I have more recently been looking at review sites with a bit more cynicism in general. Not just in regards to Sonic games. There have been cases where in more recent years some devs have put reviewers up in posh hotels with unlimited room service so techinically they're not being paid off but they are pushing them to give a better score. Notice the ridiculous amount of 10s being tossed out this year? I mean no one I talked to thought GTAIV deserved perfect 10s. It didn't offer anything new aside from your cousing calling you every 10 minutes and painting the entire city brown. Honestly if Sega wants Sonic games to get good scores, they need to just put up a reviewer in a posh hotel room. Of course Sega's not like Activision. They don't have those sorts of funds so they're screwed. Nintendo could do the same but they're not whores and as recent sales prove, the critics can bash them left and right and they keep selling.
And we can't forget about the infamous Jeff Gertsman incident. A GS editor who was fired because Edios wasn't happy with his review of Kane and Lynch. This set forth a lot of backlash from the gaming community.
In short I never thought recent games were as bad as some are saying. Unleashed was worlds better than Sonic Next Gen. The werehog sucked but it wasn't a glitch fest with a beastiality storyline. I think the Wii scores for Unleashed were the best and more spot on but I'm not one of these whiny fans who runs around screaming how every Sonic game is the greatest thing ever and how all these evil critics are biased.
One of my favorite Zero Punctuation vids was done way back when Yahtzee did a not so favorable review of SSBB and the fanboys retorted back and he did this response video which still cracks me up (warning contains swearing)
http://www.escapistmagazine.com/videos/view/zero-punctuation/37-Mailbag-Showdown
I also like this little piece about the state of game reviews.
http://www.escapistmagazine.com/articles/view/columns/going-gold/6908-Going-Gold-Practicalities-Makes-Perfect
Here's the thing. Games are expensive. $60 for the big budget games on the HD twins and that's a lot to spend (one of the main reasons I avoided the 360 version of Unleashed was there was no way in hell I was spending $60 bucks on a series that's struggling). We'll blow off movie, TV and music reviews because it's a lot less to spend. If games were only $20 a piece, we'd put a lot less stock into reviews I think.
But game reviews these days are flawed focusing on fluff such as how in depth is the story and knocking down points for anything that doesn't have online multiplayer not considering that not everyone likes playing online and ironically not knocking off points for lack of local multiplayer. And so many of these perfect 10 games seem to end up in bargain bins within a year of release. If they were so good, why didn't they sell more beyond the first month of release. Look at what has consistently stayed on the game charts week after week: Wii Fit, New Super Mario Bros. Mario Kart Wii, I disregard Wii Play for the whole controller thing but all the heavily hyped, big budget games seem to be in the top 10 for a month or two and fall off. What does that tell you?
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