will ps3 games ever look like dreamworks animation movies?

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d_ano

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#1 d_ano
Member since 2005 • 2522 Posts

i saw kung fu panda yesterday....i know i know its a kids movie but i saw it anyway. the movie started off and it looked great, the first thing i thought when i saw it was wow imagine if games looked like this. although you can still tell its an animated movie it looks very real, the detail on little things. now i know there is a huge difference between an animated movie and a game but does the ps3 have to power to run a game that looks like this?

ratchet and clank looked like it could have been an animated movie but looking back now the textures used were quite blurry and lacked details at times. now ratchet and clank is old enough, the ps3 is just starting to reach full speed and devs are getting used to it.

if kojima productions were in charge of the next ratchet and clank game do you think it would look like an animated movie? does the ps3 have the power?

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emitsu97

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#2 emitsu97
Member since 2003 • 10720 Posts
It takes a long time to render a single frame of any one of the current CG movies. No current gen console has the horse power to create a real-time interactive experience visually close to any current gen CG film. Heck, the equipment used to create current CG films don't have enough horse power to create a real-time interactive experience. Once we start seeing more prcoedural algorithm use we'll have a better idea of what textures will be possible out of a PS3 game.
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DJCUEBALL

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#3 DJCUEBALL
Member since 2008 • 2562 Posts
I don't think it will be possible, but LBP seems to be close to some degree.
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mitchconlin

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#4 mitchconlin
Member since 2005 • 1218 Posts

It takes a long time to render a single frame of any one of the current CG movies. No current gen console has the horse power to create a real-time interactive experience visually close to any current gen CG film. Heck, the equipment used to create current CG films don't have enough horse power to create a real-time interactive experience. Once we start seeing more prcoedural algorithm use we'll have a better idea of what textures will be possible out of a PS3 game.emitsu97

what he said

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theiceman08

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#5 theiceman08
Member since 2007 • 498 Posts

It takes a long time to render a single frame of any one of the current CG movies. No current gen console has the horse power to create a real-time interactive experience visually close to any current gen CG film. Heck, the equipment used to create current CG films don't have enough horse power to create a real-time interactive experience. Once we start seeing more prcoedural algorithm use we'll have a better idea of what textures will be possible out of a PS3 game.emitsu97

look at all those big words. he has to be right

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NOZO006

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#6 NOZO006
Member since 2007 • 65 Posts

[QUOTE="emitsu97"]It takes a long time to render a single frame of any one of the current CG movies. No current gen console has the horse power to create a real-time interactive experience visually close to any current gen CG film. Heck, the equipment used to create current CG films don't have enough horse power to create a real-time interactive experience. Once we start seeing more prcoedural algorithm use we'll have a better idea of what textures will be possible out of a PS3 game.theiceman08

look at all those big words. he has to be right

jaja yeah

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PS3videos

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#7 PS3videos
Member since 2007 • 834 Posts

Here is something think about. Why does a pixar-type of movie translate into a PS2 type of game?

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Merdox87

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#8 Merdox87
Member since 2004 • 306 Posts
what big words? just read it, it makes sense.
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big_boss4life

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#9 big_boss4life
Member since 2006 • 2633 Posts
[QUOTE="theiceman08"]

[QUOTE="emitsu97"]It takes a long time to render a single frame of any one of the current CG movies. No current gen console has the horse power to create a real-time interactive experience visually close to any current gen CG film. Heck, the equipment used to create current CG films don't have enough horse power to create a real-time interactive experience. Once we start seeing more prcoedural algorithm use we'll have a better idea of what textures will be possible out of a PS3 game.NOZO006

look at all those big words. he has to be right

jaja yeah

in english we say Ha ha :s LoL

on the topic :

Ratcher and clark looks like a pixar movie :|:|:|

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joshcrispy1234

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#10 joshcrispy1234
Member since 2008 • 41 Posts

really i dont think they ever will cause its just to much but they will get the closest to it

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emitsu97

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#11 emitsu97
Member since 2003 • 10720 Posts

Ratcher and clark looks like a pixar movie :|:|:| big_boss4life

I thought R&C was fantastic visually.

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ianuilliam

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#12 ianuilliam
Member since 2006 • 4955 Posts
R&C, at least the demo, to me had the Pixar look going on, but if you analyze the details, it's not quite going to stand up. But, as was pointed out, at the same time Pixar movies would not look half as good if they had to render in real-time and weren't pre-rendered. This is why pre-rendered cg-cutscenes in games always look smoother and more polished than cut-scenes using the in-game rendering engine.
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LtColJaxson

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#13 LtColJaxson
Member since 2005 • 3233 Posts

R&C, at least the demo, to me had the Pixar look going on, but if you analyze the details, it's not quite going to stand up. But, as was pointed out, at the same time Pixar movies would not look half as good if they had to render in real-time and weren't pre-rendered. This is why pre-rendered cg-cutscenes in games always look smoother and more polished than cut-scenes using the in-game rendering engine.ianuilliam

MGS4 I think used the ingame-graphics for cutscenes. It sure looked like it to me, and it looked amazing. Perhaps a bit more polished...

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emitsu97

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#14 emitsu97
Member since 2003 • 10720 Posts

MGS4 I think used the ingame-graphics for cutscenes. It sure looked like it to me, and it looked amazing. Perhaps a bit more polished...LtColJaxson

Kojima has always only used in-game graphics for cutscenes.

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efflux02

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#15 efflux02
Member since 2008 • 219 Posts

Yeah, I read that some frames in a given pixar movie can take up to 3 days to render. That's insane for a single frame. If you 're rendering at standard PAL, 24 fps, that's an eternity.

So no.. we're not even close to making that quality interactive.

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ianuilliam

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#16 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="ianuilliam"]R&C, at least the demo, to me had the Pixar look going on, but if you analyze the details, it's not quite going to stand up. But, as was pointed out, at the same time Pixar movies would not look half as good if they had to render in real-time and weren't pre-rendered. This is why pre-rendered cg-cutscenes in games always look smoother and more polished than cut-scenes using the in-game rendering engine.LtColJaxson

MGS4 I think used the ingame-graphics for cutscenes. It sure looked like it to me, and it looked amazing. Perhaps a bit more polished...

Yes, MGS4 rendered all the cutscenes in real-time. That's why the octocamo/masks, etc, actually show whatever you had on at the start of the cut-scene. If it was pre-rendered, it would alsways look the same, each time you play. And while MGS4 cutscenes were amazing, they were not as mind-blowing super-realistic as pre-rendered cg movies can be.

With a pre-rendered cg movie, they can push the limits of the computer to the point where it takes seconds or minutes to render one frame, then just play it back at a perfectly smooth 24/30/60 whatever fps. With real-time rendered cut-scene, they must limit the textures, lighting, etc, enough that it will run at a smooth frame-rate without any skipping. Does that mean that all pre-rendered looks better than all real-time? No, not at all. And besides, real-time can allow for variations from one play to the next, which makes it so much cooler.

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shadowkiller11

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#17 shadowkiller11
Member since 2008 • 7956 Posts
what big words? just read it, it makes sense.Merdox87
your words are to little therefore you are wrong

[QUOTE="emitsu97"]It takes a long time to render a single frame of any one of the current CG movies. No current gen console has the horse power to create a real-time interactive experience visually close to any current gen CG film. Heck, the equipment used to create current CG films don't have enough horse power to create a real-time interactive experience. Once we start seeing more prcoedural algorithm use we'll have a better idea of what textures will be possible out of a PS3 game.theiceman08

look at all those big words. he has to be right

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LtColJaxson

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#18 LtColJaxson
Member since 2005 • 3233 Posts
I played the Wall-e demo yesterday and was massively disappointed in graphics. Not that I expected anything, but I saw trailers for the movie that impressed me.... I thought the game could look pretty nice too. Looks more like PS2 though...
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Generic_Dude

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#19 Generic_Dude
Member since 2006 • 11707 Posts

Don't sweat it... I'm 27 and still watch kids' movies. When you're out getting your tail kicked by the Real World, it's a kind of therapy.

Anyway, I think we're already starting to see games of this quality come out... Ratchet And Clank was pretty close, for instance. Maybe towards the end of this gen or the beginning of next, it'll be difficult to tell the difference. Look at some of these games coming out... we're almost at games that look REAL, let alone like Kung Fu Panda, lol.

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moshakirby18

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#20 moshakirby18
Member since 2006 • 1665 Posts
No current gen console will be able to render as good as cgi movies from the same generation.
But it's possible a current gen console could do past generation cgi movies.

I don't think we'll see a ToyStory this gen though, maybe next time.
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cvasquez311

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#21 cvasquez311
Member since 2004 • 962 Posts
no, but ps4 will. plain and simple.