No, up til the mid-7th generation.
Online PC multiplayer has almost always been a pleasant experience, as up until recently, requiring an internet connection to play offline games was seen as a big slap in the face. You just didn't do it.
When the Dreamcast came out, online was in it's infancy, but Phantasy Star Online proved it could work. PS2 online was also fun where it applied and when it lasted. The OG Xbox Live was revolutionary, and although the introduction of a monthly fee was questionable, the service still respected the gamer, and bonus goodies and game patches for all these systems, in the rare cases they were even needed, could also be obtained without a subscription in the form of demo discs, which even GameStop sold individually.
Then the Xbox 360 came. It started out great, and even if you didn't have a Gold Live account, you still had easy access to demos and Live Arcade trials. Almost no one cares about free playable demos these days, but they were always a treat for me.
Somewhere during the second half of the 7th generation - not right when the PS3 came out, but a couple years after - publishers started trying to see how they could more easily take advantage of consumers' wallets. DLC became an unnecessary evil and it wasn't long until fully featured games became less and less common in favor of it. Game dev studios have also become more corrupt than even Hollywood. Devs get fired before release dates so they don't have to be paid, crunch time is borderline slavery, and publishers like EA are forcing their developers to include law-breaking mechanics into their games (Chance based loot boxes are literally online gambling. It wouldn't be if you knew exactly what you were paying for.)
This all needs to be fixed, but it won't be until national governments start putting restrictions on gaming - and not restrictions on the gamers, but restrictions on what shady practices Game publishers and developers are allowed to do. Heck, even after that happens, they probably still won't follow it.
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