Ys I and II Chronicles Already Underrated!

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rubedisky

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#1 rubedisky
Member since 2009 • 1024 Posts

RPG-Fan83/100

Playstation-Life80/100

RPGamer70/100

IGN65/100

Gamepro60/100

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Ventara

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#2 Ventara
Member since 2011 • 293 Posts

I'm buying it. I actually pre-ordered it, but it wasn't in yet when I went.

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blacknight06

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#3 blacknight06
Member since 2006 • 1422 Posts
I don't know, but I want that artbook.
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pooyanh

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#4 pooyanh
Member since 2005 • 937 Posts
"As an example, Ys I's biggest dungeon, the Darm Tower, includes a malevolent hallway that immediately drains away all your health when you step inside its walls. The only way to turn off that instant-death effect is to find a hammer, then go back to a different, unrelated previous portion of the dungeon to locate one particular stone column out of dozens of similar-looking ones and smash a hole into it. What? Exactly. It's the kind of nonsensical disconnect that was totally common over 20 years ago, but in a "modern" product feels very out of place and just confusing." -IGN After seeing that, I knew I don't want this game. And that's only ONE example. Full review: http://psp.ign.com/articles/115/1151272p1.html
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Start-N-Play

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#5 Start-N-Play
Member since 2011 • 169 Posts
I still never seen the graphics on it yet. But if and when I look I'll decide then. I clicked no by mistake so -1 off that and +1 for I don't know yet.
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Fusionmix

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#6 Fusionmix
Member since 2010 • 1656 Posts

"As an example, Ys I's biggest dungeon, the Darm Tower, includes a malevolent hallway that immediately drains away all your health when you step inside its walls. The only way to turn off that instant-death effect is to find a hammer, then go back to a different, unrelated previous portion of the dungeon to locate one particular stone column out of dozens of similar-looking ones and smash a hole into it. What? Exactly. It's the kind of nonsensical disconnect that was totally common over 20 years ago, but in a "modern" product feels very out of place and just confusing." -IGN After seeing that, I knew I don't want this game. And that's only ONE example. Full review: http://psp.ign.com/articles/115/1151272p1.htmlpooyanh

Yeah. I've always wanted to play the series, but stuff like that just frustrates me to no end.

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Granpire

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#7 Granpire
Member since 2008 • 2749 Posts
It's quite different from Ys 7 and The Oath In Felghana, my friend tells me there are some dungeons that are extremely hard and will require you to grind just for cash or skills. Not sure I'm willing to go that far back in time, no matter how good the remake is. It's a good game, but perhaps it's best as a memory?
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Phoenix534

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#8 Phoenix534
Member since 2008 • 17774 Posts

Got it last Tuesady. Haven't gotten around to playing it, but I already know it'll be incredible.

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DJChuy

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#9 DJChuy
Member since 2010 • 1851 Posts

I'm not buying it. I already have the DS version; got it free. I'm not surprised at the scores it's getting. Ys I & II have been released multiple times, and they're available on the VC at a way lower price.

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Ventara

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#10 Ventara
Member since 2011 • 293 Posts

"As an example, Ys I's biggest dungeon, the Darm Tower, includes a malevolent hallway that immediately drains away all your health when you step inside its walls. The only way to turn off that instant-death effect is to find a hammer, then go back to a different, unrelated previous portion of the dungeon to locate one particular stone column out of dozens of similar-looking ones and smash a hole into it. What? Exactly. It's the kind of nonsensical disconnect that was totally common over 20 years ago, but in a "modern" product feels very out of place and just confusing." -IGN After seeing that, I knew I don't want this game. And that's only ONE example. Full review: http://psp.ign.com/articles/115/1151272p1.htmlpooyanh

After playing through that part, I can honestly say that the reviewer is a complete idiot.

The hammer is in a chest that you pass by on your way to the evil hallway, and the column that you have to break is among the first few on your way back. I literally found it in under 30 seconds.

I'm been playing through this game and there's nothing nonsensical or disconnect about it. There are things called exploration and puzzles that some games have, and this happens to be one of them. Seriously, the NPCs tell you where to go and what to do, and if you use logic, you'd figure it yourself.

This reviewer is obviously used to games that follow a straight line. Ignore this review if you're thinking of getting this game. It's just another reason why people refer to that site as IGNorance.

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PA_DUTCH

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#11 PA_DUTCH
Member since 2008 • 908 Posts

I am thinking about getting this. I do have a questions. The hands on demo for this by GS was not good IMO. In the first game do you have to avoid bumping head on and can you bump on an angle? How about the 2nd? also can us use the numb or only the pad?

Thanks

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rubedisky

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#12 rubedisky
Member since 2009 • 1024 Posts

[QUOTE="pooyanh"]"As an example, Ys I's biggest dungeon, the Darm Tower, includes a malevolent hallway that immediately drains away all your health when you step inside its walls. The only way to turn off that instant-death effect is to find a hammer, then go back to a different, unrelated previous portion of the dungeon to locate one particular stone column out of dozens of similar-looking ones and smash a hole into it. What? Exactly. It's the kind of nonsensical disconnect that was totally common over 20 years ago, but in a "modern" product feels very out of place and just confusing." -IGN After seeing that, I knew I don't want this game. And that's only ONE example. Full review: http://psp.ign.com/articles/115/1151272p1.htmlVentara

After playing through that part, I can honestly say that the reviewer is a complete idiot.

The hammer is in a chest that you pass by on your way to the evil hallway, and the column that you have to break is among the first few on your way back. I literally found it in under 30 seconds.

I'm been playing through this game and there's nothing nonsensical or disconnect about it. There are things called exploration and puzzles that some games have, and this happens to be one of them. Seriously, the NPCs tell you where to go and what to do, and if you use logic, you'd figure it yourself.

This reviewer is obviously used to games that follow a straight line. Ignore this review if you're thinking of getting this game. It's just another reason why people refer to that site as IGNorance.

lol ignorance.
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Ventara

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#13 Ventara
Member since 2011 • 293 Posts

I am thinking about getting this. I do have a questions. The hands on demo for this by GS was not good IMO. In the first game do you have to avoid bumping head on and can you bump on an angle? How about the 2nd? also can us use the numb or only the pad?

Thanks

PA_DUTCH

If what worried you about the demo was the bump mechanic, don't worry. You can pretty much bump any way you want to kill the moster. The only reason he was getting damaged easily was because he didn't have any equipment or sword equipped. Once you do get a weapon, it becomes much easier. You can even bump head on and still kill the moster, though that will take a fem more hits and you'll get a little damage too. This game is a really fast-paced action-game. It doesn't make you worry about dying or being precise in the way you bump.

Haven't gotten to the second part yet, but I assume it's the same. You'll love the bump system by then, so again, don't worry.

You can use either the nub or the directional pad. You can actually switch on the fly. You can also adjust the nub so that you can only move 8 directions, which makes moving at an angle easier.

Anyways, if you have more questions, feel free to ask.

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PA_DUTCH

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#14 PA_DUTCH
Member since 2008 • 908 Posts

Thanks a lot :D