A great many of the PC Engine/Turbo Grafx 16 game library was very Japanese. In a time when Japanese pop culture had yet to even catch on in North America. Lots of Role playing games were never translated into English. So a lot of PC engine games never made it to America.
Plus this was a time when Nintendo had their death grip on third party game publishers. You could not support NEC or SEGA if you wanted to publish on Nintendo's then dominate NES. This policy killed off support for the Sega Master System which ended up with only 13 million worldwide total sales compared to NES 62.9 million worldwide sales. NEC fell victim to Nintendo ruthless treatment of 3rd party developers. With only 4 other publishers other the NEC first party. Plus the expense of NEC Turbographx 16/PC engine hardware. The first CD ROM player cost a whopping $400.00 in America $700.00 in today's money adjusted for inflation with no pack in game. Only a demo disc with no actual playable game demos.
The Basic Turbo graphx 16 console cost $300.00 at launch with a pack in game. Keith Courage in Alpha Zones. Based on a Japanese Manga that no people were familiar with in U.S.A. Plus you had to buy the TurboBooster or TurboBooster Plus for basic AV out puts and/or memory saves. $50.00 extra. Plus another $30.00 for the TurboTap which was an adapter with 5 controller ports. The base Turbographx 16 game console only had 1 controller port.
Sega Genesis and Master System had 2 as did NES and Super NES. Plus your were not charged extra for AV hook ups. The TurboGraphx 16 console only allowed for RF hook up only. So being charged at total of $30.00 for Turbotap $30.00 for extra controller, and $50.00 for TurboBooster for an extra $120.00 to be able to play 2 players. Something the NES and SNES did right out of the box. Both of Nintendo's consoles came with 2 controllers and supported both AV and RF hook up out of the box.
Finally Price drops on NEC hardware and Games were no existent. Games for turbo graphx 16 were $69.99 brand new and mostly stay that way. Since NEC could not really afford to have price drop on software. The arcade translations and the great Shoot them ups were the reason to have NEC PC engine/TG 16 consoles. But in the end they only sold 11.3 million worldwide. The Turbographx 16/PC engine was huge success in Japan. But otherwise did not do well anywhere else. Only 1.5 million sold in the U.S.A. The Turbographx 16 last only 4 years in North America. 1989-1993.
But in total 12 different PC engine/TG 16 systems were sold with a library of 458 or so of games most of which never made it to the United states. Only 93 of NEC games made it to U,S.A in HU card/Turbo chip form and the rest published on CD Rom. for a dismal 149 total NSTC Turbographx 16 games in North America. But in Japan from 1987-1999 the PC engine dominated 2nd place only behind Nintendo but ahead of Sega.
Turbographx 16 just did not catch on in America for a host of reasons, But in short it was too Japanese.
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