Most dissapointing Sonic game?

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SpaceSword

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#1 SpaceSword
Member since 2010 • 1006 Posts

Sonic hasn't always lived up to the hype. Sonic Unleashed, for example, was considered "average" among most gamers (I'm not one of them). But there is one thing that Sonic Unleashed did, it disappointed most of us. Sega "acted" as if they got their act together, as if Sonic was finally going to make a comeback. In the end, however, 75% of the game was a horrible God of War ripoff. Despite this, my most dissapointing Sonic game is Mario and Sonic at the Olympics.

Sega and Nintendo ruined, what could have been, the greatest crossover in history. And by ruined I mean destroyed.

This game could have been called "Mario Party 9 with Sonic and Friends" and the outcome would still have been the same: a boring party game with repetitive and tiring controls.

You know whats even more dissapointing? They made a sequel, and a third one is coming out :roll:

But in the end, Sonic Generations looks amazing, and I think its enough to bring the series back. :D

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sonictrainer

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#2 sonictrainer
Member since 2008 • 15187 Posts

Sonic Schoolhouse

If anyone thinks putting Retro Sonic in a game instantly makes the game good, think again.

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SpaceSword

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#3 SpaceSword
Member since 2010 • 1006 Posts

Sonic Schoolhouse

If anyone thinks putting Retro Sonic in a game instantly makes the game good, think again.

sonictrainer
Yes that game was bad, but was it dissapointing? Just because a games is bad doesn't mean its dissapointing
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sonictrainer

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#4 sonictrainer
Member since 2008 • 15187 Posts
[QUOTE="sonictrainer"]

Sonic Schoolhouse

If anyone thinks putting Retro Sonic in a game instantly makes the game good, think again.

SpaceSword

Yes that game was bad, but was it dissapointing? Just because a games is bad doesn't mean its dissapointing

The game was disappointing. There's only 2 levels and it plays like a first person shooter.

Though for a educational game, it does teach a little math and english, so it's more disappointing than bad.

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white_kunoichi

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#5 white_kunoichi
Member since 2010 • 4741 Posts
Freakin' Shadow.
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StarKiller77000

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#6 StarKiller77000
Member since 2010 • 267 Posts

My most disappointing Sonic game is Sonic 06.While it's not the worst Sonic game I have ever played,it has too many problems.They probably should have kept it in development for a few more months.

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smashking777

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#7 smashking777
Member since 2008 • 4134 Posts

For me i would say its between Shadow the hedgehog or Sonic 06

Sonic 06 was just tweeible while Shadow had potential if they just took out the weapons

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kbaily

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#8 kbaily
Member since 2007 • 13042 Posts
Sonic Unleashed while it's definitely not as bad as 2006 lacking in annoying friends and beastiality, I hated that it bogged itself down with waaaay too many werehog stages as well as hub world tedium. At the most the werehog should've only taken up a third of the total gameplay. Plus the early vids showed so much potential for this fast, fun modern Sonic game that's in there but only after slogging through what felt like hours of mindless beat-em gameplay.
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SuperSmashBro1

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#9 SuperSmashBro1
Member since 2008 • 14243 Posts

Mine is Sonic Unleashed HD.I like a bunch of Sonic games that do bad,but this one was a disappointment,mainly because of the 30 minute Werehog levels,and unpredictable daytime levels.If they want to do god of war correctly,they should just give Sonic Blades of Exile instead of letting him stretch like Mr. Fantastic :roll:

Plus Eggmanland was the cheapest level I have played in any game out there,no game should have someone sell a Hot Dog if you beat the level under 45 minutes.

 

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macrules_640

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#10 macrules_640
Member since 2004 • 90033 Posts
Sonic The Hedgehog 06... what a disaster it was.
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Cloud_765

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#11 Cloud_765
Member since 2008 • 111411 Posts
Sonic Unleashed while it's definitely not as bad as 2006 lacking in annoying friends and beastiality, I hated that it bogged itself down with waaaay too many werehog stages as well as hub world tedium. At the most the werehog should've only taken up a third of the total gameplay. Plus the early vids showed so much potential for this fast, fun modern Sonic game that's in there but only after slogging through what felt like hours of mindless beat-em gameplay.kbaily
Yeah, it was supposed to be the most promising Sonic game when it was coming out, and while it was decent it wasn't the great game we expected. We spent a third of the game having a blast, a third of the game exploring boring hubworld areas, and the final third trying to slog through mindless werehog stages (I didn't mind the levels when they didn't FORCE me to kill EVERYTHING).
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SpaceSword

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#12 SpaceSword
Member since 2010 • 1006 Posts

[QUOTE="kbaily"]Sonic Unleashed while it's definitely not as bad as 2006 lacking in annoying friends and beastiality, I hated that it bogged itself down with waaaay too many werehog stages as well as hub world tedium. At the most the werehog should've only taken up a third of the total gameplay. Plus the early vids showed so much potential for this fast, fun modern Sonic game that's in there but only after slogging through what felt like hours of mindless beat-em gameplay.Cloud_765
Yeah, it was supposed to be the most promising Sonic game when it was coming out, and while it was decent it wasn't the great game we expected. We spent a third of the game having a blast, a third of the game exploring boring hubworld areas, and the final third trying to slog through mindless werehog stages (I didn't mind the levels when they didn't FORCE me to kill EVERYTHING).

I'm failing to see why you'd consider it "decent" or why anyone would like this game. Unleashed isn't as bad as 0'6, but it was still lacking. (I'm refering to the 360/PS3 versions btw) The daytime stages felt like trial/error, especially Holoska and Eggman Land. Not only was the overworld boring, the puzzles you solved in the temples were hard because Sonic moved too fast, and I found the load times when you switched between hedgehog/werehog really really frustrating. All that the werehog did was ripped from GoW, and you know what I did in response to the werehog? I turned on my PS2 and played GoW instead of going through those horrible platforming sections. And you know what I hate the most about the werehog? When you die, your score goes back to zero, and it is really frustrating to get an "S" rank on most of the werehog stages.

I tried to keep my expections from going too high, but I just couldn't find a reason to play this game. All it did was frustrate (I think thats the 3rd time I used that word)

I'm not trying to hate, because I really wanted to enjoy Unleashed. And I just typed all of this because it seems everyone in this union doesn't hate it as much as I do. What am I missing??? :roll:

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srbrans

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#13 srbrans
Member since 2005 • 731 Posts
The fact that it's spectacularly well made. Find me a noticeable glitch.
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sonictrainer

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#14 sonictrainer
Member since 2008 • 15187 Posts

I'm failing to see why you'd consider it "decent" or why anyone would like this game. Unleashed isn't as bad as 0'6, but it was still lacking. SpaceSword

Well, you've got 9 countries with 17 story mode Acts and optional Acts, 8 Bosses, over 100 collectible items including Artwork, Music and cutscenes, different kinds of missions, and upgradable stats.

The daytime stages felt like trial/errorSpaceSword

I found most of the collectible items going down different paths and learned where the dangers and shortcuts were.

especially Holoska and Eggman Land.SpaceSword

Eggmanland's got nothing on "Missing Sister".

Not only was the overworld boring, SpaceSword

Did anyone notice that the igloos in Holoska look like Chao heads?

the puzzles you solved in the temples were hard SpaceSword

None of the temples in the game were actual levels.

Sonic moved too fastSpaceSword

Not sure how to respond to that one.

I found the load times when you switched between hedgehog/werehog really really frustratingSpaceSword

This?

All that the werehog did was ripped from GoW, and you know what I did in response to the werehog? I turned on my PS2 and played GoW instead of going through those horrible platforming sections. SpaceSword

I've never played GoW, but I did enjoy upgrading my combat list and using new moves. I guess because it reminded me of Pokemon.

And you know what I hate the most about the werehog? When you die, your score goes back to zero, and it is really frustrating to get an "S" rank on most of the werehog stages.SpaceSword

That can happen in Sonic Adventure 2, Heroes, Shadow the Hedgehog, Sonic 06, and Sonic Colors as well. There are a few cases where you can die once and still be able to S Rank a level but most of the time you have to make through without dying....I might do a rant about Ranks in the future.

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SpaceSword

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#15 SpaceSword
Member since 2010 • 1006 Posts
[QUOTE="SpaceSword"]

I'm failing to see why you'd consider it "decent" or why anyone would like this game. Unleashed isn't as bad as 0'6, but it was still lacking. sonictrainer

Well, you've got 9 countries with 17 story mode Acts and optional Acts, 8 Bosses, over 100 collectible items including Artwork, Music and cutscenes, different kinds of missions, and upgradable stats.

But was any of it fun? And they recycled all of the daytime stages for that stupid mission mode. I would have liked more variety in the daytime, because there just weren't enough regular Sonic acts to hold the game up. Also, you played a daytime mission every 30 minutes. Is going through all of the werehog stages worth 2 good minutes of daytime. No, it's not, and the night levels completely ruined the pacing.

The daytime stages felt like trial/errorSpaceSword

I found most of the collectible items going down different paths and learned where the dangers and shortcuts were.

Learning where the dangers is trial/error.

especially Holoska and Eggman Land.SpaceSword

Eggmanland's got nothing on "Missing Sister".

????

Not only was the overworld boring, SpaceSword

Did anyone notice that the igloos in Holoska look like Chao heads?

Details are nice, but its still boring

the puzzles you solved in the temples were hard SpaceSword

None of the temples in the game were actual levels.

Okay, not hard, frustrating

Sonic moved too fastSpaceSword

Not sure how to respond to that one.

I said he moved to fast in the overworld, not in the regular levels

I found the load times when you switched between hedgehog/werehog really really frustratingSpaceSword

This?

Yes, I found that annoying

All that the werehog did was ripped from GoW, and you know what I did in response to the werehog? I turned on my PS2 and played GoW instead of going through those horrible platforming sections. SpaceSword

I've never played GoW, but I did enjoy upgrading my combat list and using new moves. I guess because it reminded me of Pokemon.

Once you play GoW, you'll never go back to the werehog

And you know what I hate the most about the werehog? When you die, your score goes back to zero, and it is really frustrating to get an "S" rank on most of the werehog stages.SpaceSword

That can happen in Sonic Adventure 2, Heroes, Shadow the Hedgehog, Sonic 06, and Sonic Colors as well. There are a few cases where you can die once and still be able to S Rank a level but most of the time you have to make through without dying....I might do a rant about Ranks in the future.

Actually, I didn't notice that, so I guess every Sonic game suffers from that then.

That's what I have to say :P
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sonictrainer

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#16 sonictrainer
Member since 2008 • 15187 Posts
But was any of it fun?SpaceSword

It was for me. :D

And they recycled all of the daytime stages for that stupid mission mode. SpaceSword

There is no Mission Mode. You can do missions, but they're pretty much optional.

Also, don't they recycle levels for missions in just about any Sonic game that has missions? Isn't that the whole idea of "missions"? Another rant I might do in the future.

I would have liked more variety in the daytime, because there just weren't enough regular Sonic acts to hold the game up. SpaceSword

There are more Day Acts than Night Acts in the HD versions. Also, Day Act 1 of each country is at least 2 minutes and 30 minutes long.

Also, you played a daytime mission every 30 minutes. Is going through all of the werehog stages worth 2 good minutes of daytime. No, it's not, and the night levels completely ruined the pacing.SpaceSword

In the Night Acts, you can take your time to get collectibles, including the Medals to unlock the next levels. In the Day Acts, you'll more than likely run past any items instead taking your time because time affects your rank and score more in the Day Acts than the Night Acts. Also, you got more experience in the Night Acts than the Day Acts.

Learning where the dangers is trial/error.SpaceSword

So every Sonic game has trial/error? What's the problem?

the puzzles you solved in the temples were hard SpaceSword

Okay, not hard, frustratingSpaceSword

None of the temples in the game were actual levels. So what actually are you referring to? The bosses?

I said he moved to fast in the overworld, not in the regular levelsSpaceSword

Actually the Werehog moves faster in the Town Stages.

[QUOTE="Sonictrainer"][QUOTE="SpaceSword"]I found the load times when you switched between hedgehog/werehog really really frustratingSpaceSword

This?

Yes, I found that annoying

Wait....what?

...PS3 version doesn't have those cutscenes.

Once you play GoW, you'll never go back to the werehog SpaceSword

If I remember correctly, one of our officers said they enjoyed the Night Acts because it reminds them of Gow

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sonictrainer

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#17 sonictrainer
Member since 2008 • 15187 Posts
Also, I changed my mind. In terms of most disappointing, nothing compares to Sonic 2006.
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kbaily

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#18 kbaily
Member since 2007 • 13042 Posts

Also, I changed my mind. In terms of most disappointing, nothing compares to Sonic 2006.sonictrainer

With Sonic 06 I abandoned hopes early on the minute I heard it still had playable friends, Shadow using vehicles and Sonic having romance with a human girl. Then I heard bad reports from E3 06 that the controls were still as sloppy as ever and that was all finalized when I played the demo. Wheras Unleashed I was hopeful much closer to release. No playable friends butting in, the day stages looked great and even the werehog didn't look terrible from early vids and I hoped like many day stages would be more numerous than night stages.

Though in terms of gaming media, Sonic 2006 did have a lot more hype to it. After all, this was a chance to see an old school cartoony character in HD (as Nintendo eschewed the HD with the Wii) and that first 15th anniversary teaser looked pretty awesome and Sega kept saying that this was a sort of "reboot" for the series to bring Sonic into a modern age and away from the "kiddie" pandering of his past games.

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SpaceSword

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#19 SpaceSword
Member since 2010 • 1006 Posts

[QUOTE="sonictrainer"]Also, I changed my mind. In terms of most disappointing, nothing compares to Sonic 2006.kbaily

With Sonic 06 I abandoned hopes early on the minute I heard it still had playable friends, Shadow using vehicles and Sonic having romance with a human girl. Then I heard bad reports from E3 06 that the controls were still as sloppy as ever and that was all finalized when I played the demo. Wheras Unleashed I was hopeful much closer to release. No playable friends butting in, the day stages looked great and even the werehog didn't look terrible from early vids and I hoped like many day stages would be more numerous than night stages.

Though in terms of gaming media, Sonic 2006 did have a lot more hype to it. After all, this was a chance to see an old school cartoony character in HD (as Nintendo eschewed the HD with the Wii) and that first 15th anniversary teaser looked pretty awesome and Sega kept saying that this was a sort of "reboot" for the series to bring Sonic into a modern age and away from the "kiddie" pandering of his past games.

I see your point. But I really don't think there is a right answer :P. I was sort of excited for 0'6, but it just looked bland to me. Sonic Unleashed, however, websites like Gamespot, IGN, etc, said the game would finally bring Sonic into "the next generation." Sonic Unleashed didn't fail as badly, but it just seemed as if Sonic Team had learned from their mistakes, and I had trusted them, and they broke that trust the minute I started to play as a werehog. It was that broken trust that left me dissapointed.

@sonictrainer

I think were both misunderstanding each other :P But we all have our opions, and your definitely not a troll, so I respect your opinion on Unleashed. The game just didn't work for me :cry:

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sonicphc

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#20 sonicphc
Member since 2005 • 7779 Posts
@sonictrainer - I've already got a rant on ranks in the works ;)
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chocolate1325

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#21 chocolate1325
Member since 2006 • 33007 Posts

[QUOTE="sonictrainer"]Also, I changed my mind. In terms of most disappointing, nothing compares to Sonic 2006.kbaily

With Sonic 06 I abandoned hopes early on the minute I heard it still had playable friends, Shadow using vehicles and Sonic having romance with a human girl. Then I heard bad reports from E3 06 that the controls were still as sloppy as ever and that was all finalized when I played the demo. Wheras Unleashed I was hopeful much closer to release. No playable friends butting in, the day stages looked great and even the werehog didn't look terrible from early vids and I hoped like many day stages would be more numerous than night stages.

Though in terms of gaming media, Sonic 2006 did have a lot more hype to it. After all, this was a chance to see an old school cartoony character in HD (as Nintendo eschewed the HD with the Wii) and that first 15th anniversary teaser looked pretty awesome and Sega kept saying that this was a sort of "reboot" for the series to bring Sonic into a modern age and away from the "kiddie" pandering of his past games.

I would say Sonic 2006 had a big load of hype towards it because SEGA said it would be the true return to form of Sonic.
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SpaceSword

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#22 SpaceSword
Member since 2010 • 1006 Posts
@sonictrainer - I've already got a rant on ranks in the works ;)sonicphc
Does anyone understand the ranking system in Sonic Adventure? Because I'm really confused on that :P
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PyreofKoL

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#23 PyreofKoL
Member since 2005 • 6059 Posts
Anything 3D after Sonic Adventure 2. The SA games had their flaws but still managed to be a ton of fun in spite of them. Everything since then up til Colors has been nearly unplayable. At least we've had Sonic 4 and a slew of great Sonic games for handhelds.
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mariostar0001

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#25 mariostar0001
Member since 2009 • 46245 Posts

[QUOTE="PyreofKoL"]Anything 3D after Sonic Adventure 2. The SA games had their flaws but still managed to be a ton of fun in spite of them. Everything since then up til Colors has been nearly unplayable. At least we've had Sonic 4 and a slew of great Sonic games for handhelds.kbaily

And Colors which everyone seems to ignore because it's on the Wii and therefore must suck. >(

:roll: Read the paragraph again, very carefully. He mentioned Colors.
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chocolate1325

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#26 chocolate1325
Member since 2006 • 33007 Posts
There are some Sonic games that were destined to suck from the beginning like Black Knight.
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sonictrainer

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#27 sonictrainer
Member since 2008 • 15187 Posts

There are some Sonic games that were destined to suck from the beginning like Black Knight.chocolate1325

It does suck in the beginning but once you unlock the other 3 characters and start making some weapons, the fun factor increases.

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chocolate1325

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#28 chocolate1325
Member since 2006 • 33007 Posts
Because you can skip the whole level with Knuckles.
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SpaceSword

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#29 SpaceSword
Member since 2010 • 1006 Posts

Because you can skip the whole level with Knuckles.chocolate1325
I have to agree :P

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PyreofKoL

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#30 PyreofKoL
Member since 2005 • 6059 Posts
There are some Sonic games that were destined to suck from the beginning like Black Knight.chocolate1325
Black Knight was a clinic on how to bury a franchise. It's a miracle that they brought it back after that.
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#31 kbaily
Member since 2007 • 13042 Posts

[QUOTE="chocolate1325"]There are some Sonic games that were destined to suck from the beginning like Black Knight.PyreofKoL
Black Knight was a clinic on how to bury a franchise. It's a miracle that they brought it back after that.

I bought it from the GS bargain bin for like $9 or something and even if you sort of liked it, the entire game really has the air of something Sega just rushed out to make a few bucks on fans. Their misconception came from the surprsingly good sales of Secret Rings that sold well namely because audiences were happy to see the first "Sonic only" game in many many years as wel as it showed mostly gimmick free gameplay. Just Sonic running fast. And Sega instead of getting the idea that "hey people want to play a Sonic game with just Sonic running fast" they said "Hey they love the story idea, let's toss Sonic in Camelot and give him a sword because people don't react as violently to swords as they do guns."

But Black Knight represents the end of an era of the "Sonic fan game" really it felt like something the Shadow fans would've made as a bad fan fiction. It's only four hours long, you trade one set of waggly controls for another and they even put a fan art gallery in the game." But at most, it's only four hours long and once I finished it, I had no reason to want to play it again. Colors was only five hours but it felt more rewarding at the end of the day.

But it's bomb in sales was the best thing that could happen. It was the nail in the coffin for "story" driven, friend heavy, cock rocky, weapon based Sonic games. After that Sega got back to focusing on gameplay and giving the mainstream audiences what they want.

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SpaceSword

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#32 SpaceSword
Member since 2010 • 1006 Posts

[QUOTE="PyreofKoL"][QUOTE="chocolate1325"]There are some Sonic games that were destined to suck from the beginning like Black Knight.kbaily

Black Knight was a clinic on how to bury a franchise. It's a miracle that they brought it back after that.

I bought it from the GS bargain bin for like $9 or something and even if you sort of liked it, the entire game really has the air of something Sega just rushed out to make a few bucks on fans. Their misconception came from the surprsingly good sales of Secret Rings that sold well namely because audiences were happy to see the first "Sonic only" game in many many years as wel as it showed mostly gimmick free gameplay. Just Sonic running fast. And Sega instead of getting the idea that "hey people want to play a Sonic game with just Sonic running fast" they said "Hey they love the story idea, let's toss Sonic in Camelot and give him a sword because people don't react as violently to swords as they do guns."

But Black Knight represents the end of an era of the "Sonic fan game" really it felt like something the Shadow fans would've made as a bad fan fiction. It's only four hours long, you trade one set of waggly controls for another and they even put a fan art gallery in the game." But at most, it's only four hours long and once I finished it, I had no reason to want to play it again. Colors was only five hours but it felt more rewarding at the end of the day.

But it's bomb in sales was the best thing that could happen. It was the nail in the coffin for "story" driven, friend heavy, cock rocky, weapon based Sonic games. After that Sega got back to focusing on gameplay and giving the mainstream audiences what they want.

To be honest I think everyone was too harsh on the game. I think it was marketed toward kids, because a lot of kids apparently loved the game, and they will defend it at all costs :P
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Soniczero1993

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#33 Soniczero1993
Member since 2005 • 35070 Posts
[QUOTE="SpaceSword"]But was any of it fun?sonictrainer

It was for me. :D

And they recycled all of the daytime stages for that stupid mission mode. SpaceSword

There is no Mission Mode. You can do missions, but they're pretty much optional.

Also, don't they recycle levels for missions in just about any Sonic game that has missions? Isn't that the whole idea of "missions"? Another rant I might do in the future.

I would have liked more variety in the daytime, because there just weren't enough regular Sonic acts to hold the game up. SpaceSword

There are more Day Acts than Night Acts in the HD versions. Also, Day Act 1 of each country is at least 2 minutes and 30 minutes long.

Also, you played a daytime mission every 30 minutes. Is going through all of the werehog stages worth 2 good minutes of daytime. No, it's not, and the night levels completely ruined the pacing.SpaceSword

In the Night Acts, you can take your time to get collectibles, including the Medals to unlock the next levels. In the Day Acts, you'll more than likely run past any items instead taking your time because time affects your rank and score more in the Day Acts than the Night Acts. Also, you got more experience in the Night Acts than the Day Acts.

Learning where the dangers is trial/error.SpaceSword

So every Sonic game has trial/error? What's the problem?

the puzzles you solved in the temples were hard SpaceSword

Okay, not hard, frustratingSpaceSword

None of the temples in the game were actual levels. So what actually are you referring to? The bosses?

I said he moved to fast in the overworld, not in the regular levelsSpaceSword

Actually the Werehog moves faster in the Town Stages.

[QUOTE="Sonictrainer"][QUOTE="SpaceSword"]I found the load times when you switched between hedgehog/werehog really really frustratingSpaceSword

This?

Yes, I found that annoying

Wait....what?

...PS3 version doesn't have those cutscenes.

Once you play GoW, you'll never go back to the werehog SpaceSword

If I remember correctly, one of our officers said they enjoyed the Night Acts because it reminds them of Gow

Twas me yo.

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kbaily

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#34 kbaily
Member since 2007 • 13042 Posts
[QUOTE="kbaily"]

[QUOTE="PyreofKoL"][QUOTE="chocolate1325"]There are some Sonic games that were destined to suck from the beginning like Black Knight.SpaceSword

Black Knight was a clinic on how to bury a franchise. It's a miracle that they brought it back after that.

I bought it from the GS bargain bin for like $9 or something and even if you sort of liked it, the entire game really has the air of something Sega just rushed out to make a few bucks on fans. Their misconception came from the surprsingly good sales of Secret Rings that sold well namely because audiences were happy to see the first "Sonic only" game in many many years as wel as it showed mostly gimmick free gameplay. Just Sonic running fast. And Sega instead of getting the idea that "hey people want to play a Sonic game with just Sonic running fast" they said "Hey they love the story idea, let's toss Sonic in Camelot and give him a sword because people don't react as violently to swords as they do guns."

But Black Knight represents the end of an era of the "Sonic fan game" really it felt like something the Shadow fans would've made as a bad fan fiction. It's only four hours long, you trade one set of waggly controls for another and they even put a fan art gallery in the game." But at most, it's only four hours long and once I finished it, I had no reason to want to play it again. Colors was only five hours but it felt more rewarding at the end of the day.

But it's bomb in sales was the best thing that could happen. It was the nail in the coffin for "story" driven, friend heavy, cock rocky, weapon based Sonic games. After that Sega got back to focusing on gameplay and giving the mainstream audiences what they want.

To be honest I think everyone was too harsh on the game. I think it was marketed toward kids, because a lot of kids apparently loved the game, and they will defend it at all costs :P

Still just because something is geared at kids is not an excuse to not try. And Sega was coasting too long on that excuse for the poor quality of those games. I call it the "George Lucas Excuse" aka the excuse George Lucas uses when people say how much the Star Wars prequels and Jar Jar suck. He says "well kids like it."

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PyreofKoL

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#35 PyreofKoL
Member since 2005 • 6059 Posts

[QUOTE="PyreofKoL"][QUOTE="chocolate1325"]There are some Sonic games that were destined to suck from the beginning like Black Knight.kbaily

Black Knight was a clinic on how to bury a franchise. It's a miracle that they brought it back after that.

I bought it from the GS bargain bin for like $9 or something and even if you sort of liked it, the entire game really has the air of something Sega just rushed out to make a few bucks on fans. Their misconception came from the surprsingly good sales of Secret Rings that sold well namely because audiences were happy to see the first "Sonic only" game in many many years as wel as it showed mostly gimmick free gameplay. Just Sonic running fast. And Sega instead of getting the idea that "hey people want to play a Sonic game with just Sonic running fast" they said "Hey they love the story idea, let's toss Sonic in Camelot and give him a sword because people don't react as violently to swords as they do guns."

But Black Knight represents the end of an era of the "Sonic fan game" really it felt like something the Shadow fans would've made as a bad fan fiction. It's only four hours long, you trade one set of waggly controls for another and they even put a fan art gallery in the game." But at most, it's only four hours long and once I finished it, I had no reason to want to play it again. Colors was only five hours but it felt more rewarding at the end of the day.

But it's bomb in sales was the best thing that could happen. It was the nail in the coffin for "story" driven, friend heavy, cock rocky, weapon based Sonic games. After that Sega got back to focusing on gameplay and giving the mainstream audiences what they want.

Between Colors and Sonic 4 it seems like Sega is on the road to redemption so I think we have hope for the blue pin cushion's future.
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ktulu007

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#36 ktulu007
Member since 2004 • 41725 Posts

 I would have to say Shadow the Hedgehog. Before that came out most Sonic titles were good leading people to have expectations of quality. After people found out it was terrible those expectations went down so the subsequent garbage, '06, Unleashed, the secret rings, etc... didn't hit as hard. 

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chocolate1325

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#37 chocolate1325
Member since 2006 • 33007 Posts
[QUOTE="SpaceSword"][QUOTE="kbaily"]

[QUOTE="PyreofKoL"][QUOTE="chocolate1325"]There are some Sonic games that were destined to suck from the beginning like Black Knight.kbaily

Black Knight was a clinic on how to bury a franchise. It's a miracle that they brought it back after that.

I bought it from the GS bargain bin for like $9 or something and even if you sort of liked it, the entire game really has the air of something Sega just rushed out to make a few bucks on fans. Their misconception came from the surprsingly good sales of Secret Rings that sold well namely because audiences were happy to see the first "Sonic only" game in many many years as wel as it showed mostly gimmick free gameplay. Just Sonic running fast. And Sega instead of getting the idea that "hey people want to play a Sonic game with just Sonic running fast" they said "Hey they love the story idea, let's toss Sonic in Camelot and give him a sword because people don't react as violently to swords as they do guns."

But Black Knight represents the end of an era of the "Sonic fan game" really it felt like something the Shadow fans would've made as a bad fan fiction. It's only four hours long, you trade one set of waggly controls for another and they even put a fan art gallery in the game." But at most, it's only four hours long and once I finished it, I had no reason to want to play it again. Colors was only five hours but it felt more rewarding at the end of the day.

But it's bomb in sales was the best thing that could happen. It was the nail in the coffin for "story" driven, friend heavy, cock rocky, weapon based Sonic games. After that Sega got back to focusing on gameplay and giving the mainstream audiences what they want.

To be honest I think everyone was too harsh on the game. I think it was marketed toward kids, because a lot of kids apparently loved the game, and they will defend it at all costs :P

Still just because something is geared at kids is not an excuse to not try. And Sega was coasting too long on that excuse for the poor quality of those games. I call it the "George Lucas Excuse" aka the excuse George Lucas uses when people say how much the Star Wars prequels and Jar Jar suck. He says "well kids like it."

The thing is the people that mainly bought this game were the newer audience and people who think these types of things like swords and guns are cool and belong in Sonic games.
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SpaceSword

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#38 SpaceSword
Member since 2010 • 1006 Posts
[QUOTE="kbaily"][QUOTE="SpaceSword"][QUOTE="kbaily"]

[QUOTE="PyreofKoL"][QUOTE="chocolate1325"]There are some Sonic games that were destined to suck from the beginning like Black Knight.chocolate1325

Black Knight was a clinic on how to bury a franchise. It's a miracle that they brought it back after that.

I bought it from the GS bargain bin for like $9 or something and even if you sort of liked it, the entire game really has the air of something Sega just rushed out to make a few bucks on fans. Their misconception came from the surprsingly good sales of Secret Rings that sold well namely because audiences were happy to see the first "Sonic only" game in many many years as wel as it showed mostly gimmick free gameplay. Just Sonic running fast. And Sega instead of getting the idea that "hey people want to play a Sonic game with just Sonic running fast" they said "Hey they love the story idea, let's toss Sonic in Camelot and give him a sword because people don't react as violently to swords as they do guns."

But Black Knight represents the end of an era of the "Sonic fan game" really it felt like something the Shadow fans would've made as a bad fan fiction. It's only four hours long, you trade one set of waggly controls for another and they even put a fan art gallery in the game." But at most, it's only four hours long and once I finished it, I had no reason to want to play it again. Colors was only five hours but it felt more rewarding at the end of the day.

But it's bomb in sales was the best thing that could happen. It was the nail in the coffin for "story" driven, friend heavy, cock rocky, weapon based Sonic games. After that Sega got back to focusing on gameplay and giving the mainstream audiences what they want.

To be honest I think everyone was too harsh on the game. I think it was marketed toward kids, because a lot of kids apparently loved the game, and they will defend it at all costs :P

Still just because something is geared at kids is not an excuse to not try. And Sega was coasting too long on that excuse for the poor quality of those games. I call it the "George Lucas Excuse" aka the excuse George Lucas uses when people say how much the Star Wars prequels and Jar Jar suck. He says "well kids like it."

The thing is the people that mainly bought this game were the newer audience and people who think these types of things like swords and guns are cool and belong in Sonic games.

Yeah the next Sonic game will be

Sonic the Hedgehog: Modern Warfare, because kids love FPS :P

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smashking777

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#39 smashking777
Member since 2008 • 4134 Posts
Yeah they already had Shadow the hedgehog with guns why not Sonic the hedgehog with guns :P
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chocolate1325

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#40 chocolate1325
Member since 2006 • 33007 Posts
Beauty and the Hedgehog oh wait that happened in Sonic 2006.
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#41 mariostar0001
Member since 2009 • 46245 Posts
Beauty and the Hedgehog oh wait that happened in Sonic 2006.chocolate1325
Not quite. Sonic wasn't a gruff old beast, and the ending featured a candle blowing out instead of the hedgehog becoming a human. However, I wonder how "Beauty and the Werehog" would work out, with Amy as the beauty and all.
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#42 white_kunoichi
Member since 2010 • 4741 Posts
Yeah they already had Shadow the hedgehog with guns why not Sonic the hedgehog with guns :Psmashking777
Sonic will look even more stupid than Shadow.
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macrules_640

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#43 macrules_640
Member since 2004 • 90033 Posts
Sonic even said it himself he'd never use guns. :P
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mariostar0001

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#44 mariostar0001
Member since 2009 • 46245 Posts
Than he can go with a bayonet, those were still fairly common in said time period. He could also go alone, but while he's taken on gun-wielding foes before, I'm sure human soldiers would pose more of an obstacle then G.U.N. robots.
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#45 SpaceSword
Member since 2010 • 1006 Posts
Than he can go with a bayonet, those were still fairly common in said time period. He could also go alone, but while he's taken on gun-wielding foes before, I'm sure human soldiers would pose more of an obstacle then G.U.N. robots.mariostar0001
That sounds like fan-fiction :P
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mariostar0001

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#46 mariostar0001
Member since 2009 • 46245 Posts
[QUOTE="mariostar0001"]Than he can go with a bayonet, those were still fairly common in said time period. He could also go alone, but while he's taken on gun-wielding foes before, I'm sure human soldiers would pose more of an obstacle then G.U.N. robots.SpaceSword
That sounds like fan-fiction :P

It's supposed to, I'm not being entirely serious. :P
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#47 SpaceSword
Member since 2010 • 1006 Posts
[QUOTE="SpaceSword"][QUOTE="mariostar0001"]Than he can go with a bayonet, those were still fairly common in said time period. He could also go alone, but while he's taken on gun-wielding foes before, I'm sure human soldiers would pose more of an obstacle then G.U.N. robots.mariostar0001
That sounds like fan-fiction :P

It's supposed to, I'm not being entirely serious. :P

Yeah lets hope Sega won't be influenced by dumb storylines :P
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kbaily

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#48 kbaily
Member since 2007 • 13042 Posts

[QUOTE="mariostar0001"][QUOTE="SpaceSword"][QUOTE="mariostar0001"]Than he can go with a bayonet, those were still fairly common in said time period. He could also go alone, but while he's taken on gun-wielding foes before, I'm sure human soldiers would pose more of an obstacle then G.U.N. robots.SpaceSword
That sounds like fan-fiction :P

It's supposed to, I'm not being entirely serious. :P

Yeah lets hope Sega won't be influenced by dumb storylines :P

Well sadly that was Sega's problem with the Sonic series for a long time, they'd come up with a story first then try to work some gameplay around it and you should never design a game that way. In a Generations interview one team member said the mistake they made in past games was being too story focused so now they focus on gameplay first then work a story around it. This is a problem you see in ALOT of modern games. Devs have this story in their heads and then are trying to find a type of gameplay that works around it. Hence why you see so many God of War type games where all you do is walk down a corrirodor, killing enemies until the next cutscene with no replay value whatsoever. Hell look at FFXIII, the whole reason they restricted players from exploring an overworld like in older games was because it was going to interfere with their massive story.

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#49 Cloud_765
Member since 2008 • 111411 Posts

You know what game was really disappointing? Sonic Colors. It had no guns, no beastiality, no glitches that make me feel like I'm playing an unfinished game, no ugly realistic Eggman, no time traveling, no Final Fantasy plot, no emo hedgehogs. What did I pay for??

/sarcasm

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Soniczero1993

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#50 Soniczero1993
Member since 2005 • 35070 Posts

All I got in Sonic Unleashed was a werehog that smashed people into giblets and used his arms like the Blades of Chaos. I mean seriously, a fighting style based on a game I like? What is this madness?

/lulz

I think we all need to stop bashing on werehog. He's a lot better than 06.