The PS3 should be able to render and process more, and store more information on its blu-ray disks, but it when you compare two games on PS3 and 360, the PS3 just looks whitewashed or foggy.
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The PS3 should be able to render and process more, and store more information on its blu-ray disks, but it when you compare two games on PS3 and 360, the PS3 just looks whitewashed or foggy.
Maybe I can make things CLEAR... EVERY game's screenshots I've seen so far, even MGS - every building, wires, character models, whatever it is IF you look at the edges you can see clearly see that they look shredded instead of straight lines like in 360versions. So to make em disappear, PS3 makes them blur to minimize that effect - thats my personal opinion though. Coolboy420x
It's commonly believed that PS3 doesn't have as much anti-aliasing capability as xbox360, (at least for now) so that that's why the lines are less crisp than the xbox360 games.
However, PS3 clearly has better draw distance as displayed on a number of games (oblivsion, armor core 4, spiderman) as well as the ability to render more objects (ok this is actually harder to prove because multi-plat form games don't show this at all, so it's hard to compare).
In time, if the devs can figure out how to use cell for antialiasing (if it can be used for that purpose), then you should see more crisp lines.
The games are developed on the 360, then ported to the PS3. Wait till the exclusives come or the multiplatform stuff started on PS3, Haze and Burnout Paradise.Shinedown220
ya...i agree with that
[QUOTE="Coolboy420x"]Maybe I can make things CLEAR... EVERY game's screenshots I've seen so far, even MGS - every building, wires, character models, whatever it is IF you look at the edges you can see clearly see that they look shredded instead of straight lines like in 360versions. So to make em disappear, PS3 makes them blur to minimize that effect - thats my personal opinion though. henry4th
It's commonly believed that PS3 doesn't have as much anti-aliasing capability as xbox360, (at least for now) so that that's why the lines are less crisp than the xbox360 games.
However, PS3 clearly has better draw distance as displayed on a number of games (oblivsion, armor core 4, spiderman) as well as the ability to render more objects (ok this is actually harder to prove because multi-plat form games don't show this at all, so it's hard to compare).
In time, if the devs can figure out how to use cell for antialiasing (if it can be used for that purpose), then you should see more crisp lines.
So thats what they call Anti-Aliasing - Yea I'd say for now its the #1 problem with ports on PS3, but sooner or later someone, Hopefully SONY and all 3rd party developers need to address this issue and get this problem fixed as soon as possible otherwise PS3 is taking major trash talk just b/c of this problem. Im pretty sure the cell is capable of handling this and one good news is that I heard that SONY is gonna provide all devs a kind of INSTRUCTIONmanual If you will to all devs in the upcoming months that will help em understand PS3 alot better.
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