A short but sweet Multiplayer preview. Here are some big, key quotes:
"Sony also confirmed that there will be AI bot support, allowing you to include bots in multiplayer games for when there's not enough human players in a match; according to Sony, they'll mimic human behavior so well it'll be hard to realize the difference."
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"The neat thing about the badges is that you can switch these on the fly before respawning. And speaking of respawning, one neat aspect regarding that is that you can see real-time video feeds of what's going on in each spot, so you don't accidentally end up spawning into the middle of a firefight. Also cool is the ability to respawn wherever the team's leader is."
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"I'm happy to report that it was fantastic -- multiplayer felt great and was tons of fun. The available weapons were nicely varied and all felt substantial, the map designs were cool (with a good mix of open and confined areas, staircases, and windows), and there was a fair amount of strategy, such as placing sentry guns in key locations. I had so much fun playing that it was hard to pull me away to let others check it out."
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"The only concern I have at this point is the occasional slowdown I noticed when the action got a bit too intense. It wasn't bad at all -- it didn't affect the gameplay -- but it was certainly noticeable at times."
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"...an all-out firefight in Killzone 2 multiplayer really is a sight to behold). Still, with the multiplayer gameplay already so good, and with all of the other multiplayer goodies Guerrilla is supplying, from clan support to online leaderboards, I'm convinced Killzone 2 is going to keep playing long after the single campaign is complete."
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http://www.1up.com/do/previewPage?cId=3169561
It seems that KZ2 is honestly turning out to be an awesome package of single & mulitplayer win. What do yall think?
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