iirc HL3/Episode 3 isn't actually under development. So nice try.
@ajstyles said:
Half life is overrated.
It’s a poor shooter and aged badly.
Gravity gun is a lol worthy gimmick.
No one cares about lack of cutscenes and people talking in real time. Blah blah “innovation”.
The truth is, half life was never that good and Gabe knows Half Life 3 would suck which is why he won’t make it.
Why don't you look at what shooters were like before 2004. The game didn't really re-invent the genre, but it certainly breathed new life into it. Prior to that, the best we could hope for is Halo (2001) or the first Half-Life (1998)...I'll pass on Halo, and HL1 was dated but still great.
It has aged really well, actually; game is still fun to play, and the Source engine is arguably one of the best game development tools, professional and amateur, to have been created. Only recently has it really been outdone.
Gravity gun is a weapon, tool...not a gimmick. Having sticky cover in your game...that is a gimmick. Pressing buttons during a cutscene to get your character to do something...that is a gimmick.
They're not saying "innovation", they're saying "immersion". Listen better. Cutscenese are fine and all, but first-person games are far better when you aren't constantly jerked out of the first-person narrative. It's more immersive, and that's what HL did well. As a shooter, it didn't really innovate, it just nailed the fundamentals well.
The truth is...HL2 was a great game and imo underrated, despite achieving legendary status among players and professional critics. But it is 14 years old, and it'd be pretty sad if we didn't have something better (and we do) to play. But that doesn't undo it's greatness, nor take away its place in gaming history.
Picking on Half-Life 2 is like, idunno...giving a 90 year old war veteran a hard time. Making a 9/11 joke. It just makes you look bad.
@Pedro said:
I remember when Half Life was relevant. Now its just an overrated relic from the past that nostalgia heads keep reverting to .
Half-Life will always be relevant. There's a term out there called "classic", or maybe "timeless" would be better.
True some people look back at it and go "man that game is better than the garbage we get now" and I admit that's sad, but in the context of history, it's not overrated and there are still lessons to be learned from it. Things it did well that can still be applied to games today.
@uninspiredcup said:
@ghosts4ever said:
@uninspiredcup said:
@ghosts4ever said:
@davillain- said:
it was supposed to be Half-Life 2 Episode 3 and not Half-Life 3 itself.
its because 20 dollar episode 3 reusing same assets wont work today. it would have worked in 2008. beside episodic formula failed as a result valve decide to scrap it.
Episode 1 was terrible and episode 2 was great not as good as HL2.
Aside from a supremely weak ending chapter, Episode 1's gameplay is a step up from Halflife 2.
the beauty of Half life is you are alone gordon freeman and has to find ways and solve puzzle. in EP1 alyx always be your sidekick.
The thing is though, she's never in the players way, nor overpowered, not annoying (see Resident Evil 4). The game uses well.
The only issue I have with her, which is completely stupid on Valves end - Valve used research to show players prefer a "positive" personality.
This results on her cracking jokes constantly like shes on a date in Starbucks, which makes 0 sense in the context of what is going on in Episode 1. Rebellion. Thousands of folk dead. City level'd. Tower about to blow up and kill people etc.... There's a lack of immediacy or investment to what's going on compared to Episode 2, which dramatically is totally on point.
Alyx is arguably one of the better "sidekicks" in gaming history. Non-intrusive, positive (which I liked), smart, athletic, well acted...and she came with a sidekick of her own (Dog)!
Agree with you on overall tone, though, Episode 2 nailed it with Alyx.
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