WTF Double Agent got 7.9

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aka_aj03

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#1 aka_aj03
Member since 2004 • 5911 Posts

It got 7.9 while the other one got 9.0

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fuman3

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#2 fuman3
Member since 2003 • 602 Posts
He mentions why in the review which are probably valid points. Think is you cant be mad at IGN for the bad review you should be pissed at the game developer for half assing the ps3 version.  This is why any 3rd party titles that come out im going to either rent it or check several reviews cause these 3rd party titles cant seem to do things right on the PS3. except maybe for oblivion and stuff.
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Serge-Chrono

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#3 Serge-Chrono
Member since 2007 • 691 Posts

It got 7.9 while the other one got 9.0

aka_aj03
The original didn't deserve a 9, 8 seems good though.
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da1on2

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#4 da1on2
Member since 2006 • 4885 Posts
Different people
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T-Zone

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#5 T-Zone
Member since 2003 • 4525 Posts

This game does indeed deserve this score, Online is not something to be impressed of. I have the game, so I would know.

Other problems : Framerate, jaggy graphics, not the same as previous installments, etc.

Watch out, R6V may get the same treatment as well.

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aka_aj03

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#6 aka_aj03
Member since 2004 • 5911 Posts
He mentions why in the review which are probably valid points. Think is you cant be mad at IGN for the bad review you should be pissed at the game developer for half assing the ps3 version.  This is why any 3rd party titles that come out im going to either rent it or check several reviews cause these 3rd party titles cant seem to do things right on the PS3. except maybe for oblivion and stuff.fuman3
Yea the oblivion crew did an excellent job on porting the game over to the PS3..... still i wonder how much time these developers need to get the hang of the PS3 hardware. I believe.. only Japanese developers and first party understand the PS3 potential hardware.
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aka_aj03

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#7 aka_aj03
Member since 2004 • 5911 Posts

This game does indeed deserve this score, Online is not something to be impressed of. I have the game, so I would know.

Other problems : Framerate, jaggy graphics, not the same as previous installments, etc.

Watch out, R6V may get the same treatment as well.

T-Zone
I hope not man, I really looking forward to R6V.
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Thomas-Crown

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#8 Thomas-Crown
Member since 2006 • 30371 Posts

It seem like a fair score to me.

What exactly are the exclusive features for the PS3 version?

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aka_aj03

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#9 aka_aj03
Member since 2004 • 5911 Posts

It seem like a fair score to me.

What exactly are the exclusive features for the PS3 version?

Thomas-Crown
the 360 version got 9.0 and becasue this one has graphical issues its score drop to 7.9
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setyono

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#10 setyono
Member since 2006 • 672 Posts
you know what, if you like the game, that's all that matter. the review marks means nothing, as long as you enjoy the game.
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bored88

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#11 bored88
Member since 2004 • 4978 Posts
Typical. This happened last gen. too with Tom Clancy games. They are built for the Xbox primarily and then get butchered ports onto the Playstation.
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Thakingk05

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#12 Thakingk05
Member since 2005 • 357 Posts
Yeah the guy who review this game never played the version for the 360 because the online play was the same modes. I think its fun to be spies and mercs. the ps3 version has 2 more maps and a female character that the 360 doesn't have. and he was like o well who cares. He was trippin on the ps3 version of this game but thats life. I have this game for my 360 and love it. Im sure who ever buys is for there ps3 will love it. Rent it and see for yourself.
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#13 RurouniSaiyajin
Member since 2007 • 4951 Posts

This game does indeed deserve this score, Online is not something to be impressed of. I have the game, so I would know.

Other problems : Framerate, jaggy graphics, not the same as previous installments, etc.

Watch out, R6V may get the same treatment as well.

T-Zone

They better not kill R6V or else, Ubisoft will have failed me for the last time.

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jdt532

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#14 jdt532
Member since 2003 • 4236 Posts
Just another bad port from a lazy development team that has frame rate issues and other glitches the 360 version didn't have.... But I also have to say that "review" wasn't very well done.... it was like four or five paragraphs long only two of which went into detail about the gameplay the rest was a summary of the story and main character. Anyway I thought Sony has been delivering better dev. tools? These bad ports are inexcusable....
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ShawDowFX

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#15 ShawDowFX
Member since 2003 • 4696 Posts
the 360 had frame issues, from what i can remember.
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rahzel54

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#16 rahzel54
Member since 2004 • 1732 Posts
seems like a sloppy port. most third party developers are really struggling with the ps3 hardware (with the exception of Bethesda and maybe whoever made FNR3). hopefully the PlayStation Edge tools will help them.
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#17 jdang307
Member since 2006 • 1512 Posts


most third party developers are really struggling with the ps3 hardware (with the exception of Bethesda and maybe whoever made FNR3). hopefully the PlayStation Edge tools will help them.rahzel54

 Which indicates is the sloppy developers and not the PS3, if two games can come out equal or better then the original, well someone knows what they're doing and someone doesn't.

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rahzel54

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#18 rahzel54
Member since 2004 • 1732 Posts

[QUOTE="rahzel54"]
most third party developers are really struggling with the ps3 hardware (with the exception of Bethesda and maybe whoever made FNR3). hopefully the PlayStation Edge tools will help them.jdang307

Which indicates is the sloppy developers and not the PS3, if two games can come out equal or better then the original, well someone knows what they're doing and someone doesn't.

true. however, the ps3 hardware is new and different. this just goes to show that some developers are more skilled than others. but we shouldn't be so hard on the third-party developers that ARE struggling, considering if in fact they are doing their best. i've said this many times here, but developers will learn the hardware soon enough, and the new tools are a start. this is why we will see great evolution in ps3 games, visually, in the later years. the 360 is closer to hitting its ceiling than the ps3 is.
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SkyCastleDan

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#19 SkyCastleDan
Member since 2006 • 2015 Posts
Yeah, Splinter Cell for PS3 is actually very deserving of a 7.9. Framerate issues and gameplay that sames old and stale now...months after its original release. I also agree the online is nothing to be happy about. It may have actually deserved lower...
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#20 Gamefisher86
Member since 2004 • 588 Posts

honestly the first time I played splinter cell on a ps2 port it felt like a very bad, a very cheesy, and very limited MGS so I never picked one up ever since.  MGS is the only stealth/espionage type games for me..... :D

but to the ppl that like Splinter Cell power too ya!

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#21 doogle13
Member since 2007 • 278 Posts
[QUOTE="T-Zone"]

This game does indeed deserve this score, Online is not something to be impressed of. I have the game, so I would know.

Other problems : Framerate, jaggy graphics, not the same as previous installments, etc.

Watch out, R6V may get the same treatment as well.

aka_aj03


I hope not man, I really looking forward to R6V.

So true. read the review.

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Goku004

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#22 Goku004
Member since 2006 • 754 Posts
He mentions why in the review which are probably valid points. Think is you cant be mad at IGN for the bad review you should be pissed at the game developer for half assing the ps3 version.  This is why any 3rd party titles that come out im going to either rent it or check several reviews cause these 3rd party titles cant seem to do things right on the PS3. except maybe for oblivion and stuff.fuman3
This is why Im only buying the big 3rd party titles...
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#23 yanks1112
Member since 2005 • 867 Posts

Wow, the  PS2 version got an 8.7.

Weird!

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donalbane

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#24 donalbane
Member since 2003 • 16383 Posts
I wonder if all multiplats that don't install several GBs of data are going to suffer, or if the issue is just limited to Ubisoft.
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#26 CRUNK3050
Member since 2006 • 2449 Posts
He gave a 6.5 for online which is really harsh imo. I think the online is fun.
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emitsu97

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#27 emitsu97
Member since 2003 • 10720 Posts
This is the reason I signed the Capcom petition.  PS3 is going to get the short end of the stick until devs put the effort in.  Until then it's code whatever is easiest, make money, then slaptastically recode for more money.
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#28 georgep001
Member since 2004 • 45 Posts
its funny how gamespot has rated every game for the ps3 so low only thing they rated high was oblivion and they gave it .1 less then the xbox 360 i just dont think gamespot likes the ps3 but meh i could be wrong.
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#29 Cellien
Member since 2004 • 2280 Posts
[QUOTE="Thomas-Crown"]

It seem like a fair score to me.

What exactly are the exclusive features for the PS3 version?

aka_aj03
the 360 version got 9.0 and becasue this one has graphical issues its score drop to 7.9

It had more than one.. REread
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#30 KraftForgotten
Member since 2006 • 354 Posts

honestly the first time I played splinter cell on a ps2 port it felt like a very bad, a very cheesy, and very limited MGS so I never picked one up ever since. MGS is the only stealth/espionage type games for me..... :D

but to the ppl that like Splinter Cell power too ya!

Gamefisher86
Splinter Cell is much.. much more better then MGS (stealth wise). The whole game is centered around evading enemies.
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#31 Ryuku
Member since 2003 • 1166 Posts
if ubisoft screws up Vegas .. i would be so pissed for waiting for the ps3 version.
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#32 ace666
Member since 2002 • 38 Posts

Double Agent is optimized for 360 architecture which is why it doesn't run as great on the ps3. It's like on a PC running Oblivion with an ATI or Nvidia card. The game will work with either card but each card will run the game differently in terms of framerate and image quality. Take Devil May Cry which was a PS exclusive until recently. More than likely it will run better on the ps3 than the 360. Everyone is quick to blame stuff on lazy developers but the truth is some games will play better on 360 and some will play better on ps3. This isnt the first or the last time this will happen this generation so people just need to accept it...

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eclipsed4utoo

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#33 eclipsed4utoo
Member since 2006 • 10578 Posts
I wonder if all multiplats that don't install several GBs of data are going to suffer, or if the issue is just limited to Ubisoft.donalbane
installing to the HDD only helps with loading time. it has nothing to do with textures, framerates, or online modes. And loading times was not mentioned as a problem. I have the 360 version and the loading times are horrible. I don't know how the PS3s version's loading times are. I think it is limited to the third party developers who aren't as knowledgeable as other developers. one possible reason for the score difference between the two versions is that they were reviewed by two different people. The guy that wrote the 360 review stated that the online multiplayer was fun and gave that category a 9.0. The PS3 has the same multiplayer(including 2 extra maps), and the PS3 reviewer said it wasn't fun and gave that category a 6.5.
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eclipsed4utoo

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#34 eclipsed4utoo
Member since 2006 • 10578 Posts
its funny how gamespot has rated every game for the ps3 so low only thing they rated high was oblivion and they gave it .1 less then the xbox 360 i just dont think gamespot likes the ps3 but meh i could be wrong.georgep001
this review is from IGN.
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#35 Watch_Me_Xplode
Member since 2005 • 8049 Posts
Splinter Cell series has always been known to score significantly higher on the Xbox anyway, so it doesn't bother me much.
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eclipsed4utoo

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#36 eclipsed4utoo
Member since 2006 • 10578 Posts

Double Agent is optimized for 360 architecture which is why it doesn't run as great on the ps3. It's like on a PC running Oblivion with an ATI or Nvidia card. The game will work with either card but each card will run the game differently in terms of framerate and image quality. Take Devil May Cry which was a PS exclusive until recently. More than likely it will run better on the ps3 than the 360. Everyone is quick to blame stuff on lazy developers but the truth is some games will play better on 360 and some will play better on ps3. This isnt the first or the last time this will happen this generation so people just need to accept it...

ace666
what you have described is the result from lazy developing. When a game is designed for a certain architecture and then ported, it should be designed for the new architecture. Lazy developing means that the developers didn't do much to make the game run correctly after being ported.
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#37 Flame_Blade88
Member since 2005 • 39348 Posts
I never liked the SC series anyways. But the PS3 version is pretty much just the 360 version, on DVD format, ported to PS3's blu-ray.
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#38 jdt532
Member since 2003 • 4236 Posts

[QUOTE="fuman3"]He mentions why in the review which are probably valid points. Think is you cant be mad at IGN for the bad review you should be pissed at the game developer for half assing the ps3 version. This is why any 3rd party titles that come out im going to either rent it or check several reviews cause these 3rd party titles cant seem to do things right on the PS3. except maybe for oblivion and stuff.Goku004

This is why Im only buying the big 3rd party titles...

 

The funny thing is Ubisoft is one of the top 3 biggest third party game companies. You would think they would have the resources to hire competent programmers that can figure out the PS3 and make better ports....

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DaHumf

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#39 DaHumf
Member since 2006 • 73 Posts
7.9? ARE YOU KIDDING ME? Sure it might me just like the 360 version, but that one rocked too. I think it got majorly underrated, the game is one of the best i've ever played.
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emitsu97

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#40 emitsu97
Member since 2003 • 10720 Posts

The funny thing is Ubisoft is one of the top 3 biggest third party game companies. You would think they would have the resources to hire competent programmers that can figure out the PS3 and make better ports....

jdt532

Look at EA.  It's painful. 

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jdt532

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#41 jdt532
Member since 2003 • 4236 Posts
[QUOTE="jdt532"]

The funny thing is Ubisoft is one of the top 3 biggest third party game companies. You would think they would have the resources to hire competent programmers that can figure out the PS3 and make better ports....

emitsu97

Look at EA. It's painful.

 

Yeah, I guess there's a reason why these companies are big and rich. They like to take shortcuts and make the game just good enough. All they're interested in is making as much money as possible with the least effort as possible and it shows. 

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Ericvon71

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#42 Ericvon71
Member since 2004 • 3219 Posts

It got 7.9 while the other one got 9.0

aka_aj03

Man why you people get so hung up on scores!

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GARRYTH

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#43 GARRYTH
Member since 2005 • 6870 Posts
see alll the games for the ps 3 are getting .9 to make it worse just like resistanse and motorstorm so people can say they floped see this again makes the conspacy. the 360 got better graphics while ps 3 gets 4 new maps and a new girl the should at least ballanced out like that. motorstorm samething 7.9 so this way people can say it got a 7 same as this title. i bet if this was an ps 3 exclusive it still would of gotten a low score. ther is no way that these things can bring it down two pionts. a couple of textures missing big deal.
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risi37

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#44 risi37
Member since 2005 • 4542 Posts
im not getting this game ill wait for a price drop
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#45 Myugenjin
Member since 2003 • 785 Posts

Double Agent is optimized for 360 architecture which is why it doesn't run as great on the ps3. It's like on a PC running Oblivion with an ATI or Nvidia card. The game will work with either card but each card will run the game differently in terms of framerate and image quality. Take Devil May Cry which was a PS exclusive until recently. More than likely it will run better on the ps3 than the 360. Everyone is quick to blame stuff on lazy developers but the truth is some games will play better on 360 and some will play better on ps3. This isnt the first or the last time this will happen this generation so people just need to accept it...

ace666

 

I allude to this to,  not many ppl recall that the Cell is essentially 2 architectures on 1 chip!  Basically a PC processor (x86 IBM POWERPC core "the PPE") backed by 8 SPE's for high floating point performance (same ALU processors found in GPU's) so essentially the Cell is a CPU/GPU hybrid (PPE/SPE) with most processing being STREAMED between the 7 SPE's such as game data while the PPE handles minor performance issues like networking, sound, disc reading, input/output devices!

If a game was dev'd to run a high amount of processing on an x86 core processor in "out of order" instruction sets then the PS3 would perform much slower as stated by IBM when they said the Cell is lacking in GEBERAL PROCESSING performance, something both the PC and 360 are better at handling!

I think with Oblivion Bethseda had way more time then Ubi to re-write the engine to work more on the SPE's and not the PPE!

Further more this brings me back to my bold statement (STREAMED),... Even though many believe all systems to be the same or equal they are in fact not b'cuz the PC and 360 are examples of PARALLELEprocessing! Example: Dual core or tri (PC & 360) multi thread ect, in either the PC or 360 there multi core/threaded games would essentially "draw" a scene with say the 1st core drawing the top 1/3rd, the 2nd core drawing the mid 2/3rds, and the third core drawing the bottom 3/3rdsof a picture to complete a scene (which is good for GP but slows perfrmance when games get more advanced)

In the PS3 (stream processing) 1 core would draw the actual picture, the 2nd core would draw the shading, and the 3rd core the coloring ect until the scene is finished! So even though the PS3, 360, and PC have multi cores that handle multi threads itz the way in which a multi port game is dev'd to be written to those cores/threads that will determine itz performance!

In all, this old form of dual core/thread processing is enefficient not cuz imma Sony fan but take this into consideration! SLI, when you get SLI in a PC each GFX card handles 50% of the scene on screen (that synchronized parallele processing) even though it smooths out framerates at high resolutions the actual performance increse of a 2nd card only adds like 15%-20% performance instead of a 50%-100%. While with th emore advanced stream processing the higher you push the limit the more the processors try to balance the load keeping higher framerate regardless of the increased instruction load (that PS3 duck video with the FPS barely dropping or the one with the fish)

So yeah itz gonna take effort and time for devs to figure out how to make the best of deving next gen but the PS3 without a doubt will carry on longer with less a performance hit when advanced coding begins to take off! 

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rasstarman

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#46 rasstarman
Member since 2004 • 852 Posts
Ubisoft said many times that they prefer the Xbox consle and they love the fact that Xbox Live makes things easier for them. Ubisoft is mainly a PC game developer so coding for the 360 is basically easy for them so don't ever expect games to be better on the PS3. Every single game since the Xbox and PS2 got better scores on the Xbox so this is nothing new.
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eclipsed4utoo

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#47 eclipsed4utoo
Member since 2006 • 10578 Posts
[QUOTE="rasstarman"]Ubisoft said many times that they prefer the Xbox consle and they love the fact that Xbox Live makes things easier for them. Ubisoft is mainly a PC game developer so coding for the 360 is basically easy for them so don't ever expect games to be better on the PS3. Every single game since the Xbox and PS2 got better scores on the Xbox so this is nothing new.

which is sad because UbiSoft does make some good games.