10 Reasons Why Skyrim is going to fail

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TankBusterJenn

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#1 TankBusterJenn
Member since 2011 • 154 Posts

1. auto-aim for melee & ranged. no birthsigns. waiting regenerates full health. Bioware-inspired romances. attributes replaced with WoW skill trees. blood-on-screen when hit.

2. only 4 armor slots. no spellcrafting. no levitating. no mounted combat. only horses as mounts. generated fetch quests. Professions removed.

3. no crossbows. no throwing weapons. no flails. no clothes under/over armor. linear quests with no decisions. dragons respawn. they won't fix 'fun' bugs.

4. consoles are focus platform, so no open cities. game uses tweaked gamebryo, and uses poor apple GUI. no armor or weapon degradation. quick time events.

5. fast travel. world is designed with fast travel in mind, so expect copy-pasta land. also all races jump/run/walk/swim same speed&distance.

6. reduced factions. only 4 are joinable, the others just being story attachments. game also has mandatory "Steamworks Support"(which is anything but support).

7. no vampires. teleportation ladders. map shows entire 3D world from start of the game. certain spells guide you through dungeons. quest compass guides you through quests.

8. heavy level-scaling remains, dungeon&exterior areas lock on the level you first visit them with. also can't dual-wield shields. only 3 types of spells

9. less skills. no medium armor, no mysticism, no hand-to-hand, no athletics, and no acrobatics to name a few.

10. combat is Oblivion but with tedious finish moves. pointless dual-wielding; can't attack with both weapons/spells at the same time, only combine spells.


All these flaws already and we don't even know what Bethesda has lied about yet. They took all the bad things in Oblivion and kept them in this game. Fighting dragons with anything but spears looks ridiculous. Bethesda's policy is less equals better; "We're making it tons more accessible" - Todd Howard. Why can't they fix things instead of removing them? Reminds me of Bioware. We were fooled by Oblivion, so I advise not to buy into the hype again.

Sources below:

http://www.gameinformer.com/b/podcasts/archive/2011/02/03/toddhowardse.aspx - source for generated quests, scaling, less factions, no werewolves, and more

http://www.rockpapershotgun.com/2011/05/19/unlimiteddragons/ - source for respawning dragons

http://uk.pc.ign.com/articles/115/1158651p1.html - source for modified gamebryo (1st page 2nd question), no levitating (2nd page final questions)

http://www.gamebandits.com/news/the-elder-scrolls-5-skyrim-bethesda-follows-biowares-lead-in-rpg-rom
ance-07211/ - source for Bioware-inspired romances

http://www.youtube.com/watch?v=pjbx6-KQoRg - bethesda lying as usual

http://forumplanet.gamespy.com/elder_scrolls_v_skyrim_general_discussion/b67704/20679918/r20680394/ - Auto Aim, Bullet Time

http://www.gamepro.com/video/news/157103/the-elder-scrolls-v-skyrim-e3-interview/ - 1:16 full set armor confirmed

Other points that were not provided sources are the more obvious, and first things to be confirmed. Google them if you want. And remember, when Todd says "maybe" it means no. They can't even implement greaves, so why anything else?

In recent articles, Todd has said that stats are too complex, such as his infamous quote "They're just useless numbers that go up", so expect them to not even be in the sixth game. Todd Howard has also been quoted saying Black Ops is hardcore and it's perks influence Skyrim. This series is definitely going downhill. Bethesda are becoming sellouts by making their games casually appeal to everyone; which defeats the edge and entertainment of previous Elder Scrolls titles. Before you say "MODS!", relying on the community to fix a bad game is never a good excuse, and they can't fix everything such as core gameplay and hard coding.

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Phoenix534

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#2 Phoenix534
Member since 2008 • 17774 Posts

It's an Elder Scrolls game. It can't fail.

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vashkey

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#3 vashkey
Member since 2005 • 33781 Posts

1. It

2. Is

3. not

4. a

5. giant

6. robotic

7. super

8. awesome

9. charming

10. dinosaur

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PatchMaster

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#4 PatchMaster
Member since 2003 • 6013 Posts

Is this another one of your copypastas from the site that shall not be named?

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deactivated-6243ee9902175

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#5 deactivated-6243ee9902175
Member since 2007 • 5847 Posts

So was this one from Kotaku or IGN? Both of them love their nerdbaiting.

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TankBusterJenn

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#6 TankBusterJenn
Member since 2011 • 154 Posts

Is this another one of your copypastas from the site that shall not be named?

PatchMaster
What website? People steal my writings all the time.
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GeorgeCScott

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#7 GeorgeCScott
Member since 2011 • 64 Posts

Mods baby.. Mods. Making Oblivion playable for 5 years now.

I agree though, without mods and 1-2 years of work Skyrim is full of fail.

I'm guessing this game will be WORSE than Oblivion was at launch. But much better down the road.

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MonsieurX

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#8 MonsieurX
Member since 2008 • 39858 Posts
No dual-weild shields? :?
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arto1223

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#9 arto1223
Member since 2005 • 4412 Posts

While I agree with some of those points, overall, it'll be a decent game at least. It may fail for hardcore gamers, but this game will do well in reviews and sell like crazy.

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caseystryker

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#10 caseystryker
Member since 2005 • 5421 Posts

While I do agree with a lot of those points, didn't Todd Howard specifically say that vampires were going to be in the game?

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lawlessx

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#11 lawlessx
Member since 2004 • 48753 Posts
No hand to hand? really?
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GeorgeCScott

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#12 GeorgeCScott
Member since 2011 • 64 Posts

Todd Howard is on some mythical crusade to obliterate Zenimax... it is the only thing that makes sense.

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vashkey

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#13 vashkey
Member since 2005 • 33781 Posts
No hand to hand? really?lawlessx
Yeah, when I see a dragon I want to use my fist to beat it into submission so that the world may know that I' just dat manly.
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WreckEm711

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#14 WreckEm711
Member since 2010 • 7362 Posts

Err, Bethesda confirmed Vampires not long ago....

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BrunoBRS

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#15 BrunoBRS
Member since 2005 • 74156 Posts
those are more than 10 reasons. you lied to me.
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LORD_BLACKGULT

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#16 LORD_BLACKGULT
Member since 2006 • 947 Posts

1. auto-aim for melee & ranged. no birthsigns. waiting regenerates full health. Bioware-inspired romances. attributes replaced with WoW skill trees. blood-on-screen when hit.

It is not 'auto aim.' The birthsigns have been replaced with standing stones. Waiting has regenerated health since at least Morrowind. Attributes have been replaced with ELDER SCROLLS perk trees. Blood on the screen can't make a game fail.

2. only 4 armor slots. no spellcrafting. no levitating. no mounted combat. only horses as mounts. generated fetch quests. Professions removed.

One less armour slot. Do people even comprehend how difficult it is to make segmented armour peices mesh with ALL the other Armour pieces in the game? The entire spell system has been revamped, and spellmaking was inherently broken. Levitating is capable of breaking inumerable quest, and has to be taken into account throughout designing the whole game. Mounted combat would change the dynamics of the entire combat system. Generated quests accompany hand made ones.


3. no crossbows. no throwing weapons. no flails. no clothes under/over armor. linear quests with no decisions. dragons respawn. they won't fix 'fun' bugs.

Oblivion did not have crossbows, throwing weapons, flails, cloths under/over armour, and it did not fail. Quests still have some decisions, and making a non-linear quest system has never been done in any game. Dragons respawn is a good thing. Not fixing non major 'fun' bugs is not a bad thing.

4. consoles are focus platform, so no open cities. game uses tweaked gamebryo, and uses poor apple GUI. no armor or weapon degradation. quick time events.

Consoles are the main source of income, just like in almost every other game... So Beth had to work around 6 year old hardware, just like most evey other game released. Gamebryo has has almost every function of it rewritten. Poor apple GUI is a petty opinion. Degredation has been replaced by an IMPROVEMENT system. Don't know what quick time events is refering to....

5. fast travel. world is designed with fast travel in mind, so expect copy-pasta land. also all races jump/run/walk/swim same speed&distance.

ALL ENVIRONMENTS ARE HAND CRAFTED BY A DEDICATED TEAM OF ENVIRONMENTAL ARTISTS AND DESIGNERS.....

6. reduced factions. only 4 are joinable, the others just being story attachments. game also has mandatory "Steamworks Support"(which is anything but support).

4 MAJOR FACTIONS. AND 2 POLITICAL FACTIONS THAT EACH HAVE AN EFFECT UPON THE WORLD, AND YOU CAN ONLY JOIN UP WITH ONE.Steamworks will not cause skyrim to fail.

7. no vampires. teleportation ladders. map shows entire 3D world from start of the game. certain spells guide you through dungeons. quest compass guides you through quests.

There are vampires. Map does not show much detail. Spells are optional. Compass can be customized and turned off.

8. heavy level-scaling remains, dungeon&exterior areas lock on the level you first visit them with. also can't dual-wield shields. only 3 types of spells

Level scaling is that of MW and F3. Who the hell wants to dual wield shields? THERE ARE OVER 80 SPELL EFFECTS IN THE GAME.

9. less skills. no medium armor, no mysticism, no hand-to-hand, no athletics, and no acrobatics to name a few.

Skills now have more depth. Mysticism was redundant. Hand to hand is still in the game, but not as a skill.

10. combat is Oblivion but with tedious finish moves. pointless dual-wielding; can't attack with both weapons/spells at the same time, only combine spells.

You can use spells/weapons at the same time. Plus some petty opinions.....

Yeah, Skyrim won't fail....

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Joedgabe

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#17 Joedgabe
Member since 2006 • 5134 Posts

I personally don't like the game because of the way the combat connects... it looks really..... artificial o.o like if i'm playing a character that's in a simulator.

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TankBusterJenn

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#19 TankBusterJenn
Member since 2011 • 154 Posts

Mods baby.. Mods. Making Oblivion playable for 5 years now.

I agree though, without mods and 1-2 years of work Skyrim is full of fail.

I'm guessing this game will be WORSE than Oblivion was at launch. But much better down the road.

GeorgeCScott
But gamers shouldn't fix something that Bethesda was way too lazy to do in the first place.
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Master_ShakeXXX

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#20 Master_ShakeXXX
Member since 2008 • 13361 Posts

I was starting to buy into all the insane hype for this game, but as it grows closer to release things arn't looking so hot. This thread is just another reason for me to remain skeptical and save my money. Nice thread TC. Very informative, and actually providing sources no less? That's a welcome surprise :D

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GeorgeCScott

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#21 GeorgeCScott
Member since 2011 • 64 Posts

Why would I want to dual wield sheilds.

Plus athletic and acrobatic were pretty useless IMO.

999realthings

The issue is choice. Every iteration of ES keeps funneling us less options.

The reason I can spend 200 hours on 1 character in Morrowind is because I can F around. Beth keeps removing, thereby limiting the F around gameplay.

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ristactionjakso

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#23 ristactionjakso
Member since 2011 • 6118 Posts

Did you seriously say no dual wield shields? Who does that anyway?

And everything else you mentioned sounds like one badass game to me.

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Kickinurass

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#24 Kickinurass
Member since 2005 • 3357 Posts

I like the sound of infinite dragons. If they weren't infinite, you wouldn't run into random encounters. Doesn't rule out the possibility of scripted dragon fights though. Makes the world more believable in my opinion.

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deactivated-5c8e4e07d5510

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#25 deactivated-5c8e4e07d5510
Member since 2007 • 17401 Posts
Lets wait until we play it, yeah?
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Kickinurass

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#26 Kickinurass
Member since 2005 • 3357 Posts

Why would I want to dual wield sheilds.

Plus athletic and acrobatic were pretty useless IMO.

999realthings

This. I'm not going to miss jumping around for no reason to level acrobatics.

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THEGoD1

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#27 THEGoD1
Member since 2009 • 741 Posts

HAHAHA. Your arguments are laughable. Do you expect every game to be perfect? Because it definitely seems like you do. Please make more threads with this format 10 Reasons Why _______ is going to fail since Im sure no game meets your perfect standards.

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LiftedHeadshot

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#28 LiftedHeadshot
Member since 2009 • 2460 Posts
These are the most mundane, trivial, Skyrim QQ points I have read so far. Your argument is invalid, good day, you lose.
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LvL9Mew

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#30 LvL9Mew
Member since 2011 • 57 Posts
Lol half of these points are incorrect info wise and most of the others are wrong due to misunderstanding of what actually was changed. I second the /thread that was proposed due to an above response completely annihilating the op.
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KHAndAnime

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#31 KHAndAnime
Member since 2009 • 17565 Posts
11) Less replayability due to characters having no skill restrictions.
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TankBusterJenn

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#32 TankBusterJenn
Member since 2011 • 154 Posts
11) Less replayability due to characters having no skill restrictions.KHAndAnime
Thank you. People who disagree with me are the ones who don't know how to read.
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#33 LORD_BLACKGULT
Member since 2006 • 947 Posts

11) Less replayability due to characters having no skill restrictions.KHAndAnime

There were no skill restrictions in Morrowind or Oblivion. Unless one is using a 'special' definition of "restrictions".

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full_disclosure

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#34 full_disclosure
Member since 2008 • 955 Posts

PC fanboys always try to tear a good console game down. Especially those that use to be PC exclusive! It's gotten pathetically old.

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Lief_Ericson

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#35 Lief_Ericson
Member since 2005 • 7082 Posts

3. no crossbows. no throwing weapons. no flails. no clothes under/over armor

Oh. My. God.

Cancelling pre order

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LOXO7

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#36 LOXO7
Member since 2008 • 5595 Posts
I agree so far. The only thing people said they have changed that will matter to me is the enemies don't level up with you. And that's good. And graphics, world, characters are different, but this happens in every game not just RPGs. I have my doubts.
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BrunoBRS

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#37 BrunoBRS
Member since 2005 • 74156 Posts
People who disagree with me are the ones who don't know how to read.TankBusterJenn
lol, this is sig-worthy.
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full_disclosure

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#38 full_disclosure
Member since 2008 • 955 Posts

Did you seriously say no dual wield shields? Who does that anyway?

And everything else you mentioned sounds like one badass game to me.

ristactionjakso

Lol yes dual wielding shields was mentioned. Then used in reason 10 as a bad thing for weapons hahaha

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UnrealLegend

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#39 UnrealLegend
Member since 2009 • 5888 Posts

No duel-weilding shields = no buy. :P

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CrimzonTide

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#40 CrimzonTide
Member since 2007 • 12187 Posts
Wait...I can't level up by jumping around anymore? Acrobatics added 40 hours to my Oblivion file. Now way am I buying this junk now.
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mgs_freak91

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#41 mgs_freak91
Member since 2007 • 2053 Posts

1. auto-aim for melee & ranged. no birthsigns. waiting regenerates full health. Bioware-inspired romances. attributes replaced with WoW skill trees. blood-on-screen when hit.

It is not 'auto aim.' The birthsigns have been replaced with standing stones. Waiting has regenerated health since at least Morrowind. Attributes have been replaced with ELDER SCROLLS perk trees. Blood on the screen can't make a game fail.

2. only 4 armor slots. no spellcrafting. no levitating. no mounted combat. only horses as mounts. generated fetch quests. Professions removed.

One less armour slot. Do people even comprehend how difficult it is to make segmented armour peices mesh with ALL the other Armour pieces in the game? The entire spell system has been revamped, and spellmaking was inherently broken. Levitating is capable of breaking inumerable quest, and has to be taken into account throughout designing the whole game. Mounted combat would change the dynamics of the entire combat system. Generated quests accompany hand made ones.


3. no crossbows. no throwing weapons. no flails. no clothes under/over armor. linear quests with no decisions. dragons respawn. they won't fix 'fun' bugs.

Oblivion did not have crossbows, throwing weapons, flails, cloths under/over armour, and it did not fail. Quests still have some decisions, and making a non-linear quest system has never been done in any game. Dragons respawn is a good thing. Not fixing non major 'fun' bugs is not a bad thing.

4. consoles are focus platform, so no open cities. game uses tweaked gamebryo, and uses poor apple GUI. no armor or weapon degradation. quick time events.

Consoles are the main source of income, just like in almost every other game... So Beth had to work around 6 year old hardware, just like most evey other game released. Gamebryo has has almost every function of it rewritten. Poor apple GUI is a petty opinion. Degredation has been replaced by an IMPROVEMENT system. Don't know what quick time events is refering to....

5. fast travel. world is designed with fast travel in mind, so expect copy-pasta land. also all races jump/run/walk/swim same speed&distance.

ALL ENVIRONMENTS ARE HAND CRAFTED BY A DEDICATED TEAM OF ENVIRONMENTAL ARTISTS AND DESIGNERS.....

6. reduced factions. only 4 are joinable, the others just being story attachments. game also has mandatory "Steamworks Support"(which is anything but support).

4 MAJOR FACTIONS. AND 2 POLITICAL FACTIONS THAT EACH HAVE AN EFFECT UPON THE WORLD, AND YOU CAN ONLY JOIN UP WITH ONE.Steamworks will not cause skyrim to fail.

7. no vampires. teleportation ladders. map shows entire 3D world from start of the game. certain spells guide you through dungeons. quest compass guides you through quests.

There are vampires. Map does not show much detail. Spells are optional. Compass can be customized and turned off.

8. heavy level-scaling remains, dungeon&exterior areas lock on the level you first visit them with. also can't dual-wield shields. only 3 types of spells

Level scaling is that of MW and F3. Who the hell wants to dual wield shields? THERE ARE OVER 80 SPELL EFFECTS IN THE GAME.

9. less skills. no medium armor, no mysticism, no hand-to-hand, no athletics, and no acrobatics to name a few.

Skills now have more depth. Mysticism was redundant. Hand to hand is still in the game, but not as a skill.

10. combat is Oblivion but with tedious finish moves. pointless dual-wielding; can't attack with both weapons/spells at the same time, only combine spells.

You can use spells/weapons at the same time. Plus some petty opinions.....

Yeah, Skyrim won't fail....

LORD_BLACKGULT


You sir, just owned the TC. I really don't get where most of his points were coming from.

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Longmont

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#42 Longmont
Member since 2011 • 25 Posts
[QUOTE="GeorgeCScott"]

Mods baby.. Mods. Making Oblivion playable for 5 years now.

I agree though, without mods and 1-2 years of work Skyrim is full of fail.

I'm guessing this game will be WORSE than Oblivion was at launch. But much better down the road.

TankBusterJenn
But gamers shouldn't fix something that Bethesda was way too lazy to do in the first place.

Their not lazy they have what 100 people working on the game and how many people are going to buy it... a lot more than that of course people are going to find bugs that they MIGHT have missed.
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Stevo_the_gamer

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#43 Stevo_the_gamer  Moderator
Member since 2004 • 50148 Posts
[QUOTE="lawlessx"]No hand to hand? really?vashkey
Yeah, when I see a dragon I want to use my fist to beat it into submission so that the world may know that I' just dat manly.

LOL. That is epic.
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BrunoBRS

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#44 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="ristactionjakso"]

Did you seriously say no dual wield shields? Who does that anyway?

And everything else you mentioned sounds like one badass game to me.

full_disclosure

Lol yes dual wielding shields was mentioned. Then used in reason 10 as a bad thing for weapons hahaha

dude, no dual wielding shields = no this.

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mgs_freak91

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#45 mgs_freak91
Member since 2007 • 2053 Posts

[QUOTE="999realthings"]

Why would I want to dual wield sheilds.

Plus athletic and acrobatic were pretty useless IMO.

GeorgeCScott

The issue is choice. Every iteration of ES keeps funneling us less options.

The reason I can spend 200 hours on 1 character in Morrowind is because I can F around. Beth keeps removing, thereby limiting the F around gameplay.

I don't think dual wielding shields was really something people would of had that much fun with anyways. I don't really see the loss in that. Especially because you couldn't do that before as well. If you mean it is less options due to them getting rid of athletic and acrobatics, it really isn't. We didn't gain anything from those two skills in the past games, it was just there as a skill which you can level up. Getting rid of these skills doesn't mean you can still go around jumping randomly and running from one tree to another for the sake of it. If for example they got rid of magic use all together, then you can come in here and say they are limiting the fun. Unless of course you feel a sense of accomplishment from jumping randomly and running for no reason? If that is the case then...well I guess a game with over 300 hours worth of content isn't really your cup of tea when it comes to random things to do. So really, those skills are useless and they didn't bring anything to the gameplay before. Also for the loss of those two skills, I'm sure Bethesda has added in several different features that you could have even more fun with. Not to mention that now it is a perk based system, so for every time you upgrade you get a special perk and not just an increase in damage or decrease in stamina/magic use, or something along those lines.
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KHAndAnime

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#46 KHAndAnime
Member since 2009 • 17565 Posts

[QUOTE="KHAndAnime"]11) Less replayability due to characters having no skill restrictions.LORD_BLACKGULT

There were no skill restrictions in Morrowind or Oblivion. Unless one is using a 'special' definition of "restrictions".

You're restricted to only a certain amount of skills that will benefit from a boosted leveling-rate :P
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Zophar87

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#47 Zophar87
Member since 2008 • 4344 Posts

The only way this game could possibly be any better is if a magical leprechaun brought me beer and pooped out golden coins while I played it.

So, uh.. I doubt it'll get better.

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BrunoBRS

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#48 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="TankBusterJenn"][QUOTE="GeorgeCScott"]

Mods baby.. Mods. Making Oblivion playable for 5 years now.

I agree though, without mods and 1-2 years of work Skyrim is full of fail.

I'm guessing this game will be WORSE than Oblivion was at launch. But much better down the road.

Longmont
But gamers shouldn't fix something that Bethesda was way too lazy to do in the first place.

Their not lazy they have what 100 people working on the game and how many people are going to buy it... a lot more than that of course people are going to find bugs that they MIGHT have missed.

he's not referring to bugs, Mr. totally not alt account. he's referring to mods being used to make a bad game better.
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topsemag55

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#49 topsemag55
Member since 2007 • 19063 Posts
In recent articles, Todd has said that stats are too complex, such as his infamous quote "They're just useless numbers that go up", TankBusterJenn
There goes a lot of the core in a RPG. There's nothing much left to level-up. Everybody hates DA2, but at least you have real levelling and stats. If you love stats in a RPG, buy Drakensang.
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LORD_BLACKGULT

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#50 LORD_BLACKGULT
Member since 2006 • 947 Posts

You're restricted to only a certain amount of skills that will benefit from a boosted leveling-rate :PKHAndAnime

That restriction only applies to Morrowind and Oblivion... That restriction was removed in Skyrim, and has been replaced with player controlled restrictions that they choose via standing stones.

My participation in Skyrim General Discussion on the official Bethesda forums has payed off, it seems.... :cool: