Poll Which is the better sound chip: SNES or Genesis? (30 votes)
Another argument as old as the hills (https://www.neogaf.com/threads/the-sega-genesis-has-an-amazing-sound-chip-that-produces-amazing-music.872030/) but if anyone wants to dive in, I’d be interested to hear your opinion and maybe offer an example.
I expect this will invoke a hotbed of contention between whoever had whichever console back in the 90’s but I’m curious if any parties might have swopped sides over the years.
They are, of course chalk and cheese with the SNES being entirely sample based with it’s custom S-SMP chip https://en.wikipedia.org/wiki/Nintendo_S-SMP and the Genesis using the FM Yamaha YM2612 https://en.wikipedia.org/wiki/Yamaha_YM2612 and as such impossible to compare on performance so really comes down to personal preference.
The SNES chip does however have a bit of a kbps problem in my opinion… “The S-DSP is capable of producing and mixing 8 simultaneous voices at any relevant pitch and volume in 16-bit stereo at a sample rate of 32 kHz.” -wiki.
Now 32khz is a pretty low sample rate and to my ears, too soft. Couple that with limited cart size and the sample rate can dive even lower. The counter argument, is of course to say the Mega Drive sounds too tinny and screechy, which is fair. But when file sizes are limited by cart size and the space needed for sampled instrument patches, all sound can become compressed, affecting sound effects and music together, leaving very little fidelity.
But the sub-par soundtracks found on many Genesis titles is often due to too many developers using a free program which became popular as the chip itself does not come with any patches to use (EDIT: it actually has 6), originally leaving developers to program the instruments themselves before said program was introduced (if anyone can remember the name and studio that made it please chime in). As a composer, I would probably have favoured the S-DSP as it would make my life a lot easier and give me more range.
It was a bold move for Nintendo to not have any FM synthesis and I feel the S-DPS is a good chip offering something unique to the market. However, the YM2612 is just so versatile, that it really can knock your socks off sometimes in a way you don’t see since CD-audio became a thing and all audio is passed through various circuit modules before output to the speaker, leaving some sound degradation in the process depending on the quality of hardware. Couple that with the inclusion of the SMS dsp (sample) chip and pgm (sample) chip and you have 3 separate chips working in tandem which is pretty neat. I want a sound booster mod myself but I forgot the video where the guy was offering it. There seem to be a million options on the subject.
Here is a video comparing Rock ’n’ Roll Racing. https://www.youtube.com/watch?v=rZw8fVrOfSQ.
Both sound OK to me but the YM2612 does organs really well which don’t seem to be so much present on this soundtrack.
Here is a Polygon video.
https://www.polygon.com/2015/6/5/8736223/why-the-music-on-the-sega-genesis-sounded-so-great
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