fact is 8-12 hours a of gameplay is not that short to be honest; if you make games that go on for 15-20+ hours then the story isnt that great
infact they probley drag the story on...
If games are too short then why don't you put them on a really harder level/difficulty?

(sorry that i can't say to much about this i find it hard how i could make my paragrah longer)

So if 8-12 hours is considered to short than how many hours do you consider long?

LivingReceiver

People complain about it because they have no life outside of gaming. It really is as simple as that, if you have a job and family and friends, a 8 hour game would take weeks to complete.

This guy is on the money, for all the geeks out there saying "WAAAH HEAVENLY SWORD IS TOO SHORT ITS 8 HOURS WAAAH" go get a girlfriend, get some nookie and let's see if she gives you a standing ovation for how long you lasted. You wont feel so good when she says "15 minutes is too short" or "5 inches is too short"

Sadly for most of you who complain all the time, you probably wont even get that far

HAHAHAHAAH!!!

That was unnecessary. Very funny but, unnecessary

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BadSmerf

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#14 BadSmerf
Member since 2006 • 301 Posts
Games are expensive, you want to get the most out of your money. Buying a shooter for instance, gives you tons of replay value since you can play online. Story games like HS, need to have longer stories since there isn't as much of an option for online play. I really would like to see a game like diablo come out for PS3. Online play is going to become a requirement for future gaming. Its just way more fun to play with other people than by yourself. Look at LBP, that game will be huge when it drops. I didn't buy HS because I can rent it for much less and get the same "experience" out of it.
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TelcharXI

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#15 TelcharXI
Member since 2006 • 1189 Posts

I said it many times and I will say it again....People complain for the sake of complaining. If the game is short and that deterrs you from buying because it "doesn't justify the price" while obviously ignoring things that also need to factor it graphics, story, character depth, plot, etc. So why keep bringing it up? Simple question hard answer.

You don't want it because of the price good for you, now move on with your life and don't complain. However complaining about something you don't want usaully indicates you want it and that your trying to convince yourself (ala complaining) that you don't want it.

These are just my .002 cents

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trininuyawka

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#16 trininuyawka
Member since 2005 • 165 Posts

I have a feeling that MANY of those who complain about the length of a game , sure lets us Heavenly Sword as today's example, are pulling their 8 hr stat from a review, not from personal experience. If you have to "hard-earn" $60 to pay for a game, your should probably be concentrating on your school work. Throwing down $60 on a game that last me " 8 hrs" will probably take me 20 because I won't have time to be replaying that level I died in right away. I'll be in bed with my girl, or at working earning a living, or answering legitimate questions that people have on blogs ( usually, in the little spare time I have at work). But, to each-their-own, if you are working at Walmart just to come home and order pizza, roll up a J, and play games until you HAVE to work the next day, pick up Oblivion or a Final Fantasy game, assuring you a MINIMUM 40 hour experience. Personally, I'd recommend finding a new job, finishing school or going back, that way, when you finally get around to wrapping these 8 hour games, you feel like you've REALLY accomplished something... ok, rant finished...._sephex_

I tried to put in a "nicer" way, but I agree with you 100%

As for getting your $60 bucks worth, I feel I am getting it with HS as I am lucky to escape for 1-2 hours a week to play.Work, a newborn, a wife, a house....it all adds up. You really do feel like you have accomplished a major feat when are able to see a game's credits.

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machaveli7

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#17 machaveli7
Member since 2004 • 204 Posts
[QUOTE="kier1992"]

I've been reading alot of topics and you get people that say "the game is too short its between 8-12 hours" or just yesterday someone said
"i am not buying no games yet because there all to short".

This seems kinda perfetic to me anyone else agree?
The fact is 8-12 hours a of gameplay is not that short to be honest; if you make games that go on for 15-20+ hours then the story isnt that great
infact they probley drag the story on...
If games are too short then why don't you put them on a really harder level/difficulty?

(sorry that i can't say to much about this i find it hard how i could make my paragrah longer)

So if 8-12 hours is considered to short than how many hours do you consider long?

jimmarko21876

People complain about it because they have no life outside of gaming. It really is as simple as that, if you have a job and family and friends, a 8 hour game would take weeks to complete.

I agree with ya man, it took me more then a week to pass HeavelySword i really dont have time to play games all day i have stuff to do outside my house hehehe

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amapi

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#18 amapi
Member since 2005 • 2404 Posts

When games cost $60+ a pop, you kinda expect more for your money than when a game is $20 or less.codezer0

Bingo. If i'm correct, games cost 100 dollars in Australia...now when you buy a game costing that much you expect a good length of gameplay and maybe even a multiplayer component. But instead they get left with a 6-8 hour game that they can finish in an afternoon.

It's not acceptable.

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_sephex_

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#19 _sephex_
Member since 2003 • 179 Posts

[QUOTE="_sephex_"]I have a feeling that MANY of those who complain about the length of a game , sure lets us Heavenly Sword as today's example, are pulling their 8 hr stat from a review, not from personal experience. If you have to "hard-earn" $60 to pay for a game, your should probably be concentrating on your school work. Throwing down $60 on a game that last me " 8 hrs" will probably take me 20 because I won't have time to be replaying that level I died in right away. I'll be in bed with my girl, or at working earning a living, or answering legitimate questions that people have on blogs ( usually, in the little spare time I have at work). But, to each-their-own, if you are working at Walmart just to come home and order pizza, roll up a J, and play games until you HAVE to work the next day, pick up Oblivion or a Final Fantasy game, assuring you a MINIMUM 40 hour experience. Personally, I'd recommend finding a new job, finishing school or going back, that way, when you finally get around to wrapping these 8 hour games, you feel like you've REALLY accomplished something... ok, rant finished....trininuyawka

I tried to put in a "nicer" way, but I agree with you 100%

As for getting your $60 bucks worth, I feel I am getting it with HS as I am lucky to escape for 1-2 hours a week to play.Work, a newborn, a wife, a house....it all adds up. You really do feel like you have accomplished a major feat when are able to see a game's credits.

Conrads on the newborn, I'm (over) due to be an Uncle this week. But I'm sure when I take a trip up to see my brother, we'll find an hour or 2 to dog-fight in warhawk... LOL
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trininuyawka

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#20 trininuyawka
Member since 2005 • 165 Posts

[QUOTE="codezer0"]When games cost $60+ a pop, you kinda expect more for your money than when a game is $20 or less.amapi

Bingo. If i'm correct, games cost 100 dollars in Australia...now when you buy a game costing that much you expect a good length of gameplay and maybe even a multiplayer component. But instead they get left with a 6-8 hour game that they can finish in an afternoon.

It's not acceptable.

It's acceptable to those of us who don't have a free 6 hours to spend gaming at any one time. As for the cost, it's also acceptable to those of us with litte time to play because we don't buy too many game throughout a given year, meaning we don't spend so much money on games to begin with.Over the last year I have bought only 2 games for example.

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trininuyawka

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#21 trininuyawka
Member since 2005 • 165 Posts
[QUOTE="trininuyawka"]

[QUOTE="_sephex_"]I have a feeling that MANY of those who complain about the length of a game , sure lets us Heavenly Sword as today's example, are pulling their 8 hr stat from a review, not from personal experience. If you have to "hard-earn" $60 to pay for a game, your should probably be concentrating on your school work. Throwing down $60 on a game that last me " 8 hrs" will probably take me 20 because I won't have time to be replaying that level I died in right away. I'll be in bed with my girl, or at working earning a living, or answering legitimate questions that people have on blogs ( usually, in the little spare time I have at work). But, to each-their-own, if you are working at Walmart just to come home and order pizza, roll up a J, and play games until you HAVE to work the next day, pick up Oblivion or a Final Fantasy game, assuring you a MINIMUM 40 hour experience. Personally, I'd recommend finding a new job, finishing school or going back, that way, when you finally get around to wrapping these 8 hour games, you feel like you've REALLY accomplished something... ok, rant finished...._sephex_

I tried to put in a "nicer" way, but I agree with you 100%

As for getting your $60 bucks worth, I feel I am getting it with HS as I am lucky to escape for 1-2 hours a week to play.Work, a newborn, a wife, a house....it all adds up. You really do feel like you have accomplished a major feat when are able to see a game's credits.

Conrads on the newborn, I'm (over) due to be an Uncle this week. But I'm sure when I take a trip up to see my brother, we'll find an hour or 2 to dog-fight in warhawk... LOL

Thanks! Actually you and your brother may have to dog fight in 20 minute intervals if the new mom has anything to say about it. LOL

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GARRYTH

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#22 GARRYTH
Member since 2005 • 6870 Posts
because we got games like tomb raider 1-2-3, soulreaver 1 and 2, lagacy of kain 1,2 defiance, prince of persia 1-2, primal, beyond good and evil. im sorry heavily sword yes is everthing i wished for in a games with the combact. it is the most fun i had with a game so far this gen. but why can't it be like the games above. some even take 20 hours to beat like primal. it just not fear to us that we had such a great game end so soon.
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henry4th

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#23 henry4th
Member since 2003 • 1180 Posts

When games cost $60+ a pop, you kinda expect more for your money than when a game is $20 or less.codezer0

Yes, you are right in a sense. But when plenty of people buy a 2 hour long movie (or 1.5 hour long movie), they pay 20 bucks. So if the game is 8 hours long, which is4 - 6 times longer than a regular movie, 60 dollars is OK.

So I would consider games at 8 hours length to be OK. If it's longer with great story and gameplay, it's great.

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abioshi

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#24 abioshi
Member since 2007 • 25 Posts

I have a feeling that MANY of those who complain about the length of a game , sure lets us Heavenly Sword as today's example, are pulling their 8 hr stat from a review, not from personal experience. If you have to "hard-earn" $60 to pay for a game, your should probably be concentrating on your school work. Throwing down $60 on a game that last me " 8 hrs" will probably take me 20 because I won't have time to be replaying that level I died in right away. I'll be in bed with my girl, or at working earning a living, or answering legitimate questions that people have on blogs ( usually, in the little spare time I have at work). But, to each-their-own, if you are working at Walmart just to come home and order pizza, roll up a J, and play games until you HAVE to work the next day, pick up Oblivion or a Final Fantasy game, assuring you a MINIMUM 40 hour experience. Personally, I'd recommend finding a new job, finishing school or going back, that way, when you finally get around to wrapping these 8 hour games, you feel like you've REALLY accomplished something... ok, rant finished...._sephex_

Agreed...

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romainsimoni

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#25 romainsimoni
Member since 2002 • 1955 Posts

Because when you like something, in most of the cases, you will want more of it until you get bored. Gameplay that is fun, fundamentally, will give you the urge to play more. In some cases, where gameplay is not the major attraction, but some other things, like the story, the cutscenes, you will probably rush the gameplay in order to get to where you canhave the most satisfaction out of. Is that really hard to gasp?

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mazing87

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#26 mazing87
Member since 2004 • 3881 Posts

As one poster already said, some of these gamers have no life whatsoever. No job, no girlfriend or wife, no family (their own family). So all they do is sit up in their room (probably smell like a mixture of feces of all the gas they passed & body odor from not showering) all day long to play a new game and finish it in the same day if not the next. They come back here and bash the game for being short.

On the other hand, most of us can afford games at $60 a pop.

But, personally, I don't want games to be short in length as I could have spent that $60 elsewhere. That is why I haven't bought Heavenly Sword yet.

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PenguinGod19

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#27 PenguinGod19
Member since 2004 • 1895 Posts
Geeze I remember when Super Mario 3 came out for the original nintendo. I played it straight through right away with my best friend and it took 3 hours tops to beat. Yet it was fun, so we didn't mind playing it again and again. That's what games are about, having a good time, and if it's fun then it can be replayed multiple times just for the hell of it.

Dern Spoiled kids and yer music. :P
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amapi

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#28 amapi
Member since 2005 • 2404 Posts
[QUOTE="amapi"]

[QUOTE="codezer0"]When games cost $60+ a pop, you kinda expect more for your money than when a game is $20 or less.trininuyawka

Bingo. If i'm correct, games cost 100 dollars in Australia...now when you buy a game costing that much you expect a good length of gameplay and maybe even a multiplayer component. But instead they get left with a 6-8 hour game that they can finish in an afternoon.

It's not acceptable.

It's acceptable to those of us who don't have a free 6 hours to spend gaming at any one time. As for the cost, it's also acceptable to those of us with litte time to play because we don't buy too many game throughout a given year, meaning we don't spend so much money on games to begin with.Over the last year I have bought only 2 games for example.

Well as you know, not everyone works, and many people have lots of time. You can still work and have free time, and just because you might not doesn't mean everyone else is the same.

A game like Heavenly Sword for instance isn't exactly hard, nor is it long. In a few sittings, a couple hours or so each and you could finish that game.

And shelling out 60 bucks or whatever amount you have to pay for a really short game is taking the mick frankly...

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_sephex_

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#29 _sephex_
Member since 2003 • 179 Posts
We are paying for production value this generation, something previously held to movies. Facial animations, hollywood casts, I'm not saying this isn't a money grabbing ploy, but not strictly. I pay $20-ish dollars for a 2-hr movie, I don't mind paying $60 for a (good) 8 hr game, that's all. I think a game like Heavenly Sword has value. Great Single player experience. the $70 I spent on Oblivion went further, not the same production value and fast-paced gameplay as HS, but a far LONGER experience. There is definately a balance to be found. In 5 years time, I've little doubt we'll see the Heavenly Sword Trilogy at a discount price, for those unwilling to spend $60 now to experience it.
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deadkingdg

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#30 deadkingdg
Member since 2005 • 4252 Posts

Sorry, but I like games with a lot of replay value.

And a game can be VERY short and still have a very high replay value, by having a lot of things to unlock and find in the game.
Take a look at DMC3 for example. It was about 8 hours long and still gave in some good replay value.

For an action game, it is normal to have 8 to 12 hours of gameplay. I don't think much action games take much longer than that. It's all about the REPLAY. HS doesn't have any replay value, so that's a pretty bad thing for me.

But for a RPG, my very minimum is 20 hours.

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_sephex_

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#31 _sephex_
Member since 2003 • 179 Posts
Geeze I remember when Super Mario 3 came out for the original nintendo. I played it straight through right away with my best friend and it took 3 hours tops to beat. Yet it was fun..... :PPenguinGod19
You beat mario 3 in 3 hrs (without warp whistles?) WOWEE. But I think games are missing that element, the "super-secret" warp-to-world-five "easter egg" near the beginning of the game. Sure we get cheat codes, or added content for completing missions, but nothing like the original marios.
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deadkingdg

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#32 deadkingdg
Member since 2005 • 4252 Posts

Well as you know, not everyone works, and many people have lots of time. You can still work and have free time, and just because you might not doesn't mean everyone else is the same.

A game like Heavenly Sword for instance isn't exactly hard, nor is it long. In a few sittings, a couple hours or so each and you could finish that game.

And shelling out 60 bucks or whatever amount you have to pay for a really short game is taking the mick frankly...

amapi

Someone who works full time has much more free time than someone going to school.

I work over 40 hours a week, but when I get home, I have not much to do outside of what I want to do, like meeting some friends or playing video games.

Some of my friends are still at the university, and they can't go out after school because they have homeworks to do and things to study. So while they only have like 30 hours of school a week, they have over 20 hours of homework per week.

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deadkingdg

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#33 deadkingdg
Member since 2005 • 4252 Posts

[QUOTE="PenguinGod19"]Geeze I remember when Super Mario 3 came out for the original nintendo. I played it straight through right away with my best friend and it took 3 hours tops to beat. Yet it was fun..... :P_sephex_
You beat mario 3 in 3 hrs (without warp whistles?) WOWEE. But I think games are missing that element, the "super-secret" warp-to-world-five "easter egg" near the beginning of the game. Sure we get cheat codes, or added content for completing missions, but nothing like the original marios.

Because now games have a story, and it would just kill it to skip some stages.

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amapi

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#34 amapi
Member since 2005 • 2404 Posts
[QUOTE="amapi"]

Well as you know, not everyone works, and many people have lots of time. You can still work and have free time, and just because you might not doesn't mean everyone else is the same.

A game like Heavenly Sword for instance isn't exactly hard, nor is it long. In a few sittings, a couple hours or so each and you could finish that game.

And shelling out 60 bucks or whatever amount you have to pay for a really short game is taking the mick frankly...

deadkingdg

Someone who works full time has much more free time than someone going to school.

I work over 40 hours a week, but when I get home, I have not much to do outside of what I want to do, like meeting some friends or playing video games.

Some of my friends are still at the university, and they can't go out after school because they have homeworks to do and things to study. So while they only have like 30 hours of school a week, they have over 20 hours of homework per week.

Sorry but i've been to college, and I didn't have 20 hours worth or homework to do. If anything it was about 5 hours or so a week. I find it hard getting into homework but once i'm on it I can do it fast. So it probably depends on what time you spend on H/W, but I don't think someone who works full time has MORE free time, because you just said yourself that you haven't got much to do by time you get home...

Either way, the game play value of games these days is ridiculous IMO. I obviously don't want a long huge game, but ffs we pay money for an experience to last and be enjoyable. Soon enough we'll get to the menu screen and the game will be finished.

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trininuyawka

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#35 trininuyawka
Member since 2005 • 165 Posts
[QUOTE="trininuyawka"][QUOTE="amapi"]

[QUOTE="codezer0"]When games cost $60+ a pop, you kinda expect more for your money than when a game is $20 or less.amapi

Bingo. If i'm correct, games cost 100 dollars in Australia...now when you buy a game costing that much you expect a good length of gameplay and maybe even a multiplayer component. But instead they get left with a 6-8 hour game that they can finish in an afternoon.

It's not acceptable.

It's acceptable to those of us who don't have a free 6 hours to spend gaming at any one time. As for the cost, it's also acceptable to those of us with litte time to play because we don't buy too many game throughout a given year, meaning we don't spend so much money on games to begin with.Over the last year I have bought only 2 games for example.

Well as you know, not everyone works, and many people have lots of time. You can still work and have free time, and just because you might not doesn't mean everyone else is the same.

A game like Heavenly Sword for instance isn't exactly hard, nor is it long. In a few sittings, a couple hours or so each and you could finish that game.

And shelling out 60 bucks or whatever amount you have to pay for a really short game is taking the mick frankly...

If you have lots of free time, what you deem acceptable is different. While you may think it's unacceptable, there are many of us who think it is. That's why I said it's acceptable to those of us with little free time. Same goes for the value you put on the gaming experience. If someone buys a dozen or so games per year, what they value for $60 is different then a person who buys 2-3 games per year. So for every person who says HS is way too short for what you pay, there are those who think it's just right is all I'm saying

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Benny_Blakk

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#36 Benny_Blakk
Member since 2007 • 910 Posts
My opinion is this: A movie ticket for a weekend evening show can cost anywhere from $8-$12 deepending on where in the country you live and which theatre (IMAX costing up to $15) you go to. The average movie is about 90 minutes. So you're talking about $3-$5 per half hour. So in the case of a Heavenly Sword, which takes 6-8 hours to complete, you're paying $10 an hour to play this game. I'd rather take a lady friend out to the movies....TWICE!:P
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Axelnomad

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#37 Axelnomad
Member since 2007 • 872 Posts

I do not have to much free time on my hands and when I do have the time I would like to play a game that will last. Because I probably get about 4 hours a given week to play,I do not want to have a game that will take 8 hours to beat then be bored with it after you finish it and have to buy a new one. If I had more time for this hobby it would not be to bad, but between car payments, work, school, and the girl, I do not have the time, nor money to buy these games on a regular basis.

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Axelnomad

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#38 Axelnomad
Member since 2007 • 872 Posts

I do not have to much free time on my hands and when I do have the time I would like to play a game that will last. Because I probably get about 4 hours a given week to play,I do not want to have a game that will take 8 hours to beat then be bored with it after you finish it and have to buy a new one. If I had more time for this hobby it would not be to bad, but between car payments, work, school, and the girl, I do not have the time, nor money to buy these games on a regular basis.

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amapi

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#39 amapi
Member since 2005 • 2404 Posts
[QUOTE="amapi"][QUOTE="trininuyawka"][QUOTE="amapi"]

[QUOTE="codezer0"]When games cost $60+ a pop, you kinda expect more for your money than when a game is $20 or less.trininuyawka

Bingo. If i'm correct, games cost 100 dollars in Australia...now when you buy a game costing that much you expect a good length of gameplay and maybe even a multiplayer component. But instead they get left with a 6-8 hour game that they can finish in an afternoon.

It's not acceptable.

It's acceptable to those of us who don't have a free 6 hours to spend gaming at any one time. As for the cost, it's also acceptable to those of us with litte time to play because we don't buy too many game throughout a given year, meaning we don't spend so much money on games to begin with.Over the last year I have bought only 2 games for example.

Well as you know, not everyone works, and many people have lots of time. You can still work and have free time, and just because you might not doesn't mean everyone else is the same.

A game like Heavenly Sword for instance isn't exactly hard, nor is it long. In a few sittings, a couple hours or so each and you could finish that game.

And shelling out 60 bucks or whatever amount you have to pay for a really short game is taking the mick frankly...

If you have lots of free time, what you deem acceptable is different. While you may think it's unacceptable, there are many of us who think it is. That's why I said it's acceptable to those of us with little free time. Same goes for the value you put on the gaming experience. If someone buys a dozen or so games per year, what they value for $60 is different then a person who buys 2-3 games per year. So for every person who says HS is way too short for what you pay, there are those who think it's just right is all I'm saying

I get ya. You make a good point. :)

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spidermanc2k

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#40 spidermanc2k
Member since 2003 • 748 Posts
I would think that foranyone with very little free time to play video games would actually be a little more careful with their money. If you don't have a lot of time to play, then you probably wouldn't really buy many games to begin with. With game prices as they are now, its hard to justify 60 bucks on a 6-8 hour experience. Sure, you'll only be able to play it in short doses, but short doses that lasts up to 15-18 total hours seemsa lot more reasonable of an investment. Not only will you finally get the satisfaction of completing the game on your own terms, but you can also feel good knowing that your money went a long way. Game prices are the main reasons why game length is such an issue these days. And I would think that that would be a big issue for working people with lives other than gaming. Instead of spending 60-70 bucks on a game you can only devote a small amount of time to, why not rent instead?
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deadkingdg

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#41 deadkingdg
Member since 2005 • 4252 Posts

Sorry but i've been to college, and I didn't have 20 hours worth or homework to do. If anything it was about 5 hours or so a week. I find it hard getting into homework but once i'm on it I can do it fast. So it probably depends on what time you spend on H/W, but I don't think someone who works full time has MORE free time, because you just said yourself that you haven't got much to do by time you get home...

Either way, the game play value of games these days is ridiculous IMO. I obviously don't want a long huge game, but ffs we pay money for an experience to last and be enjoyable. Soon enough we'll get to the menu screen and the game will be finished.

amapi

When I said that I didn't have much to do when I get home, I meant that I have a lot of free time now that I work. Outside of my 40 hours of work, ALL my time is free time. Obviously, I don't spend all that time gaming, but I could if I wanted to.

And when I was at college, I had projects taking over 5 hours in one class alone. Some classes needed 30 minutes per 2 weeks, other 5 hours a week... Near the end of the session, I was spending most of my weekends on project for different classes. And I was the kind of person who was doing it fast to get rid of it faster and who did not care for an average grade.

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musclebound_meathead

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#42 musclebound_meathead
Member since 2004 • 194 Posts
6-8 hours is too short. If Im paying $60 + for a game I wanna get a little more out of it than 6 hours. Who wants to play a game agin after they beat it? I might as well just rent the game.
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deadkingdg

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#43 deadkingdg
Member since 2005 • 4252 Posts

6-8 hours is too short. If Im paying $60 + for a game I wanna get a little more out of it than 6 hours. Who wants to play a game agin after they beat it? I might as well just rent the game.musclebound_meathead

Hmm, most people?

Most games are 8-10 hours long. It's the replay value that makes a game worth it or not. Sometimes you have to beat the story twice just to get it right, sometimes there's alternative paths that you must try, sometimes there's things to find and you must replay the game to find it, sometimes you want to clear it on an higher difficulty to unlock something...

If I didn't replay a game once I cleared it, it's because it sucked.

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calducciano

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#44 calducciano
Member since 2005 • 1525 Posts

Hmm, most people?

Most games are 8-10 hours long. It's the replay value that makes a game worth it or not. Sometimes you have to beat the story twice just to get it right, sometimes there's alternative paths that you must try, sometimes there's things to find and you must replay the game to find it, sometimes you want to clear it on an higher difficulty to unlock something...

If I didn't replay a game once I cleared it, it's because it sucked.

deadkingdg

Gears of *cough* *cough* - one time through was enough for me.

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#45 feryl06
Member since 2006 • 4955 Posts
online multiplayer--cough cough... and co op
[QUOTE="deadkingdg"]

Hmm, most people?

Most games are 8-10 hours long. It's the replay value that makes a game worth it or not. Sometimes you have to beat the story twice just to get it right, sometimes there's alternative paths that you must try, sometimes there's things to find and you must replay the game to find it, sometimes you want to clear it on an higher difficulty to unlock something...

If I didn't replay a game once I cleared it, it's because it sucked.

calducciano

Gears of *cough* *cough* - one time through was enough for me.

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calducciano

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#46 calducciano
Member since 2005 • 1525 Posts
online multiplayer--cough cough... and co op[QUOTE="calducciano"][QUOTE="deadkingdg"]

Hmm, most people?

Most games are 8-10 hours long. It's the replay value that makes a game worth it or not. Sometimes you have to beat the story twice just to get it right, sometimes there's alternative paths that you must try, sometimes there's things to find and you must replay the game to find it, sometimes you want to clear it on an higher difficulty to unlock something...

If I didn't replay a game once I cleared it, it's because it sucked.

feryl06

Gears of *cough* *cough* - one time through was enough for me.

You could make an online multiplayer barbie and the rockers game with a co-op dressup feature *cough* *cough* would that be fun too? *cough* *cough*
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deadkingdg

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#47 deadkingdg
Member since 2005 • 4252 Posts
[QUOTE="deadkingdg"]

Hmm, most people?

Most games are 8-10 hours long. It's the replay value that makes a game worth it or not. Sometimes you have to beat the story twice just to get it right, sometimes there's alternative paths that you must try, sometimes there's things to find and you must replay the game to find it, sometimes you want to clear it on an higher difficulty to unlock something...

If I didn't replay a game once I cleared it, it's because it sucked.

calducciano

Gears of *cough* *cough* - one time through was enough for me.

The game is made by Epic. They rule in multiplayer gaming. People who buy UT buy it for multiplayer, and if the main game would be 1 hour long, most people wouldn't care. Same for Gears. One of my friend played the main game for like an hour, but he has over 50 hours of multiplayer. Multiplayer is where Epic games have their value. Heavenly Sword, on the other hand, has nothing outside of single player.

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deadkingdg

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#48 deadkingdg
Member since 2005 • 4252 Posts
[QUOTE="feryl06"]online multiplayer--cough cough... and co op[QUOTE="calducciano"][QUOTE="deadkingdg"]

Hmm, most people?

Most games are 8-10 hours long. It's the replay value that makes a game worth it or not. Sometimes you have to beat the story twice just to get it right, sometimes there's alternative paths that you must try, sometimes there's things to find and you must replay the game to find it, sometimes you want to clear it on an higher difficulty to unlock something...

If I didn't replay a game once I cleared it, it's because it sucked.

calducciano

Gears of *cough* *cough* - one time through was enough for me.

You could make an online multiplayer barbie and the rockers game with a co-op dressup feature *cough* *cough* would that be fun too? *cough* *cough*

If it would be made by Epic, it could be fun, as long as we can make barbies blow up in amazing firefights and get our head chopped off.

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feryl06

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#49 feryl06
Member since 2006 • 4955 Posts
If it can make that much money and sell a console, and is as good as Gears of War, and win multiple awards---hell yea, I'd be playing it. And so would you so stop lying to yourself. It's sometimes sad when you don't see your own bias. :) Maybe you should take something for your cough. :)
[QUOTE="feryl06"]online multiplayer--cough cough... and co op[QUOTE="calducciano"][QUOTE="deadkingdg"]

Hmm, most people?

Most games are 8-10 hours long. It's the replay value that makes a game worth it or not. Sometimes you have to beat the story twice just to get it right, sometimes there's alternative paths that you must try, sometimes there's things to find and you must replay the game to find it, sometimes you want to clear it on an higher difficulty to unlock something...

If I didn't replay a game once I cleared it, it's because it sucked.

calducciano

Gears of *cough* *cough* - one time through was enough for me.

You could make an online multiplayer barbie and the rockers game with a co-op dressup feature *cough* *cough* would that be fun too? *cough* *cough*

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Sephiroth90_3

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#50 Sephiroth90_3
Member since 2005 • 51 Posts
Well sadly there are those of us that have lots and lots of spare time due to not having a social life, not having a girlfriend and working at certain times of the day (7 - 2 = lots of time in the afternoonand evening). People like me that can play for hours and hours need longer games to get our moneys worth.